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Volumn 1, Issue 1, 2009, Pages 63-72

Learning finite-state machine controllers from motion capture data

Author keywords

3 D animation; Game AI; Machine learning; Motion capture

Indexed keywords

3-D ANIMATION; COMPUTER GAME; FINITE STATE MACHINES; GAME AI; INTERACTIVE MEDIA; MACHINE LEARNING; MACHINE LEARNING METHODS; MOTION CAPTURE; MOTION CAPTURE DATA; TRANSITION PROBABILITIES;

EID: 76649087824     PISSN: 1943068X     EISSN: None     Source Type: Journal    
DOI: 10.1109/TCIAIG.2009.2019630     Document Type: Article
Times cited : (16)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.