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Volumn 6024 LNCS, Issue PART 1, 2010, Pages 100-110
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Evolving behaviour trees for the commercial game DEFCON
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Author keywords
[No Author keywords available]
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Indexed keywords
FORESTRY;
REUSABILITY;
ARTIFICIAL INTELLIGENCE TECHNIQUES;
BEHAVIOUR TREES;
DEVELOPMENT PROCESS;
GAME PLAYERS;
REAL-TIME STRATEGY GAMES;
ARTIFICIAL INTELLIGENCE;
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EID: 77952352094
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/978-3-642-12239-2_11 Document Type: Conference Paper |
Times cited : (117)
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References (13)
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