-
1
-
-
79957053000
-
Bow, nigger
-
Cambridge, MA: The MIT Press
-
always-black. (2005). Bow, nigger. In K. Salen & E. Zimmerman, (Eds.), The Game design reader (pp. 602-608). Cambridge, MA: The MIT Press.
-
(2005)
The Game Design Reader
, pp. 602-608
-
-
Salen1
Zimmerman, E.A.-B.K.2
-
2
-
-
77949473170
-
Prejudice: Not only race
-
Anonymous Retrieved February 27, 2007, from Whyville.net
-
Anonymous. (2003). Prejudice: Not only race. The Whyville Times. Retrieved February 27, 2007, from Whyville.net
-
(2003)
The Whyville Times
-
-
-
3
-
-
84873343299
-
In a Latina's shoes
-
Artista Retrieved February 27, 2007, from Whyville.net
-
Artista. (2005). In a Latina's shoes. The Whyville Times. Retrieved February 27, 2007, from Whyville.net
-
(2005)
The Whyville Times
-
-
-
4
-
-
77949437068
-
It's the inside that counts
-
Bluegirl7. Retrieved February 27, 2007, from Whyville.net
-
Bluegirl7. (2002). It's the inside that counts. The Whyville Times. Retrieved February 27, 2007, from Whyville.net
-
(2002)
The Whyville Times
-
-
-
6
-
-
37249094092
-
The future of (the) 'race': Identity, discourse, and the rise of computer-mediated public spheres
-
A. Everett (Ed.), Cambridge, MA: The MIT Press
-
Byrne, D.N. (2008). The future of (the) 'race': Identity, discourse, and the rise of computer-mediated public spheres. In A. Everett (Ed.), Learning race and ethnicity: Youth and digital media (pp. 15-38). Cambridge, MA: The MIT Press.
-
(2008)
Learning Race and Ethnicity: Youth and Digital Media
, pp. 15-38
-
-
Byrne, D.N.1
-
8
-
-
84873356751
-
Liberal Sims?: Simulated difference and the commodity of social diversity
-
Paper presented at the
-
Curlew, A.B. (2005). Liberal Sims?: Simulated difference and the commodity of social diversity. Paper presented at the Digital Games Research Conference (DiGRA), Vancouver, Canada.
-
(2005)
Digital Games Research Conference (DiGRA), Vancouver, Canada
-
-
Curlew, A.B.1
-
9
-
-
61049312933
-
The meaning of race and violence in Grand Theft Auto San Andreas
-
DeVane, B., & Squire, K.D. (2008). The meaning of race and violence in Grand Theft Auto San Andreas. Games and Culture, 3, 264-285.
-
(2008)
Games and Culture
, vol.3
, pp. 264-285
-
-
Devane, B.1
Squire, K.D.2
-
10
-
-
34548438864
-
Serious play: Playing with race in contemporary gaming culture
-
J. Raessens & J. Goldstein (Eds.), Cambridge, MA: The MIT Press
-
Everett, A. (2005). Serious play: Playing with race in contemporary gaming culture. In J. Raessens & J. Goldstein (Eds.), Handbook of computer game studies (pp. 312-325). Cambridge, MA: The MIT Press.
-
(2005)
Handbook of Computer Game Studies
, pp. 312-325
-
-
Everett, A.1
-
11
-
-
79957070307
-
Navigating life as an avatar: The shifting identities-in-practice of a girl player in a tween virtual world
-
C. C. Ching & B. Foley (Eds.), New York: Cambridge University Press
-
Fields, D.A., & Kafai, Y.B. (In press). Navigating life as an avatar: The shifting identities-in-practice of a girl player in a tween virtual world. In C. C. Ching & B. Foley (Eds.), Technology, learning, and identity: Research on the development and exploration of selves in a digital world. New York: Cambridge University Press.
-
Technology, Learning, and Identity: Research on the Development and Exploration of Selves in a Digital World
-
-
Fields, D.A.1
Kafai, Y.B.2
-
15
-
-
33846299316
-
-
White Paper. Chicago: The John D. and Catherine T. MacArthur Foundation
-
Jenkins, H., Clinton, K., Purushotma, R., Robison, A., & Weigel, M. (2006). Confronting the challenges of participation culture: Media education for the 21st century. White Paper. Chicago: The John D. and Catherine T. MacArthur Foundation.
-
(2006)
Confronting the Challenges of Participation Culture: Media Education for the 21st Century
-
-
Jenkins, H.1
Clinton, K.2
Purushotma, R.3
Robison, A.4
Weigel, M.5
-
16
-
-
58149341206
-
Gender play in a tween gaming club
-
Y. Kafai, C. Heeter, J. Denner & J. Sun (Eds.), Cambridge, MA: The MIT Press
-
Kafai, Y.B. (2008). Gender play in a tween gaming club. In Y. Kafai, C. Heeter, J. Denner & J. Sun (Eds.), Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming (pp. 111-124). Cambridge, MA: The MIT Press.
-
(2008)
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming
, pp. 111-124
-
-
Kafai, Y.B.1
-
17
-
-
77949428804
-
Your second selves: Player-Designed Avatars
-
Kafai, Y.B., Fields, D.A., & Cook, M.S. (2010). Your second selves: Player-Designed Avatars. Games and Culture, 5 (1). 23-42.
-
(2010)
Games and Culture
, vol.5
, Issue.1
, pp. 23-42
-
-
Kafai, Y.B.1
Fields, D.A.2
Cook, M.S.3
-
18
-
-
84889374148
-
Virtual playgrounds: Children's multi-user virtual environments for playing and learning with science
-
T. Willoughby & E. Wood (Eds.), Oxford, UK: Blackwell Publishing
-
Kafai, Y.B., & Giang, M. (2008). Virtual playgrounds: Children's multi-user virtual environments for playing and learning with science. In T. Willoughby & E. Wood (Eds.), Children's learning in a digital world. Oxford, UK: Blackwell Publishing.
-
(2008)
Children's Learning in a Digital World
-
-
Kafai, Y.B.1
Giang, M.2
-
19
-
-
72049108880
-
-
Cambridge, MA: The MIT Press
-
Kafai, Y. B., Heeter, C., Denner, J., & Sun, J. (Eds.). (2008). Beyond Barbie and Mortal Kombat: New perspectives on gender and computer games. Cambridge, MA: The MIT Press.
-
(2008)
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Computer Games
-
-
Kafai, Y.B.1
Heeter, C.2
Denner, J.3
Sun, J.4
-
20
-
-
77949432459
-
Blacks deserve bodies too!
-
Kerri-87. Retrieved February 27, 2007, from Whyville.net
-
Kerri-87. (2000). Blacks deserve bodies too! The Whyville Times. Retrieved February 27, 2007, from Whyville.net
-
(2000)
The Whyville Times
-
-
-
21
-
-
70449967200
-
Bodies in place: Real politics, real pedagogy and virtual space
-
C. Haynes & J. R. Holmvik (Eds.), Ann Arbor: University of Michigan Press
-
Kolko, B. (1998). Bodies in place: Real politics, real pedagogy and virtual space. In C. Haynes & J. R. Holmvik (Eds.), High wired. On the design, use and theory of educational MOOs (pp. 253-265). Ann Arbor: University of Michigan Press.
-
(1998)
High Wired. On the Design, Use and Theory of Educational MOOs
, pp. 253-265
-
-
Kolko, B.1
-
23
-
-
3042525109
-
"Live in your world, play in ours". Race, video games, and consuming the other
-
Leonard, D. (2003). "Live in your world, play in ours". Race, video games, and consuming the other Studies in Media & Information Literacy Education (Simile), 3, 1-19.
-
(2003)
Studies in Media & Information Literacy Education (Simile)
, vol.3
, pp. 1-19
-
-
Leonard, D.1
-
24
-
-
34548410362
-
Not a hater, just keepin' it real: The importance of race- and gender-based game studies
-
Leonard, D. (2006). Not a hater, just keepin' it real: The importance of race- and gender-based game studies. Games and Culture, 1, 83-88.
-
(2006)
Games and Culture
, vol.1
, pp. 83-88
-
-
Leonard, D.1
-
25
-
-
77949426090
-
Racism, clothes, and city workers
-
Liss22. Retrieved February 27, 2007, from Whyville.net
-
Liss22. (2002). Racism, clothes, and city workers. The Whyville Times. Retrieved February 27, 2007, from Whyville.net
-
(2002)
The Whyville Times
-
-
-
26
-
-
77949444099
-
Blubie Invasion
-
Retrieved February 27, 2007, from Whyville.net
-
Mitsuy. (2006). Blubie Invasion. The Whyville Times. Retrieved February 27, 2007, from Whyville.net
-
(2006)
The Whyville Times
-
-
Mitsuy1
-
27
-
-
84873404157
-
Why are newbies white?
-
Moocow92. Retrieved February 27, 2007, from Whyville.net
-
Moocow92. (2004). Why are newbies white? The Whyville Times. Retrieved February 27, 2007, from Whyville.net
-
(2004)
The Whyville Times
-
-
-
30
-
-
84935504530
-
Stages of ethnic identity development in minority group adolescents
-
Phinney, J.S. (1989). Stages of ethnic identity development in minority group adolescents. Journal of Early Adolescence, 9, 34-49.
-
(1989)
Journal of Early Adolescence
, vol.9
, pp. 34-49
-
-
Phinney, J.S.1
-
31
-
-
85145109139
-
Cognition and literacy in massively multiplayer online games
-
D. Leu, J. Coiro, C. Lankshear & K. Knobel (Eds.), Mahwah, NJ: Erlbaum
-
Steinkuehler, C.A. (2008). Cognition and literacy in massively multiplayer online games. In D. Leu, J. Coiro, C. Lankshear & K. Knobel (Eds.), Handbook of Research on New Literacies (pp. 611-634). Mahwah, NJ: Erlbaum.
-
(2008)
Handbook of Research on New Literacies
, pp. 611-634
-
-
Steinkuehler, C.A.1
-
33
-
-
0037219674
-
Intentional bodies: Virtual environments and the designers who shape them
-
Taylor, T.L. (2003). Intentional bodies: Virtual environments and the designers who shape them. International Journal of Engineering Education, 19, 25-34.
-
(2003)
International Journal of Engineering Education
, vol.19
, pp. 25-34
-
-
Taylor, T.L.1
-
36
-
-
10944245570
-
Adolescence, race and ethnicity on the Internet: A comparison of discourse in monitored vs unmonitored chat rooms
-
Tynes, B. (2004). Adolescence, race and ethnicity on the Internet: A comparison of discourse in monitored vs unmonitored chat rooms. Applied Developmental Psychology, 25, 667-684.
-
(2004)
Applied Developmental Psychology
, vol.25
, pp. 667-684
-
-
Tynes, B.1
-
37
-
-
33745434436
-
The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments
-
Yee, N. (2006). The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments. PRESENCE: Teleoperators and Virtual Environments, 15, 309-329.
-
(2006)
PRESENCE: Teleoperators and Virtual Environments
, vol.15
, pp. 309-329
-
-
Yee, N.1
|