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Volumn FS-07-05, Issue , 2007, Pages 138-145

Drama management evaluation for interactive fiction games

Author keywords

[No Author keywords available]

Indexed keywords

HUMAN PLAYERS; INTERACTIVE FICTION; MANAGEMENT COMPONENTS; PERSONALIZATION; RESEARCH COMMUNITIES; TECHNICAL REPORTS;

EID: 51849131041     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (8)

References (19)
  • 1
    • 0028401306 scopus 로고
    • Case-based reasoning: Foundational issues, methodological variations, and system approaches
    • Aamodt, A., and Plaza, E. 1994. Case-based reasoning: Foundational issues, methodological variations, and system approaches. Artificial Intelligence Communications 7(1):39-59.
    • (1994) Artificial Intelligence Communications , vol.7 , Issue.1 , pp. 39-59
    • Aamodt, A.1    Plaza, E.2
  • 5
    • 37349006846 scopus 로고    scopus 로고
    • available online at
    • Gentry, M. S. 1998. Anchorhead. available online at http://www.wurb.com/ if/game/17.html.
    • (1998) Anchorhead
    • Gentry, M.S.1
  • 6
    • 26944478381 scopus 로고    scopus 로고
    • Player modeling for adaptive games
    • Charles River Media. chapter 10.1
    • Houlette, R. 2004. Player modeling for adaptive games. In AI Game Programming Wisdom II. Charles River Media. chapter 10.1, 557-566.
    • (2004) AI Game Programming Wisdom II , pp. 557-566
    • Houlette, R.1
  • 8
    • 9444298991 scopus 로고    scopus 로고
    • Magerko, B.; Laird, J.; Assanie, M.; Kerfoot, A.; and Stokes, D. 2004. AI characters and directors for interactive computer games. In Proceedings of the 2004 Innovative Applications of Artificial Intelligence Confercence.
    • Magerko, B.; Laird, J.; Assanie, M.; Kerfoot, A.; and Stokes, D. 2004. AI characters and directors for interactive computer games. In Proceedings of the 2004 Innovative Applications of Artificial Intelligence Confercence.
  • 12
    • 26944472417 scopus 로고    scopus 로고
    • Recognizing, modeling, and responding to users affective states
    • User Modeling 2005, number in
    • Prendinger, H.; Mori, J.; and Ishizuka, M. 2005. Recognizing, modeling, and responding to users affective states. In User Modeling 2005, number 3538 in Lecture Notes in Computer Science. Springer-Verlag. 60-69.
    • (2005) Lecture Notes in Computer Science. Springer-Verlag , vol.3538 , pp. 60-69
    • Prendinger, H.1    Mori, J.2    Ishizuka, M.3
  • 17
    • 0003611362 scopus 로고    scopus 로고
    • Ph.D. Dissertation, Carnagie Mellon University
    • Weyhrauch, P. 1997. Guiding Interactive Drama. Ph.D. Dissertation, Carnagie Mellon University.
    • (1997) Guiding Interactive Drama
    • Weyhrauch, P.1
  • 18
    • 26944466763 scopus 로고    scopus 로고
    • Player modeling impact on players entertainment in computer games
    • User Modeling 2005, number in
    • Yannakakis, G. N., and Maragoudakis, M. 2005. Player modeling impact on players entertainment in computer games. In User Modeling 2005, number 3538 in Lecture Notes in Computer Science. Springer-Verlag. 74-78.
    • (2005) Lecture Notes in Computer Science. Springer-Verlag , vol.3538 , pp. 74-78
    • Yannakakis, G.N.1    Maragoudakis, M.2
  • 19
    • 9444261283 scopus 로고    scopus 로고
    • An architecture for integrating plan-based behavior generation with interactive game environments
    • Young, R.; Riedl, M.; Branly, M.; Jhala, A.; Martin, R.; and Sagretto, C. 2004. An architecture for integrating plan-based behavior generation with interactive game environments. Journal of Game Development 1(1).
    • (2004) Journal of Game Development , vol.1 , Issue.1
    • Young, R.1    Riedl, M.2    Branly, M.3    Jhala, A.4    Martin, R.5    Sagretto, C.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.