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Volumn 29, Issue 2, 2010, Pages 419-428
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GProximity: Hierarchical GPU-based operations for collision and distance queries
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Author keywords
I.3.5 Computer Graphics : Computational Geometry and Object Modeling Geometric Algorithms languages and systems; I.3.5 Computer Graphics : Computational Geometry and Object Modeling Object hierarchies
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Indexed keywords
COLLISION AVOIDANCE;
COMPUTATIONAL GEOMETRY;
COMPUTER GRAPHICS;
COMPUTER GRAPHICS EQUIPMENT;
GEOMETRY;
INTERACTIVE COMPUTER GRAPHICS;
MODELING LANGUAGES;
PROGRAM PROCESSORS;
THREE DIMENSIONAL COMPUTER GRAPHICS;
BOUNDING VOLUME HIERARCHIES;
COMPUTATIONAL CAPABILITY;
COMPUTATIONAL GEOMETRY AND OBJECT MODELING;
CONTINUOUS COLLISION DETECTION;
GPU-BASED ALGORITHMS;
ORIENTED BOUNDING BOX;
SEPARATION DISTANCES;
SURGICAL SIMULATION;
GRAPHICS PROCESSING UNIT;
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EID: 77952837979
PISSN: 01677055
EISSN: 14678659
Source Type: Journal
DOI: 10.1111/j.1467-8659.2009.01611.x Document Type: Article |
Times cited : (116)
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References (33)
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