-
1
-
-
0029304709
-
Linear time Euclidean distance transform and Voronoi diagram algorithms
-
[BGKW95]
-
[BGKW95] BREU H., GIL J., KIRKPATRICK D., WERMAN M.: Linear time Euclidean distance transform and Voronoi diagram algorithms. IEEE Trans. Pattern Anal. Mach. Intell. 17 (1995), 529-533.
-
(1995)
IEEE Trans. Pattern Anal. Mach. Intell.
, vol.17
, pp. 529-533
-
-
Breu, H.1
Gil, J.2
Kirkpatrick, D.3
Werman, M.4
-
3
-
-
0003317720
-
3d scan conversion of csg models into distance, closest-point and color volumes
-
[BMW00]
-
[BMW00] BREEN D., MAUCH S., WHITAKER R.: 3d scan conversion of csg models into distance, closest-point and color volumes. Proc. of Volume Graphics (2000), 135-158.
-
(2000)
Proc. of Volume Graphics
, pp. 135-158
-
-
Breen, D.1
Mauch, S.2
Whitaker, R.3
-
8
-
-
0141504423
-
Solving geometric optimization problems using graphics hardware
-
[Den03]
-
[Den03] DENNY M.: Solving geometric optimization problems using graphics hardware. Computer Graphics Forum 22, 3 (2003).
-
(2003)
Computer Graphics Forum
, vol.22
, Issue.3
-
-
Denny, M.1
-
10
-
-
0034448920
-
Adaptively sampled distance fields: A general representation of shapes for computer graphics
-
[FPRJ00]
-
[FPRJ00] FRISKEN S., PERRY R., ROCXWOOD A., JONES R.: Adaptively sampled distance fields: A general representation of shapes for computer graphics. In Proc. of ACM SIGGRAPH (2000), pp. 249-254.
-
(2000)
Proc. of ACM SIGGRAPH
, pp. 249-254
-
-
Frisken, S.1
Perry, R.2
Rocxwood, A.3
Jones, R.4
-
11
-
-
84947806755
-
Using distance maps for smooth representation in sampled volumes
-
[Gib98]
-
[Gib98] GIBSONS.: Using distance maps for smooth representation in sampled volumes. In Proc. of IEEE Volume Visualization Symposium (1998), pp. 23-30.
-
(1998)
Proc. of IEEE Volume Visualization Symposium
, pp. 23-30
-
-
Gibsons1
-
14
-
-
85020587372
-
Fast computation of generalized voronoi diagrams using graphics hardw are
-
[HCK*99]
-
[HCK*99] HOFF K., CULVER T., KEYSER J., LIN M., MANOCHA D.: Fast computation of generalized voronoi diagrams using graphics hardw are. Proceedings of ACM SIGGRAPH (1999), 277-286.
-
(1999)
Proceedings of ACM SIGGRAPH
, pp. 277-286
-
-
Hoff, K.1
Culver, T.2
Keyser, J.3
Lin, M.4
Manocha, D.5
-
15
-
-
0030166774
-
Controlled topology simplification
-
[HHVW96]
-
[HHVW96] HE T., HONG L., VARSHNEY A., WANG S.: Controlled topology simplification. IEEE Transactions on Visualization and Computer Graphics 2, 2 (1996), 171-184.
-
(1996)
IEEE Transactions on Visualization and Computer Graphics
, vol.2
, Issue.2
, pp. 171-184
-
-
He, T.1
Hong, L.2
Varshney, A.3
Wang, S.4
-
16
-
-
0030701735
-
Virtual voyage: Interactive navigation in the human colon
-
[HMK*97]
-
[HMK*97] HONG L., MURAKI S., KAUFMAN A., BARTZ D., HE T.: Virtual voyage: Interactive navigation in the human colon. Proc. of ACM SIGGRAPH (1997), 27-34.
-
(1997)
Proc. of ACM SIGGRAPH
, pp. 27-34
-
-
Hong, L.1
Muraki, S.2
Kaufman, A.3
Bartz, D.4
He, T.5
-
18
-
-
0005581025
-
-
[HZLM02] Tech. Rep. TR02-004, Department of Computer Science, University of North Carolina
-
[HZLM02] HOFF K., ZAFERAKIS A., LIN M., MANOCHA D.: Fast 3d Geometric Proximity Queries Between Rigid and Deformable Models Using Graphics Hardware Acceleration. Tech. Rep. TR02-004, Department of Computer Science, University of North Carolina, 2002.
-
(2002)
Fast 3d Geometric Proximity Queries between Rigid and Deformable Models Using Graphics Hardware Acceleration
-
-
Hoff, K.1
Zaferakis, A.2
Lin, M.3
Manocha, D.4
-
21
-
-
0003580022
-
-
[Lin93] PhD thesis, Department of Electrical Engineering and Computer Science, University of California, Berkeley, December
-
[Lin93] LIN M.: Efficient Collision Detection for Animation and Robotics. PhD thesis, Department of Electrical Engineering and Computer Science, University of California, Berkeley, December 1993.
-
(1993)
Efficient Collision Detection for Animation and Robotics
-
-
Lin, M.1
-
23
-
-
0037325736
-
A linear time algorithm for computing exact euclidean distance transforms of binary images in arbitary dimensions
-
[MQR03] February
-
[MQR03] MAURER C., QI R., RAGHAVAN V.: A linear time algorithm for computing exact euclidean distance transforms of binary images in arbitary dimensions. IEEE Transactions on Pattern Analysis and Machine Intelligence 25, 2 (February 2003), 265-270.
-
(2003)
IEEE Transactions on Pattern Analysis and Machine Intelligence
, vol.25
, Issue.2
, pp. 265-270
-
-
Maurer, C.1
Qi, R.2
Raghavan, V.3
-
24
-
-
0000715651
-
The vector distance transform in two and three dimensions
-
[Mul92] Nov
-
[Mul92] MULLIKIN J.C.: The vector distance transform in two and three dimensions. CVGIP: Graphical Models and Image Processing 54, 6 (Nov. 1992), 526-535.
-
(1992)
CVGIP: Graphical Models and Image Processing
, vol.54
, Issue.6
, pp. 526-535
-
-
Mullikin, J.C.1
-
25
-
-
0035152623
-
Kizamu: A system for sculpting digital characters
-
[PF01]
-
[PF01] PERRY R., FRISKEN S.: Kizamu: A system for sculpting digital characters. In Proc. of ACM SIGGRAPH (2001), pp. 47-56.
-
(2001)
Proc. of ACM SIGGRAPH
, pp. 47-56
-
-
Perry, R.1
Frisken, S.2
-
31
-
-
27744598861
-
-
[VKSM04] Tech. rep., Department of Computer Science, University of North Carolina
-
[VKSM04] VARADHAN G., KRISHNAN S., SRIRAM T. V. N., MANOCHA D.: Topology Preserving Surface Extraction using Adaptive Subdivision. Tech. rep., Department of Computer Science, University of North Carolina, 2004.
-
(2004)
Topology Preserving Surface Extraction Using Adaptive Subdivision
-
-
Varadhan, G.1
Krishnan, S.2
Sriram, T.V.N.3
Manocha, D.4
|