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Volumn 203, Issue , 2007, Pages 21-24

Understanding social interaction in world of warcraft

Author keywords

MMORPG; Social computing; Social interaction

Indexed keywords

ANIMATION; HUMAN COMPUTER INTERACTION; MULTIMEDIA SYSTEMS; RESEARCH AND DEVELOPMENT MANAGEMENT; SOFTWARE ENGINEERING;

EID: 34547973351     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1255047.1255052     Document Type: Conference Paper
Times cited : (33)

References (15)
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  • 3
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    • Chen, V.H.H., Duh, H.B.L., Phuah, P.S.K., Lam, D.Z.Y. Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-playing Games (MMORPGS). Lecture Notes in Computer Science, 4161(2006), 262-267.
    • Chen, V.H.H., Duh, H.B.L., Phuah, P.S.K., Lam, D.Z.Y. Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-playing Games (MMORPGS). Lecture Notes in Computer Science, 4161(2006), 262-267.
  • 4
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    • The methodological implication of symbolic interactionism for the study of deviance
    • Denzin, N. K. The methodological implication of symbolic interactionism for the study of deviance. The British journal of sociology, 25, 3 (1974), 269-282.
    • (1974) The British journal of sociology , vol.25 , Issue.3 , pp. 269-282
    • Denzin, N.K.1
  • 6
    • 21644455247 scopus 로고    scopus 로고
    • Ducheneaut, N. and Moore, R.J.. The social side of gaming: a study of interaction patterns in a massively multiplayer online game. In Proc. CSCW2004, ACM Press, 360-369.
    • Ducheneaut, N. and Moore, R.J.. "The social side of gaming: a study of interaction patterns in a massively multiplayer online game." In Proc. CSCW2004, ACM Press, 360-369.
  • 7
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    • Alone Together? Exploring the Social Dynamics of Massively Multiplayer Games
    • ACM Press
    • Ducheneaut, N., Yee, N., Nickell, E., & Moore, R.J. Alone Together? Exploring the Social Dynamics of Massively Multiplayer Games." In Proc. CHI2006, ACM Press, 407-416.
    • Proc. CHI2006 , pp. 407-416
    • Ducheneaut, N.1    Yee, N.2    Nickell, E.3    Moore, R.J.4
  • 8
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    • Goffman, E. The presentation of self. In S.E. Cahill(Ed.), Inside social life: Readings in sociological psychology and microsociology. Los Angeles, California: Roxbury Publishing Company, 2004, 108-116.
    • Goffman, E. The presentation of self. In S.E. Cahill(Ed.), Inside social life: Readings in sociological psychology and microsociology. Los Angeles, California: Roxbury Publishing Company, 2004, 108-116.
  • 10
    • 21644474854 scopus 로고    scopus 로고
    • The Sopranos meets EverQuest. Social networking in massively multiplayer online games
    • Paper presented
    • Jakobsson, M.& Taylor, T.L. The Sopranos meets EverQuest. Social networking in massively multiplayer online games. Paper presented in the Digital Arts and Culture Conference 2003. http://www.informatik.umu.se/ ~mjson/
    • (2003) in the Digital Arts and Culture Conference
    • Jakobsson, M.1    Taylor, T.L.2
  • 13
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    • Steinkuehler, C. A. A Discourse analysis of MMOG talk. In Proc. Other Players conference 2004, IT University of Copenhagen.
    • Steinkuehler, C. A. A Discourse analysis of MMOG talk. In Proc. Other Players conference 2004, IT University of Copenhagen.
  • 14
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    • Yee, N. The Psychology of MMORPGs: Emotional Investment, Motivations, Relationship Formation, and Problematic Usage. In R Schroeder & A. Axelsson (Eds.), Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments, Springer-Verlag, London, Britain, 2006, 187-207.
    • Yee, N. The Psychology of MMORPGs: Emotional Investment, Motivations, Relationship Formation, and Problematic Usage. In R Schroeder & A. Axelsson (Eds.), Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments, Springer-Verlag, London, Britain, 2006, 187-207.
  • 15
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    • The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments
    • Yee, N. The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments. PRESENCE: Teleoperators and Virtual Environments, 15 (2006), 309-329.
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    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.