-
2
-
-
0029273026
-
Image warping using few anchor points and radial functions
-
Arad N., and Reisfeld D. Image warping using few anchor points and radial functions. Computer Graphics Forum 14 1 (1995) 35-46
-
(1995)
Computer Graphics Forum
, vol.14
, Issue.1
, pp. 35-46
-
-
Arad, N.1
Reisfeld, D.2
-
3
-
-
25444511573
-
The independent and interactive effects of embodied-agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments
-
Bailenson J.N., Swinth K., Hoyt C., Persky S., Dimov A., and Blascovich J. The independent and interactive effects of embodied-agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments. Presence: Teleoperators & Virtual Environments 14 4 (2005) 379-393
-
(2005)
Presence: Teleoperators & Virtual Environments
, vol.14
, Issue.4
, pp. 379-393
-
-
Bailenson, J.N.1
Swinth, K.2
Hoyt, C.3
Persky, S.4
Dimov, A.5
Blascovich, J.6
-
4
-
-
77549083614
-
Changing the virtual self: Avatar transformations in popular games
-
Perth, Australia, Murdoch University. pp
-
Barr, P., Biddle, R., Brown, J., 2006. Changing the virtual self: avatar transformations in popular games. In: Proceedings of the 3rd Australasian Conference on Interactive entertainment. Perth, Australia, Murdoch University. pp. 83-90.
-
(2006)
Proceedings of the 3rd Australasian Conference on Interactive entertainment
, pp. 83-90
-
-
Barr, P.1
Biddle, R.2
Brown, J.3
-
7
-
-
84862292176
-
Taking the time to care: empowering low health literacy hospital patients with virtual nurse agents
-
ACM, Boston, MA, USA
-
Bickmore T.W., Pfeifer L.M., and Jack B.W. Taking the time to care: empowering low health literacy hospital patients with virtual nurse agents. Proceedings CHI 2009: Proceedings of the 27th International Conference on Human Factors in Computing Systems (2009), ACM, Boston, MA, USA 1265-1274
-
(2009)
Proceedings CHI 2009: Proceedings of the 27th International Conference on Human Factors in Computing Systems
, pp. 1265-1274
-
-
Bickmore, T.W.1
Pfeifer, L.M.2
Jack, B.W.3
-
8
-
-
0005411160
-
The Cyborg's dilemma: progressive embodiment in virtual environments
-
Biocca F. The Cyborg's dilemma: progressive embodiment in virtual environments. Journal of Computer-Mediated Communication 3 2 (1997) 55
-
(1997)
Journal of Computer-Mediated Communication
, vol.3
, Issue.2
, pp. 55
-
-
Biocca, F.1
-
10
-
-
0020827518
-
Social facilitation: a meta-analysis of 241 studies
-
Bond C., and Titus L. Social facilitation: a meta-analysis of 241 studies. Psychological Bulletin 94 2 (1983) 265-292
-
(1983)
Psychological Bulletin
, vol.94
, Issue.2
, pp. 265-292
-
-
Bond, C.1
Titus, L.2
-
12
-
-
77549086010
-
Telepresence and video games: the impact of image quality
-
Bracken C., and Skalski P. Telepresence and video games: the impact of image quality. Psychology Journal 7 (2009) 101-112
-
(2009)
Psychology Journal
, vol.7
, pp. 101-112
-
-
Bracken, C.1
Skalski, P.2
-
14
-
-
0036361329
-
Interacting with virtual characters in interactive storytelling
-
Cavazza, M., Charles, F., Mead, S.J., 2002. Interacting with virtual characters in interactive storytelling. In: Proceedings of the First International Joint Conference on Autonomous Agents and Multiagent Systems. pp. 318-325.
-
(2002)
Proceedings of the First International Joint Conference on Autonomous Agents and Multiagent Systems
, pp. 318-325
-
-
Cavazza, M.1
Charles, F.2
Mead, S.J.3
-
16
-
-
33745138523
-
Supporting presentation techniques based on virtual humans in educational virtual worlds
-
Chittaro, L., Ieronutti, L., Rigutti, S., 2005. Supporting presentation techniques based on virtual humans in educational virtual worlds. In: Proceedings of the 2005 International Conference on Cyberworlds. pp. 245-252.
-
(2005)
Proceedings of the 2005 International Conference on Cyberworlds
, pp. 245-252
-
-
Chittaro, L.1
Ieronutti, L.2
Rigutti, S.3
-
18
-
-
0020518550
-
Autonomic nervous system activity distinguishes among emotions
-
Ekman P., Levenson R.W., and Friesen W.V. Autonomic nervous system activity distinguishes among emotions. Science 221 4616 (1983) 1208
-
(1983)
Science
, vol.221
, Issue.4616
, pp. 1208
-
-
Ekman, P.1
Levenson, R.W.2
Friesen, W.V.3
-
19
-
-
0013174071
-
Exploratory sequential data analysis: exploring continuous observational data
-
Fisher C., and Sanderson P. Exploratory sequential data analysis: exploring continuous observational data. Interactions 3 2 (1996) 25-34
-
(1996)
Interactions
, vol.3
, Issue.2
, pp. 25-34
-
-
Fisher, C.1
Sanderson, P.2
-
20
-
-
0034929088
-
Multi-camera 3D modeling system to digitize human head and body
-
Fujimura, K., Matsumoto., Y., Tetuichi, E., 2001. Multi-camera 3D modeling system to digitize human head and body. In: Proceedings of SPIE. pp. 40-47.
-
(2001)
Proceedings of SPIE
, pp. 40-47
-
-
Fujimura, K.1
Matsumoto, Y.2
Tetuichi, E.3
-
21
-
-
18144406561
-
The responses of people to virtual humans in an immersive virtual environment
-
Garau M., Slater M., Pertaub D., and Razzaque S. The responses of people to virtual humans in an immersive virtual environment. Presence: Teleoperators & Virtual Environments 14 1 (2005) 104-116
-
(2005)
Presence: Teleoperators & Virtual Environments
, vol.14
, Issue.1
, pp. 104-116
-
-
Garau, M.1
Slater, M.2
Pertaub, D.3
Razzaque, S.4
-
22
-
-
0017744354
-
Effects of arousal level and below-zero habituation training on the spontaneous recovery and dishabituation of the orienting response
-
Gatchel R.J., Gaas E., King J.M., and McKinney M.E. Effects of arousal level and below-zero habituation training on the spontaneous recovery and dishabituation of the orienting response. Physiological Psychology 5 (1977) 257-260
-
(1977)
Physiological Psychology
, vol.5
, pp. 257-260
-
-
Gatchel, R.J.1
Gaas, E.2
King, J.M.3
McKinney, M.E.4
-
24
-
-
28444495165
-
Experiences in using immersive virtual characters to educate medical communication skills
-
Johnsen, K., Dickerson, R., Raij, A., Lok, B., Jackson, J., Shin, M., Hernandez, J., Stevens, A., Lind, D.S., Experiences in using immersive virtual characters to educate medical communication skills. In: Proceedings of the IEEE Conference on Virtual Reality 2005. pp 170-186.
-
(2005)
Proceedings of the IEEE Conference on Virtual Reality
, pp. 170-186
-
-
Johnsen, K.1
Dickerson, R.2
Raij, A.3
Lok, B.4
Jackson, J.5
Shin, M.6
Hernandez, J.7
Stevens, A.8
Lind, D.S.9
-
27
-
-
33846132244
-
A social-cognitive framework for pedagogical agents as learning companions
-
Kim Y., and Baylor A. A social-cognitive framework for pedagogical agents as learning companions. Educational Technology Research and Development 54 6 (2006) 569-596
-
(2006)
Educational Technology Research and Development
, vol.54
, Issue.6
, pp. 569-596
-
-
Kim, Y.1
Baylor, A.2
-
28
-
-
0001983465
-
Behavioral treatment and bio-behavioral assessment: computer applications
-
Lang P.J. Behavioral treatment and bio-behavioral assessment: computer applications. Technology in mental health care delivery systems (1980) 119-137
-
(1980)
Technology in mental health care delivery systems
, pp. 119-137
-
-
Lang, P.J.1
-
29
-
-
0029304079
-
The emotion probe
-
Lang P.J. The emotion probe. American Psychologist 50 5 (1995) 372-385
-
(1995)
American Psychologist
, vol.50
, Issue.5
, pp. 372-385
-
-
Lang, P.J.1
-
32
-
-
0039250397
-
A cross-media presence questionnaire: the itc-sense of presence inventory
-
Lessiter J., Freeman J., Keogh E., and Davidoff J. A cross-media presence questionnaire: the itc-sense of presence inventory. Presence: Teleoperators & Virtual Environments 10 3 (2001) 282-297
-
(2001)
Presence: Teleoperators & Virtual Environments
, vol.10
, Issue.3
, pp. 282-297
-
-
Lessiter, J.1
Freeman, J.2
Keogh, E.3
Davidoff, J.4
-
33
-
-
26844549167
-
Gender recognition using a min-max modular support vector machine
-
Lian, H.C., Lu, B.L., Takikawa, E., Hosoi, S., 2005. Gender recognition using a min-max modular support vector machine. In: Proceedings of International Conference on Natural Computation. pp. 438-411.
-
(2005)
Proceedings of International Conference on Natural Computation
, pp. 438-411
-
-
Lian, H.C.1
Lu, B.L.2
Takikawa, E.3
Hosoi, S.4
-
34
-
-
71649089777
-
Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player
-
in press
-
Lim, S., Reeves, B., in press. Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player. International Journal of Human-Computer Studies.
-
International Journal of Human-Computer Studies
-
-
Lim, S.1
Reeves, B.2
-
35
-
-
33846785333
-
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
-
Mandryk R.L., and Atkins M.S. A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies. International Journal of Human-Computer Studies 65 (2007) 329-347
-
(2007)
International Journal of Human-Computer Studies
, vol.65
, pp. 329-347
-
-
Mandryk, R.L.1
Atkins, M.S.2
-
36
-
-
33745852289
-
A continuous and objective evaluation of emotional experience with interactive play environments
-
Mandryk, R.L., Atkins, M.S., Inkpen, K.M., 2006a. A continuous and objective evaluation of emotional experience with interactive play environments. In: CHI 2006: Proceedings of Conference on Human Factors in Computing Systems. pp. 1027-1036.
-
(2006)
CHI 2006: Proceedings of Conference on Human Factors in Computing Systems
, pp. 1027-1036
-
-
Mandryk, R.L.1
Atkins, M.S.2
Inkpen, K.M.3
-
37
-
-
30344447720
-
Using psychophysiological techniques to measure user experience with entertainment technologies
-
Mandryk R.L., Inkpen K.M., and Calvert T.W. Using psychophysiological techniques to measure user experience with entertainment technologies. Behaviour & Information Technology 25 2 (2006) 141-158
-
(2006)
Behaviour & Information Technology
, vol.25
, Issue.2
, pp. 141-158
-
-
Mandryk, R.L.1
Inkpen, K.M.2
Calvert, T.W.3
-
40
-
-
57649205593
-
The effects of empathetic virtual characters on presence in narrative-centered learning environments
-
ACM, Florence, Italy
-
McQuiggan S.W., Rowe J.P., and Lester J.C. The effects of empathetic virtual characters on presence in narrative-centered learning environments. Proceeding of the 26th SIGCHI Conference on Human Factors in Computing Systems (2008), ACM, Florence, Italy 1511-1520
-
(2008)
Proceeding of the 26th SIGCHI Conference on Human Factors in Computing Systems
, pp. 1511-1520
-
-
McQuiggan, S.W.1
Rowe, J.P.2
Lester, J.C.3
-
41
-
-
77953840882
-
Physiological measures of presence in stressful virtual environments
-
Meehan, M., Insko, B., Whitton, M., Brooks, Jr., F.P., 2002. Physiological measures of presence in stressful virtual environments. In: Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques. pp. 645-652.
-
(2002)
Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques
, pp. 645-652
-
-
Meehan, M.1
Insko, B.2
Whitton, M.3
Brooks Jr., F.P.4
-
42
-
-
13244260473
-
User-centered design in games
-
Jacko J.A., and Sears A. (Eds), L. Erlbaum Associates, Hillsdale, NJ
-
Pagulayan R.J., Keeker K., Wixon D., Romero R.L., and Fuller T. User-centered design in games. In: Jacko J.A., and Sears A. (Eds). In the Human-Computer interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications. Human Factors and Ergonomics (2003), L. Erlbaum Associates, Hillsdale, NJ 883-906
-
(2003)
In the Human-Computer interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications. Human Factors and Ergonomics
, pp. 883-906
-
-
Pagulayan, R.J.1
Keeker, K.2
Wixon, D.3
Romero, R.L.4
Fuller, T.5
-
43
-
-
0001917276
-
The cardiovascular system
-
Tassinary L.G. (Ed), Cambridge University Press, Cambridge
-
Papillo J.F., and Shapiro D. The cardiovascular system. In: Tassinary L.G. (Ed). Principles of Psychophysiology: Physical, Social, and Inferential Elements (1990), Cambridge University Press, Cambridge 456-512
-
(1990)
Principles of Psychophysiology: Physical, Social, and Inferential Elements
, pp. 456-512
-
-
Papillo, J.F.1
Shapiro, D.2
-
44
-
-
2442553979
-
A gaze contingent environment for fostering social attention in autistic children
-
ACM, San Antonio, Texas
-
Ramloll R., Trepagnier C., Sebrechts M., and Finkelmeyer A. A gaze contingent environment for fostering social attention in autistic children. Proceedings of the Symposium on Eye Tracking Research & Applications (2004), ACM, San Antonio, Texas
-
(2004)
Proceedings of the Symposium on Eye Tracking Research & Applications
-
-
Ramloll, R.1
Trepagnier, C.2
Sebrechts, M.3
Finkelmeyer, A.4
-
45
-
-
2942555312
-
Contributions of psychophysiology to media research: review and recommendations
-
Ravaja N. Contributions of psychophysiology to media research: review and recommendations. Media Psychology 6 2 (2004) 193-235
-
(2004)
Media Psychology
, vol.6
, Issue.2
, pp. 193-235
-
-
Ravaja, N.1
-
46
-
-
33748662015
-
Spatial presence and emotions during video game playing: does it matter with whom you play?
-
Ravaja N., et al. Spatial presence and emotions during video game playing: does it matter with whom you play?. Presence: Teleoperators and Virtual Environments 15 (2006) 381-392
-
(2006)
Presence: Teleoperators and Virtual Environments
, vol.15
, pp. 381-392
-
-
Ravaja, N.1
-
47
-
-
0033702306
-
The effects of animated characters on anxiety, task performance, and evaluations of user interfaces
-
ACM, The Hague, The Netherlands
-
Rickenberg R., and Reeves B. The effects of animated characters on anxiety, task performance, and evaluations of user interfaces. CHI 2000: Proceedings of the Conference on Human Factors in Computing Systems (2000), ACM, The Hague, The Netherlands
-
(2000)
CHI 2000: Proceedings of the Conference on Human Factors in Computing Systems
-
-
Rickenberg, R.1
Reeves, B.2
-
48
-
-
0002365637
-
Body centred interaction in immersive virtual environments
-
Slater M., and Usoh M. Body centred interaction in immersive virtual environments. Artificial Life and Virtual Reality (1994) 125-148
-
(1994)
Artificial Life and Virtual Reality
, pp. 125-148
-
-
Slater, M.1
Usoh, M.2
-
51
-
-
84906185835
-
The role of presence in the experience of electronic games
-
Vorderer P., and Bryant J. (Eds), Lawrence Erlbaum, Mahwah, NJ
-
Tamborini R., and Skalski P. The role of presence in the experience of electronic games. In: Vorderer P., and Bryant J. (Eds). Playing Video Games: Motives, Responses, and Consequences (2006), Lawrence Erlbaum, Mahwah, NJ 225-240
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
, pp. 225-240
-
-
Tamborini, R.1
Skalski, P.2
-
52
-
-
33750116382
-
Building characters: Lessons drawn from virtual environments
-
Vinayagamoorthy, V., Steed, A., Slater, M., 2005. Building characters: lessons drawn from virtual environments. Toward Social Mechanisms of Android Science at CogSci 2005. pp. 119-126.
-
(2005)
Toward Social Mechanisms of Android Science at CogSci 2005
, pp. 119-126
-
-
Vinayagamoorthy, V.1
Steed, A.2
Slater, M.3
-
53
-
-
77549085371
-
-
Vorderer, P., et al., 2003. Constructing presence: towards a two-level model of the formation of spatial presence. Unpublished Report to the European Community, Project Presence: MEC (IST-2001-37661). Hannover, Munich, Helsinki, Porto, Zurich.
-
Vorderer, P., et al., 2003. Constructing presence: towards a two-level model of the formation of spatial presence. Unpublished Report to the European Community, Project Presence: MEC (IST-2001-37661). Hannover, Munich, Helsinki, Porto, Zurich.
-
-
-
-
55
-
-
0028267432
-
Heart rate and sustained attention during childhood: age changes in anticipatory heart rate, primary bradycardia, and respiratory sinus arrhythmia
-
Weber E.J., Van der Molen M.W., and Molenaar P.C. Heart rate and sustained attention during childhood: age changes in anticipatory heart rate, primary bradycardia, and respiratory sinus arrhythmia. Psychophysiology 31 2 (1994) 164-174
-
(1994)
Psychophysiology
, vol.31
, Issue.2
, pp. 164-174
-
-
Weber, E.J.1
Van der Molen, M.W.2
Molenaar, P.C.3
-
56
-
-
77549088032
-
-
Wilson, G., Sasse, M.A., 2000a. Do users always know what's good for them? Utilising physiological responses to assess media quality. In: The Proceedings of HCI 2000: People and Computers XIV-Usability or Else!
-
Wilson, G., Sasse, M.A., 2000a. Do users always know what's good for them? Utilising physiological responses to assess media quality. In: The Proceedings of HCI 2000: People and Computers XIV-Usability or Else!
-
-
-
-
57
-
-
0037997856
-
Investigating the impact of audio degradations on users: Subjective vs. objective assessment methods
-
Wilson, G.M., Sasse, M.A., 2000b. Investigating the impact of audio degradations on users: subjective vs. objective assessment methods. In: Proceedings of OZCHI Conference.
-
(2000)
Proceedings of OZCHI Conference
-
-
Wilson, G.M.1
Sasse, M.A.2
-
59
-
-
35348873288
-
-
ACM, San Jose, California, USA
-
Yee N., Bailenson J.N., and Rickertsen K. A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces. In CHI 2007: Proceedings of the Conference on Human Factors in Computing Systems (2007), ACM, San Jose, California, USA
-
(2007)
In CHI 2007: Proceedings of the Conference on Human Factors in Computing Systems
-
-
Yee, N.1
Bailenson, J.N.2
Rickertsen, K.3
-
60
-
-
67949084924
-
Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups
-
Yun C., Deng Z., and Hiscock M. Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups. Computer in Entertainment 7 2 (2009) 1-26
-
(2009)
Computer in Entertainment
, vol.7
, Issue.2
, pp. 1-26
-
-
Yun, C.1
Deng, Z.2
Hiscock, M.3
-
61
-
-
0039975712
-
Social facilitation
-
Zajonc R. Social facilitation. Science 149 3681 (1965) 269-274
-
(1965)
Science
, vol.149
, Issue.3681
, pp. 269-274
-
-
Zajonc, R.1
-
63
-
-
35348890319
-
Social responses to virtual humans: Implications for future interface design
-
San Jose, CA, USA. pp
-
Zanbaka, C., Ulinski, A., Goolkasian, P., Hodges, L., 2007. Social responses to virtual humans: implications for future interface design. In CHI 2007: Proceedings of the Conference on Human Factors in Computing Systems, San Jose, CA, USA. pp. 1561-1570.
-
(2007)
CHI 2007: Proceedings of the Conference on Human Factors in Computing Systems
, pp. 1561-1570
-
-
Zanbaka, C.1
Ulinski, A.2
Goolkasian, P.3
Hodges, L.4
-
64
-
-
51849133861
-
A fast and robust automatic face alignment system
-
Beijing, China
-
Zhang, L., Ai, H., Tsukiji, S., Lao, S., 2005. A fast and robust automatic face alignment system. In: Proceedings of Tenth IEEE International Conference on Computer Vision, Beijing, China.
-
(2005)
Proceedings of Tenth IEEE International Conference on Computer Vision
-
-
Zhang, L.1
Ai, H.2
Tsukiji, S.3
Lao, S.4
|