메뉴 건너뛰기




Volumn , Issue , 2002, Pages 67-73

An efficient synchronization mechanism for mirrored game architectures

Author keywords

Consistency; Game platforms; System architectures

Indexed keywords

CLIENT SERVER COMPUTER SYSTEMS; DISTRIBUTED COMPUTER SYSTEMS; MICROCOMPUTERS; SYNCHRONIZATION;

EID: 84993801843     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/566500.566510     Document Type: Conference Paper
Times cited : (78)

References (13)
  • 1
    • 0035014942 scopus 로고    scopus 로고
    • Cheat-proof playout for centralized and distributed online games
    • April
    • N. Baughman and B. Levine. Cheat-proof playout for centralized and distributed online games. In Proc. Infocom 2001, April 2001.
    • (2001) Proc. Infocom 2001
    • Baughman, N.1    Levine, B.2
  • 4
    • 0029178788 scopus 로고
    • RING: A client-server system for multiuser virtual environments
    • ACM SIGGRAPH, April
    • T.A. Funkhouser. RING: A client-server system for multiuser virtual environments. In Proc. 1995 Symposium on Interactive 3D Graphics, pages 85-92. ACM SIGGRAPH, April 1995.
    • (1995) Proc. 1995 Symposium on Interactive 3D Graphics , pp. 85-92
    • Funkhouser, T.A.1
  • 5
    • 0032631521 scopus 로고    scopus 로고
    • End-to-end transmission control mechanisms for multiparty interactive applications on the Internet
    • March
    • L. Gautier, C. Diot, and J. Kurose. End-to-end transmission control mechanisms for multiparty interactive applications on the Internet. In Proc. of IEEE Infocom 1999, volume 3, March 1999.
    • (1999) Proc. of IEEE Infocom 1999 , vol.3
    • Gautier, L.1    Diot, C.2    Kurose, J.3
  • 6
    • 3543133440 scopus 로고    scopus 로고
    • End-host multicast communication using switch-tree protocols
    • May
    • D. A. Helder and S. Jamin. End-host multicast communication using switch-tree protocols. In Proc. of GP2PC, May 2002.
    • (2002) Proc. of GP2PC
    • Helder, D.A.1    Jamin, S.2
  • 7
    • 84873397803 scopus 로고    scopus 로고
    • Quake
    • id Software. Quake. http://www.idsoftware.com/.
    • Id Software
  • 8
    • 0017996760 scopus 로고
    • Time clocks, and the ordering of events in a distributed system
    • July
    • L. Lamport. Time, clocks, and the ordering of events in a distributed system. Communications of the ACM, 21(7): 558-565, July 1978.
    • (1978) Communications of the ACM , vol.21 , Issue.7 , pp. 558-565
    • Lamport, L.1
  • 9
    • 3543105354 scopus 로고    scopus 로고
    • The Internet sucks: Or, what I learned coding X-Wing vs. TIE Fighter
    • March
    • P. Lincroft. The Internet sucks: Or, what I learned coding X-Wing vs. TIE Fighter. In Proc. of Game Developers Conference 1999, March 1999.
    • (1999) Proc. of Game Developers Conference 1999
    • Lincroft, P.1
  • 11
    • 85027886774 scopus 로고    scopus 로고
    • The QuakeForge Project
    • The QuakeForge Project. QuakeForge. http://www.quakeforge.net/.
    • QuakeForge


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.