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Volumn , Issue , 2009, Pages 177-182

Efficient and practical audio-visual rendering for games using crossmodal perception

Author keywords

Audio visual rendering; Crossmodal perception

Indexed keywords

3D AUDIO; AUDIO RENDERING; AUDIO-VISUAL; COMPUTER GAME; CROSS-MODAL; GAME ENGINE; GRAPHICS RENDERING; HIGH QUALITY; IMPACT SOUND; INTERACTIVE APPLICATIONS; IS IMPACTS; LEVEL-OF-DETAIL; PHYSICS ENGINE; POTENTIAL UTILITY; QUALITY LEVELS; RENDERING PIPELINES; SELECTION ALGORITHM; SOUNDSCAPES;

EID: 77950413374     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1507149.1507178     Document Type: Conference Paper
Times cited : (17)

References (24)
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    • Accepted with minor revisions
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.