|
Volumn , Issue , 2002, Pages 67-73
|
An efficient synchronization mechanism for mirrored game architectures
|
Author keywords
Consistency; Game platforms; System architectures
|
Indexed keywords
CLIENT SERVER COMPUTER SYSTEMS;
DISTRIBUTED COMPUTER SYSTEMS;
MICROCOMPUTERS;
SYNCHRONIZATION;
CLIENT-SERVER ARCHITECTURES;
CONSISTENCY;
DISTRIBUTED MULTI-PLAYER GAMES;
FIRST PERSON SHOOTER GAMES;
GAME PLATFORMS;
PEER-TO-PEER ARCHITECTURES;
SYNCHRONIZATION MECHANISMS;
SYSTEM ARCHITECTURES;
NETWORK ARCHITECTURE;
|
EID: 84993801843
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/566500.566510 Document Type: Conference Paper |
Times cited : (78)
|
References (13)
|