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Volumn , Issue , 2007, Pages 571-576

Towards player preference modeling for drama management in interactive stories

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; COMPUTER SIMULATION; HUMAN COMPUTER INTERACTION; MATHEMATICAL MODELS; PERSONAL COMPUTING;

EID: 37349023150     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (29)

References (7)
  • 1
    • 0028401306 scopus 로고
    • Case-based reasoning: Foundational issues, methodological variations, and system approaches
    • Aamodt, A., and Plaza, E. 1994. Case-based reasoning: Foundational issues, methodological variations, and system approaches. Artificial Intelligence Communications 7(1):39-59.
    • (1994) Artificial Intelligence Communications , vol.7 , Issue.1 , pp. 39-59
    • Aamodt, A.1    Plaza, E.2
  • 6
    • 0003611362 scopus 로고    scopus 로고
    • Ph.D. Dissertation, Carnagie Mellon University
    • Weyhrauch, P. 1997. Guiding Interactive Drama. Ph.D. Dissertation, Carnagie Mellon University.
    • (1997) Guiding Interactive Drama
    • Weyhrauch, P.1
  • 7
    • 9444261283 scopus 로고    scopus 로고
    • An architecture for integrating plan-based behavior generation with interactive game environments
    • Young, R.; Riedl, M.; Branly, M.; Jhala, A.; Martin, R.; and Sagretto, C. 2004. An architecture for integrating plan-based behavior generation with interactive game environments. Journal of Game Development 1(1).
    • (2004) Journal of Game Development , vol.1 , Issue.1
    • Young, R.1    Riedl, M.2    Branly, M.3    Jhala, A.4    Martin, R.5    Sagretto, C.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.