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Volumn , Issue , 2008, Pages 183-190

Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering

Author keywords

Displacement mapping; GPU; Graphics hardware; Height field intersection; Real time rendering; Simplification level of detail; Spatial data structures; Surface details; Texturing techniques

Indexed keywords

DISPLACEMENT MAPPING; GRAPHICS HARDWARE; HEIGHT FIELDS; REAL-TIME RENDERING; SIMPLIFICATION/LEVEL OF DETAIL; SPATIAL DATA STRUCTURE; SURFACE DETAILS; TEXTURING TECHNIQUES;

EID: 77950417015     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1342250.1342279     Document Type: Conference Paper
Times cited : (61)

References (32)
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    • Hu, W.1    Qin, K.2
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    • A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.