메뉴 건너뛰기




Volumn 2, Issue , 2006, Pages 1178-1182

Detecting cheaters for multiplayer games: Theory, design and implementation

Author keywords

[No Author keywords available]

Indexed keywords

DIGITAL ENTERTAINMENT INDUSTRY; MULTIPLAYER GAME SYSTEM; ONLINE GAMES; SOFTWARE ROBOT;

EID: 33749075535     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CCNC.2006.1593224     Document Type: Conference Paper
Times cited : (42)

References (8)
  • 3
    • 84859287628 scopus 로고    scopus 로고
    • Blizzard entertainment
    • Blizzard Entertainment. Battle.net.http://www.battle.net, 2002.
    • (2002) Battle.net.
  • 6
    • 33749070099 scopus 로고    scopus 로고
    • Detecting cheaters for multiplayer games: Theory, design and implementation
    • The Chinese University of Hong Kong
    • Jiangchuan Liu Jeff Yan S.F. Yeung, John C.S. Lui. Detecting cheaters for multiplayer games: Theory, design and implementation. Technical report, The Chinese University of Hong Kong, 2005.
    • (2005) Technical Report
    • Liu, J.1    Yan, J.2    Yeung, S.F.3    Lui, J.C.S.4
  • 7
    • 51149099085 scopus 로고    scopus 로고
    • Security Space. Internet Research Reports.http://www.securityspace.com/sjurvey/data, 2004.
    • (2004) Internet Research Reports


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.