-
3
-
-
33845313815
-
-
American Association for the Advancement of Science, St. Louis, MO. February 19. Retrieved May 21, 2007
-
Boyd, D. (2006). Identity productions in a networked culture: Why youth heart MySpace. American Association for the Advancement of Science, St. Louis, MO. February 19. Retrieved May 21, 2007, from http://www.danah.org/papers/ AAAS2006.html
-
(2006)
Identity Productions in a Networked Culture: Why Youth Heart MySpace
-
-
Boyd, D.1
-
5
-
-
61949228265
-
-
Cambridge, MA: The MIT Press
-
Corneliussen, H.G., & Rettberg, J.W. (2008). Digital culture, play, and identity: A World of Warcraft reader. Cambridge, MA: The MIT Press.
-
(2008)
Digital Culture, Play, and Identity: A World of Warcraft Reader
-
-
Corneliussen, H.G.1
Rettberg, J.W.2
-
7
-
-
77949474239
-
Knowing and throwing mudballs, hearts, pies, and flowers: A connective ethnography of gaming practices
-
Fields, D.A., & Kafai, Y.B. (2010 a). Knowing and throwing mudballs, hearts, pies, and flowers: A connective ethnography of gaming practices. Games and Culture, 5 (1). 88-115.
-
(2010)
Games and Culture
, vol.5
, Issue.1
, pp. 88-115
-
-
Fields, D.A.1
Kafai, Y.B.2
-
8
-
-
79957070307
-
Navigating life as an avatar: The shifting identities-in-practice of a girl player in a tween virtual world
-
C. C. Ching, & B. Foley (Eds.), New York: Cambridge University Press
-
Fields, D.A., & Kafai, Y.B. (in press). Navigating life as an avatar: The shifting identities-in-practice of a girl player in a tween virtual world. In C. C. Ching, & B. Foley (Eds.), Technology, learning, and identity: Research on the development and exploration of selves in a digital world. New York: Cambridge University Press.
-
Technology, Learning, and Identity: Research on the Development and Exploration of Selves in a Digital World
-
-
Fields, D.A.1
Kafai, Y.B.2
-
10
-
-
0001749566
-
The serious side of jump rope: Conversational practices and social organization in the frame of play
-
Goodwin, M.H. (1985). The serious side of jump rope: Conversational practices and social organization in the frame of play. Journal of American Folklore, 98, 315-330.
-
(1985)
Journal of American Folklore
, vol.98
, pp. 315-330
-
-
Goodwin, M.H.1
-
14
-
-
0000938419
-
Complete freedom of movement: Videogames as gendered play spaces
-
J. Cassell & H. Jenkins (Eds.), Cambridge, MA: The MIT Press
-
Jenkins, H. (1998). Complete freedom of movement: Videogames as gendered play spaces. In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat: Perspectives on gender and computer games (pp. 323-356). Cambridge, MA: The MIT Press.
-
(1998)
From Barbie to Mortal Kombat: Perspectives on Gender and Computer Games
, pp. 323-356
-
-
Jenkins, H.1
-
15
-
-
58149341206
-
Gender play in a tween gaming club
-
Y. Kafai, C. Heeter, J. Denner, & J. Sun (Eds.), Cambridge, MA: The MIT Press
-
Kafai, Y.B. (2008). Gender play in a tween gaming club. In Y. Kafai, C. Heeter, J. Denner, & J. Sun (Eds.), Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming (pp. 111-124). Cambridge, MA: The MIT Press.
-
(2008)
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming
, pp. 111-124
-
-
Kafai, Y.B.1
-
16
-
-
77949453889
-
"Blacks deserve bodies too!" Discussion and design about diversity and race in a tween virtual world
-
Kafai, Y.B., Cook, M.S., & Fields, D.A. (2010). "Blacks deserve bodies too!" Discussion and design about diversity and race in a tween virtual world. Games and Culture, 5 (1). 43-63.
-
(2010)
Games and Culture
, vol.5
, Issue.1
, pp. 43-63
-
-
Kafai, Y.B.1
Cook, M.S.2
Fields, D.A.3
-
17
-
-
84882973926
-
Life in the time of Whypox: A virtual epidemic as a community event
-
C. Steinfield, B. Pentland, M. Ackerman, & N. Contractor (Eds.), New York: Springer
-
Kafai, Y., Feldon, D., Fields, D.A., Giang, M., & Quintero, M. (2007). Life in the time of Whypox: A virtual epidemic as a community event. In C. Steinfield, B. Pentland, M. Ackerman, & N. Contractor (Eds.), Proceedings of the 3rd international conference on communities and technologies (pp. 171-190). New York: Springer.
-
(2007)
Proceedings of the 3rd International Conference on Communities and Technologies
, pp. 171-190
-
-
Kafai, Y.1
Feldon, D.2
Fields, D.A.3
Giang, M.4
Quintero, M.5
-
18
-
-
85036751596
-
Understanding player participation and practices in virtual worlds: A proposal for qualitative analyses of log file data
-
(in press). D. Thomas (Ed.), Cambridge, MA: The MIT Press
-
Kafai, Y.B., & Fields, D.A. (in press). Understanding player participation and practices in virtual worlds: A proposal for qualitative analyses of log file data. In D. Thomas (Ed.), Research methods in virtual worlds. Cambridge, MA: The MIT Press.
-
Research Methods in Virtual Worlds
-
-
Kafai, Y.B.1
Fields, D.A.2
-
19
-
-
77949428804
-
Your second selves: Player-Designed Avatars
-
The world of Whyville: Living, playing, and learning in a tween virtual world
-
Kafai, Y.B., Fields, D.A., & Cook, M.S. (2010). Your second selves: Player-Designed Avatars. In Y. B. Kafai (Ed.), The world of Whyville: Living, playing, and learning in a tween virtual world. Games & Culture, 5 (1). 23-42.
-
(2010)
Games & Culture
, vol.5
, Issue.1
, pp. 23-42
-
-
Kafai, Y.B.1
Fields, D.A.2
Cook, M.S.3
-
20
-
-
84873383408
-
Transgressive gender play: Profiles and portraits of girl players in a tween virtual world
-
Paper presented at the
-
Kafai, Y.B., Fields, D.A., & Giang, M. (2009, September). Transgressive gender play: Profiles and portraits of girl players in a tween virtual world. Paper presented at the Fourth International Conference of the Digital Games Research Association (DiGRA), London, UK.
-
(2009)
Fourth International Conference of the Digital Games Research Association (DiGRA), London, UK
-
-
Kafai, Y.B.1
Fields, D.A.2
Giang, M.3
-
22
-
-
77949441619
-
Investigating the "why" in Whypox: Explorations of a virtual epidemic
-
Kafai, Y.B., Quintero, M., & Feldon, D. (2010). Investigating the "why" in Whypox: Explorations of a virtual epidemic. Games and Culture, 5 ( 1 ).
-
(2010)
Games and Culture
, vol.5
, Issue.1
-
-
Kafai, Y.B.1
Quintero, M.2
Feldon, D.3
-
23
-
-
1542381287
-
Psychological research online: Report of Board of Scientific Affairs' Advisory Group on the Conduct of Research on the Internet
-
Kraut, R., Olson, J., Banaji, M., Bruckman, A., Cohen, J., & Couper, M. (2004). Psychological research online: Report of Board of Scientific Affairs' Advisory Group on the Conduct of Research on the Internet. American Psychologist, 59, 1-13.
-
(2004)
American Psychologist
, vol.59
, pp. 1-13
-
-
Kraut, R.1
Olson, J.2
Banaji, M.3
Bruckman, A.4
Cohen, J.5
Couper, M.6
-
25
-
-
85145151615
-
Toward a connective ethnography of online/offline literacy networks
-
D. Leu, J. Cairo, M. Knobel, & C. Lankshear (Eds.), Mahwah, NJ: Erlbaum Publishers
-
Leander, K. (2008). Toward a connective ethnography of online/offline literacy networks. In D. Leu, J. Cairo, M. Knobel, & C. Lankshear (Eds.), Handbook of research on new literacies (pp. 33-65). Mahwah, NJ: Erlbaum Publishers.
-
(2008)
Handbook of Research on New Literacies
, pp. 33-65
-
-
Leander, K.1
-
26
-
-
34249655989
-
-
Washington, DC: Pew Internet & American Life Project, November 2. Retrieved October 12, 2009, from
-
Lenhart, A., & Madden, M. (2005). Teen content creators and consumers. Washington, DC: Pew Internet & American Life Project, November 2. Retrieved October 12, 2009, from http://www.pewInternet.org/PPF/r/166/report- display.asp
-
(2005)
Teen Content Creators and Consumers
-
-
Lenhart, A.1
Madden, M.2
-
28
-
-
77949477910
-
Boys' play in the fourth space: Movements for freedom in a tween virtual world
-
September. Paper presented at the
-
Searle, K., & Kafai, Y.B. (2009, September). Boys' play in the fourth space: Movements for freedom in a tween virtual world. Paper presented at the Fourth International Conference of the Digital Games Research Association (DiGRA), London, UK.
-
(2009)
Fourth International Conference of the Digital Games Research Association (DiGRA), London, UK
-
-
Searle, K.1
Kafai, Y.B.2
-
33
-
-
85023951149
-
Technology & identity: Virtual spaces and objects as mirrors of self in a large-scale online multiplayer science learning community
-
Paper presented at the
-
Tynes, B., & Kafai, Y.B. (2003, April). Technology & identity: Virtual spaces and objects as mirrors of self in a large-scale online multiplayer science learning community. Paper presented at the annual meeting of the American Educational Research Association, Chicago, IL.
-
(2003)
Annual Meeting of the American Educational Research Association, Chicago, IL
-
-
Tynes, B.1
Kafai, Y.B.2
|