-
1
-
-
0028401306
-
Case-based reasoning: Foundational issues, methodological variations, and system approaches
-
Aamodt, A., and Plaza, E. 1994. Case-based reasoning: Foundational issues, methodological variations, and system approaches. Artificial Intelligence Communications 7(1):39-59.
-
(1994)
Artificial Intelligence Communications
, vol.7
, Issue.1
, pp. 39-59
-
-
Aamodt, A.1
Plaza, E.2
-
2
-
-
37349016175
-
-
Technical Report, DePaul University, Chicago, IL
-
Aha, D. W., and Wilson, D. 2005. Computer gaming and simulation environments: Papers from the ICCBR workshop. Technical Report, DePaul University, Chicago, IL.
-
(2005)
Computer gaming and simulation environments: Papers from the ICCBR workshop
-
-
Aha, D.W.1
Wilson, D.2
-
3
-
-
26944456343
-
Learning to win: Case-based plan selection in a real-time strategy game
-
ICCBR'2005, number in, Springer-Verlag
-
Aha, D.; Molineaux, M.; and Ponsen, M. 2005. Learning to win: Case-based plan selection in a real-time strategy game. In ICCBR'2005, number 3620 in LNCS, 5-20. Springer-Verlag.
-
(2005)
LNCS
, vol.3620
, pp. 5-20
-
-
Aha, D.1
Molineaux, M.2
Ponsen, M.3
-
4
-
-
37349019684
-
Reasoning, representation, and learning in computer games: Papers from the IJCAI workshop
-
Technical Report AIC-05-127, Washington DC: Naval Research Laboratory, Navy Center for Applied Research in Artificial Intelligence
-
Aha, D. W; Munoz-Avila, H.; and van Lent, M. 2005. Reasoning, representation, and learning in computer games: Papers from the IJCAI workshop. Technical Report AIC-05-127, Washington DC: Naval Research Laboratory, Navy Center for Applied Research in Artificial Intelligence.
-
(2005)
-
-
Aha, D.W.1
Munoz-Avila, H.2
van Lent, M.3
-
6
-
-
84880849017
-
Real-time strategy games: A new AI research challenge
-
Morgan Kaufmann
-
Buro, M. 2003. Real-time strategy games: A new AI research challenge. In IJCAI 2003, 1534-1535. Morgan Kaufmann.
-
(2003)
IJCAI 2003
, pp. 1534-1535
-
-
Buro, M.1
-
10
-
-
37349006846
-
-
available online at
-
Gentry, M. S. 1998. Anchorhead. available online at http://www.wurb.com/ if/game/17.html.
-
(1998)
Anchorhead
-
-
Gentry, M.S.1
-
11
-
-
0000138396
-
Case based planning: A framework for planning from experience
-
Hammond, K. F. 1990. Case based planning: A framework for planning from experience. Cognitive Science 14(3):385-443.
-
(1990)
Cognitive Science
, vol.14
, Issue.3
, pp. 385-443
-
-
Hammond, K.F.1
-
12
-
-
4544302589
-
Toward the holodeck: Integrating graphics, sound, character, and story
-
Isbister, K., and Doyle, P. 2001. Toward the holodeck: Integrating graphics, sound, character, and story. In Proceedings of the Fifth International Conference on Autonomous Agents, 409-416.
-
(2001)
Proceedings of the Fifth International Conference on Autonomous Agents
, pp. 409-416
-
-
Isbister, K.1
Doyle, P.2
-
13
-
-
37349043175
-
Web guide agents: Narrative context with character
-
Mateas, M, and Sengers, P, eds
-
Isbister, K., and Doyle, P. 2003. Web guide agents: Narrative context with character. In Mateas, M., and Sengers, P., eds., Narrative Intelligence, 229-243.
-
(2003)
Narrative Intelligence
, pp. 229-243
-
-
Isbister, K.1
Doyle, P.2
-
15
-
-
0001777804
-
Human-level AI's killer application: Interactive computer games
-
Laird, J. E., and van Lent, M. 2000. Human-level AI's killer application: Interactive computer games. In AAAI 2000, 1171-1178.
-
(2000)
AAAI
, vol.2000
, pp. 1171-1178
-
-
Laird, J.E.1
van Lent, M.2
-
19
-
-
9444298991
-
AI characters and directors for interactive computer games
-
Magerko, B.; Laird, J.; Assanie, M.; Kerfoot, A.; and Stokes, D. 2004. AI characters and directors for interactive computer games. In Proceedings of the 2004 Innovative Applications of Artificial Intelligence Confercence.
-
(2004)
Proceedings of the 2004 Innovative Applications of Artificial Intelligence Confercence
-
-
Magerko, B.1
Laird, J.2
Assanie, M.3
Kerfoot, A.4
Stokes, D.5
-
22
-
-
34247197192
-
Reinforcement learning for declarative optimization-based drama management
-
Nelson, M.; Roberts, D.; Isbell, C.; and Mateas, M. 2006. Reinforcement learning for declarative optimization-based drama management. In AAMAS 2006, 775-782.
-
(2006)
AAMAS 2006
, pp. 775-782
-
-
Nelson, M.1
Roberts, D.2
Isbell, C.3
Mateas, M.4
-
25
-
-
0030532180
-
Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
-
Rieber, L. P. 1996. Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research and Development 44(2):43-58.
-
(1996)
Educational Technology Research and Development
, vol.44
, Issue.2
, pp. 43-58
-
-
Rieber, L.P.1
-
27
-
-
0035441917
-
A gamut of games
-
Schaeffer, J. 2001. A gamut of games. AI Magazine 22(3):29-46.
-
(2001)
AI Magazine
, vol.22
, Issue.3
, pp. 29-46
-
-
Schaeffer, J.1
-
28
-
-
80054035256
-
Transfer learning in real time strategy games using hybrid CBR/RL
-
Sharma, M.; Homes, M.; Santamaria, J.; Irani, A.; Isbell, C.; and Ram, A. 2007a. Transfer learning in real time strategy games using hybrid CBR/RL. In IJCAI 2007, 1401-1406.
-
(2007)
IJCAI 2007
, pp. 1401-1406
-
-
Sharma, M.1
Homes, M.2
Santamaria, J.3
Irani, A.4
Isbell, C.5
Ram, A.6
-
29
-
-
37349023150
-
Towards player preference modeling for drama management in interactive stories
-
Sharma, M.; Ontañón, S.; Strong, C.; Mehta, M.; and Ram, A. 2007b. Towards player preference modeling for drama management in interactive stories. In FLAIRS 2007.
-
(2007)
FLAIRS 2007
-
-
Sharma, M.1
Ontañón, S.2
Strong, C.3
Mehta, M.4
Ram, A.5
-
30
-
-
33646179592
-
-
Ph.D. Dissertation, Maastricht University
-
Spronck, P. 2005. Adaptive game AI. Ph.D. Dissertation, Maastricht University.
-
(2005)
Adaptive game AI
-
-
Spronck, P.1
-
31
-
-
0003611362
-
-
Ph.D. Dissertation, Carnagie Mellon University
-
Weyhrauch, P. 1997. Guiding Interactive Drama. Ph.D. Dissertation, Carnagie Mellon University.
-
(1997)
Guiding Interactive Drama
-
-
Weyhrauch, P.1
-
33
-
-
37349097260
-
Towards runtime behavior adaptation for embodied characters
-
Zang, P.; Mehta, M.; Mateas, M.; and Ram, A. 2007. Towards runtime behavior adaptation for embodied characters. In IJCAI'2007, 1557-1562.
-
(2007)
IJCAI
, pp. 1557-1562
-
-
Zang, P.1
Mehta, M.2
Mateas, M.3
Ram, A.4
|