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Volumn , Issue 1, 2009, Pages

Combining AI methods for learning bots in a real-time strategy game

Author keywords

[No Author keywords available]

Indexed keywords

AI TECHNIQUES; BOMBING RUN; DECISION TREE LEARNING; FINITE STATE MACHINES; HUMAN PLAYERS; OPTIMAL CONFIGURATIONS; REAL-TIME STRATEGY GAMES; SIMULATION STRATEGIES;

EID: 70849115591     PISSN: 16877047     EISSN: 16877055     Source Type: Journal    
DOI: 10.1155/2009/129075     Document Type: Article
Times cited : (29)

References (12)
  • 1
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    • Environmental awareness in game agents
    • Boston, Mass, USA Charles River Media
    • Sweetser P., Rabin S., Environmental awareness in game agents AI Game Programming Wisdom 3 2006 3 Boston, Mass, USA Charles River Media
    • (2006) AI Game Programming Wisdom 3 , vol.3
    • Sweetser, P.1    Rabin, S.2
  • 2
    • 8344284388 scopus 로고    scopus 로고
    • Influence mapping
    • Boston, Mass, USA Charles River Media
    • Tozour P., Influence mapping Game Programming Gems 2001 2 Boston, Mass, USA Charles River Media
    • (2001) Game Programming Gems , vol.2
    • Tozour, P.1
  • 4
    • 0023315023 scopus 로고
    • Solving quadratic assignment problems by simulated annealing
    • Wilhelm M. R., Ward T. L., Solving quadratic assignment problems by simulated annealing IIE Transactions 1987 19 1 107 119
    • (1987) IIE Transactions , vol.19 , Issue.1 , pp. 107-119
    • Wilhelm, M.R.1    Ward, T.L.2
  • 6
    • 7044251776 scopus 로고    scopus 로고
    • Proceedings of the 5th International Conference on Case-Based Reasoning (ICCBR 03) June 2003 Trondheim, Norway Lecture Notes in Artificial Intelligence
    • Pagan M., Cunningham P., Case-based plan recognition in computer games 2689 Proceedings of the 5th International Conference on Case-Based Reasoning (ICCBR 03) June 2003 Trondheim, Norway 161 170 Lecture Notes in Artificial Intelligence
    • Case-based plan recognition in computer games , vol.2689 , pp. 161-170
    • Pagan, M.1    Cunningham, P.2
  • 7
    • 33646179592 scopus 로고    scopus 로고
    • Maastricht, The Netherlands Universitaire Pers Maastricht SIKS Dissertation Series
    • Spronck P. H. M., Adaptive Game AI 2005 Maastricht, The Netherlands Universitaire Pers Maastricht SIKS Dissertation Series
    • (2005) Adaptive Game AI
    • Spronck, P.H.M.1
  • 8
    • 78651573272 scopus 로고    scopus 로고
    • Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 05) June 2005 Marina del Rey, Calif, USA AAAI Press
    • Hoang H., Lee-Urban S., Muoz-Avila H., Hierarchical plan representations for encoding strategic game AI Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 05) June 2005 Marina del Rey, Calif, USA AAAI Press
    • Hierarchical plan representations for encoding strategic game AI
    • Hoang, H.1    Lee-Urban, S.2    Muoz-Avila, H.3
  • 9
    • 78651591912 scopus 로고    scopus 로고
    • Proceedings of the 3rd Annual International Conference in Game Design and Technology (GDTW 05) November 2005 Liverpool, UK
    • Chaperot B., Fyfe C., Motocross and artificial neural networks Proceedings of the 3rd Annual International Conference in Game Design and Technology (GDTW 05) November 2005 Liverpool, UK
    • Motocross and artificial neural networks
    • Chaperot, B.1    Fyfe, C.2
  • 10
    • 78651549625 scopus 로고    scopus 로고
    • Proceedings of the AAAI Spring Symposium on Artificial Intelligence and Computer Games March 1999 Palo Alto, Calif, USA
    • Davis I., Strategies for strategy game AI Proceedings of the AAAI Spring Symposium on Artificial Intelligence and Computer Games March 1999 Palo Alto, Calif, USA 24 27
    • Strategies for strategy game AI , pp. 24-27
    • Davis, I.1
  • 11
    • 78651588197 scopus 로고    scopus 로고
    • Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 05) June 2005 Marina del Rey, Calif, USA AAAI Press
    • Orkin J., Agent architecture considerations for real-time planning in games Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 05) June 2005 Marina del Rey, Calif, USA AAAI Press
    • Agent architecture considerations for real-time planning in games
    • Orkin, J.1
  • 12
    • 0000640432 scopus 로고
    • Inductive logic programming
    • Muggleton S., Inductive logic programming New Generation Computing 1991 8 4 295 318
    • (1991) New Generation Computing , vol.8 , Issue.4 , pp. 295-318
    • Muggleton, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.