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Volumn 1, Issue , 2009, Pages 488-492

A survey of shadow rendering algorithms: Projection shadows and shadow volumes

Author keywords

Computer graphics; Projection shadows; Realistic graphics; Shadow rendering; Shadow volumes

Indexed keywords

BASIC IDEA; PROJECTION SHADOWS; RENDERING ALGORITHMS; SHADOW VOLUME; TECHNICAL DEVELOPMENT;

EID: 77950278386     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/WCSE.2009.716     Document Type: Conference Paper
Times cited : (13)

References (20)
  • 4
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    • Simulating Soft Shadows with Graphics Hardware
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    • (1997) Technical Report CMU-CS-97-104
    • Heckbert, P.S.1    Herf, M.2
  • 6
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    • Crow, F.C.1
  • 7
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    • Iris Universe, Silicon Graphics Inc.
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    • (1991) Real Shadows, Real Time [M] , Issue.18 , pp. 23-31
    • Heidmann, T.1
  • 8
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    • (1980) Computer Graphics , vol.14 , Issue.3 , pp. 124-133
    • Fuchs, H.1    Kedem, Z.M.2    Naylor, B.F.3
  • 9
    • 85034219450 scopus 로고
    • Near real-time shadow generation using BSP trees
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    • Chin N, Feiner S. Near real-time shadow generation using BSP trees [J]. ACM Computer Graphics, 1989, 23(3): 99-106.
    • (1989) ACM Computer Graphics , vol.23 , Issue.3 , pp. 99-106
    • Chin, N.1    Feiner, S.2
  • 10
    • 0034197324 scopus 로고    scopus 로고
    • A Real-Time algorithm of 3-D shadow generation for point light sources
    • [J]. in Chinese with English abstract
    • Liu L M, Wu E H. A Real-Time algorithm of 3-D shadow generation for point light sources [J]. Journal of Software, 2000, 11(6): 785-790 (in Chinese with English abstract).
    • (2000) Journal of Software , vol.11 , Issue.6 , pp. 785-790
    • Liu, L.M.1    Wu, E.H.2
  • 11
    • 84983132967 scopus 로고    scopus 로고
    • Real-time shadow generation using BSP trees and stencil buffers
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    • Batagelo H C, Jnior I C. Real-time shadow generation using BSP trees and stencil buffers [A]. In SIBGRAPI, 1999, 12: 93-102.
    • (1999) SIBGRAPI , vol.12 , pp. 93-102
    • Batagelo, H.C.1    Jnior, I.C.2
  • 12
    • 0002954886 scopus 로고    scopus 로고
    • Shadow volume reconstruction from depth maps
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    • McCool M D. Shadow volume reconstruction from depth maps [J]. ACM Transactions on Graphics, 2000, 19(1): 1-26.
    • (2000) ACM Transactions on Graphics , vol.19 , Issue.1 , pp. 1-26
    • McCool, M.D.1
  • 13
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    • Shadow volumes on programmable graphics hardware
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    • Brabec S, Seidel H P. Shadow volumes on programmable graphics hardware [J]. Computer Graphics Forum, 2003, 25(3).
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    • Brabec, S.1    Seidel, H.P.2
  • 20
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    • A Geometry-Based Soft Shadow Volume Algorithm using Graphics Hardware
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    • Assarsson U, Akenine-Möller T, A Geometry-Based Soft Shadow Volume Algorithm using Graphics Hardware [A]. In SIGGRAPH, 2003.
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    • Assarsson, U.1    Akenine-Möller, T.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.