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Volumn , Issue , 2003, Pages 511-520

A geometry-based soft shadow volume algorithm using graphics hardware

Author keywords

graphics hardware; pixel shaders; soft shadows

Indexed keywords

ALIASING; BANDWIDTH USAGE; FRAMES PER SECONDS; GRAPHICS HARDWARE; LOOKUPS; ORDERS OF MAGNITUDE; PERFORMANCE MEASURE; PIXEL SHADER; PROGRAMMABLE GRAPHICS HARDWARES; REAL TIME; SAMPLING ARTIFACTS; SHADOW IMAGES; SOFT SHADOW; SOFTWARE IMPLEMENTATION; VIDEO TEXTURES; VISIBILITY COMPUTATION;

EID: 77954007386     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1201775.882300     Document Type: Conference Paper
Times cited : (11)

References (27)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.