메뉴 건너뛰기




Volumn , Issue , 2002, Pages 14-22

A communication architecture for massive multiplayer games

Author keywords

Massive multiplayer games; Publisher subscriber model; Scalability

Indexed keywords

APPLICATION PROGRAMMING INTERFACES (API); DISTRIBUTED COMPUTER SYSTEMS; MEMORY ARCHITECTURE; SCALABILITY;

EID: 84941157827     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/566500.566503     Document Type: Conference Paper
Times cited : (53)

References (7)
  • 3
    • 1542298708 scopus 로고    scopus 로고
    • 1500 archers on a 28.8: Network programming an age of empires and beyond
    • March 22
    • P. Bettner and M. Terrano. 1500 archers on a 28.8: Network programming an age of empires and beyond. GDC 2001, March 22 2001.
    • (2001) GDC 2001
    • Bettner, P.1    Terrano, M.2
  • 5
    • 4644314981 scopus 로고    scopus 로고
    • Implementing the real-time publisher/subscriber model on the controller area network (can)
    • Saint Malo
    • J. Kaiser and M. Mock. Implementing the real-time publisher/subscriber model on the controller area network (can). ISORC99 proceedings, Saint Malo 1999.
    • (1999) ISORC99 proceedings
    • Kaiser, J.1    Mock, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.