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Volumn , Issue , 2002, Pages 14-22
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A communication architecture for massive multiplayer games
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Author keywords
Massive multiplayer games; Publisher subscriber model; Scalability
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Indexed keywords
APPLICATION PROGRAMMING INTERFACES (API);
DISTRIBUTED COMPUTER SYSTEMS;
MEMORY ARCHITECTURE;
SCALABILITY;
COMMUNICATION ARCHITECTURES;
COMMUNICATION LAYERS;
HIGH LEVEL OF ABSTRACTION;
MASSIVE MULTIPLAYER GAMES;
MASSIVE MULTIPLAYER ONLINE GAMES;
NETWORK PROGRAMMING;
PUBLISHER/SUBSCRIBER;
UNDERLYING NETWORKS;
NETWORK ARCHITECTURE;
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EID: 84941157827
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/566500.566503 Document Type: Conference Paper |
Times cited : (53)
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References (7)
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