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Volumn , Issue , 2007, Pages 161-168

Not breaking the narrative: Individualized competence assessment in educational games

Author keywords

Adventure game; Competence assessment; Micro adaptivity; Non invasive interventions

Indexed keywords

TEACHING;

EID: 84897518309     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (10)

References (13)
  • 8
    • 0040921360 scopus 로고    scopus 로고
    • Modelling knowledge as competence and performance
    • D. Albert & J. Lukas (Eds), Lawrence Erlbaum Associates, Mahwah
    • Korossy, K. (1999) "Modelling knowledge as competence and performance". In D. Albert & J. Lukas (Eds.), Knowledge Spaces: Theories, Empirical Research Applications, Lawrence Erlbaum Associates, Mahwah, pp. 103-132.
    • (1999) Knowledge Spaces: Theories, Empirical Research Applications , pp. 103-132
    • Korossy, K.1
  • 9
    • 84897514878 scopus 로고    scopus 로고
    • Façade, an artificial intelligence-based art/research experiment in electronic narrative
    • [online]
    • Mateas, M. and Stern, A. (2007) "Façade, an artificial intelligence-based art/research experiment in electronic narrative", [online], Procedural Arts, http://www.interactivestory.net.
    • (2007) Procedural Arts
    • Mateas, M.1    Stern, A.2
  • 13
    • 33751513124 scopus 로고    scopus 로고
    • Digital game-based learning: It's not just the digital natives who are restless
    • Van Eck, R. (2006) "Digital game-based learning: It's not just the digital natives who are restless", Educause Review, Vol. 41, pp. 16-30.
    • (2006) Educause Review , vol.41 , pp. 16-30
    • Van Eck, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.