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Volumn 5908 LNAI, Issue , 2009, Pages 321-327

Learning player behaviors in real time strategy games from real data

Author keywords

Case based Reasoning (CBR); Dynamic Bayesian Network (DBN); Junction Tree; Real Time Strategy (RTS) Games

Indexed keywords

BEHAVIORAL MODEL; CASE-BASED REASONING APPROACHES; DYNAMIC BAYESIAN NETWORK; PLAYER BEHAVIOR; PROBABILISTIC MODELS; REAL-TIME STRATEGY GAMES;

EID: 76649083313     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-10646-0_39     Document Type: Conference Paper
Times cited : (7)

References (11)
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    • Building a player strategy model by analyzing replays of real-time strategy games
    • Hong Kong, China
    • Hsieh, J.L., Sun, C.T.: Building a player strategy model by analyzing replays of real-time strategy games. In: IJCNN, WCCI, Hong Kong, China, pp. 3106-3111 (2008)
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    • Hsieh, J.L.1    Sun, C.T.2
  • 2
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    • Case-based planning and execution for real-time strategy games
    • Weber, R.O., Richter, M.M. (eds.) LNCS (LNAI), Springer, Heidelberg
    • Ontanon, S., Mishra, K.: Case-Based Planning and Execution for Real-Time Strategy Games. In: Weber, R.O., Richter, M.M. (eds.) ICCBR 2007. LNCS (LNAI), vol.4626, pp. 164-178. Springer, Heidelberg (2007)
    • (2007) ICCBR 2007 , vol.4626 , pp. 164-178
    • Ontanon, S.1    Mishra, K.2
  • 3
    • 26944456343 scopus 로고    scopus 로고
    • Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
    • Muñoz-Ávila, H., Ricci, F. (eds.)ICCBR 2005 . Springer, Heidelberg
    • Aha, D.W., Molineaux, M.: Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game. In: Muñoz-Ávila, H., Ricci, F. (eds.) ICCBR 2005. LNCS (LNAI), vol.3620, pp. 5-20. Springer, Heidelberg (2005)
    • (2005) LNCS (LNAI) , vol.3620 , pp. 5-20
    • Aha, D.W.1    Molineaux, M.2
  • 5
    • 2942614370 scopus 로고    scopus 로고
    • A middleware for context-aware agents in ubiquitous computing environments
    • Rio de Janeiro Brazil
    • Ranganathan, A., Campbell, R.: A middleware for context-aware agents in ubiquitous computing environments. In: International Middleware Conference, Rio de Janeiro, Brazil (2003)
    • (2003) International Middleware Conference
    • Ranganathan, A.1    Campbell, R.2
  • 6
    • 0344519548 scopus 로고    scopus 로고
    • A taxonomy of recommender agents on the internet
    • Montaner, M.: A taxonomy of recommender agents on the internet. Artificial intelligence review 19(4), 285-330 (2003)
    • (2003) Artificial Intelligence Review , vol.19 , Issue.4 , pp. 285-330
    • Montaner, M.1
  • 10
    • 0031649660 scopus 로고    scopus 로고
    • Bayesian models for keyhole plan recognition in an adventure game
    • Albrecht, D., Zukerman, I.: Bayesian models for keyhole plan recognition in an adventure game. User modeling and user-adapted interaction 8(1), 5-47 (1998)
    • (1998) User Modeling and User-adapted Interaction , vol.8 , Issue.1 , pp. 5-47
    • Albrecht, D.1    Zukerman, I.2
  • 11
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    • Detecting cheaters for multiplayer games: Theory, design and implementation
    • Yeung, S.F., Lui, J.C.S.: Detecting cheaters for multiplayer games: theory, design and implementation. In: Consumer Communications and Networking Conference, pp. 1178-1182 (2006)
    • (2006) Consumer Communications and Networking Conference , pp. 1178-1182
    • Yeung, S.F.1    Lui, J.C.S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.