-
1
-
-
76649141632
-
Environmental awareness in game agents
-
Boston, Mass, USA Charles River Media
-
Sweetser P., Rabin S., Environmental awareness in game agents AI Game Programming Wisdom 3 2006 3 Boston, Mass, USA Charles River Media
-
(2006)
AI Game Programming Wisdom 3
, vol.3
-
-
Sweetser, P.1
Rabin, S.2
-
2
-
-
8344284388
-
Influence mapping
-
Boston, Mass, USA Charles River Media
-
Tozour P., Influence mapping Game Programming Gems 2001 2 Boston, Mass, USA Charles River Media
-
(2001)
Game Programming Gems
, vol.2
-
-
Tozour, P.1
-
4
-
-
0023315023
-
Solving quadratic assignment problems by simulated annealing
-
Wilhelm M. R., Ward T. L., Solving quadratic assignment problems by simulated annealing IIE Transactions 1987 19 1 107 119
-
(1987)
IIE Transactions
, vol.19
, Issue.1
, pp. 107-119
-
-
Wilhelm, M.R.1
Ward, T.L.2
-
6
-
-
7044251776
-
-
Proceedings of the 5th International Conference on Case-Based Reasoning (ICCBR 03) June 2003 Trondheim, Norway Lecture Notes in Artificial Intelligence
-
Pagan M., Cunningham P., Case-based plan recognition in computer games 2689 Proceedings of the 5th International Conference on Case-Based Reasoning (ICCBR 03) June 2003 Trondheim, Norway 161 170 Lecture Notes in Artificial Intelligence
-
Case-based plan recognition in computer games
, vol.2689
, pp. 161-170
-
-
Pagan, M.1
Cunningham, P.2
-
7
-
-
33646179592
-
-
Maastricht, The Netherlands Universitaire Pers Maastricht SIKS Dissertation Series
-
Spronck P. H. M., Adaptive Game AI 2005 Maastricht, The Netherlands Universitaire Pers Maastricht SIKS Dissertation Series
-
(2005)
Adaptive Game AI
-
-
Spronck, P.H.M.1
-
8
-
-
78651573272
-
-
Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 05) June 2005 Marina del Rey, Calif, USA AAAI Press
-
Hoang H., Lee-Urban S., Muoz-Avila H., Hierarchical plan representations for encoding strategic game AI Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 05) June 2005 Marina del Rey, Calif, USA AAAI Press
-
Hierarchical plan representations for encoding strategic game AI
-
-
Hoang, H.1
Lee-Urban, S.2
Muoz-Avila, H.3
-
9
-
-
78651591912
-
-
Proceedings of the 3rd Annual International Conference in Game Design and Technology (GDTW 05) November 2005 Liverpool, UK
-
Chaperot B., Fyfe C., Motocross and artificial neural networks Proceedings of the 3rd Annual International Conference in Game Design and Technology (GDTW 05) November 2005 Liverpool, UK
-
Motocross and artificial neural networks
-
-
Chaperot, B.1
Fyfe, C.2
-
10
-
-
78651549625
-
-
Proceedings of the AAAI Spring Symposium on Artificial Intelligence and Computer Games March 1999 Palo Alto, Calif, USA
-
Davis I., Strategies for strategy game AI Proceedings of the AAAI Spring Symposium on Artificial Intelligence and Computer Games March 1999 Palo Alto, Calif, USA 24 27
-
Strategies for strategy game AI
, pp. 24-27
-
-
Davis, I.1
-
11
-
-
78651588197
-
-
Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 05) June 2005 Marina del Rey, Calif, USA AAAI Press
-
Orkin J., Agent architecture considerations for real-time planning in games Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 05) June 2005 Marina del Rey, Calif, USA AAAI Press
-
Agent architecture considerations for real-time planning in games
-
-
Orkin, J.1
-
12
-
-
0000640432
-
Inductive logic programming
-
Muggleton S., Inductive logic programming New Generation Computing 1991 8 4 295 318
-
(1991)
New Generation Computing
, vol.8
, Issue.4
, pp. 295-318
-
-
Muggleton, S.1
|