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Volumn 1, Issue , 2003, Pages 960-968

UTSAF: A multi-agent-based framework for supporting military-based distributed interactive simulations in 3D virtual environments

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER SIMULATION; DECISION MAKING; INTERFACES (COMPUTER); MILITARY APPLICATIONS; MULTI AGENT SYSTEMS; NETWORK PROTOCOLS; TELECOMMUNICATION TRAFFIC; VISUALIZATION;

EID: 1642518678     PISSN: 02750708     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (50)

References (20)
  • 2
    • 1642498979 scopus 로고    scopus 로고
    • An Architecture for Large ModSAF Simulations using Scalable Parallel Processors
    • California Institute of Technology. October 1997
    • Brunett, S., and Gottschalk, T. 1997. An Architecture for Large ModSAF Simulations using Scalable Parallel Processors. Technical Report CACR-155. California Institute of Technology. October 1997.
    • (1997) Technical Report , vol.CACR-155
    • Brunett, S.1    Gottschalk, T.2
  • 4
    • 1642457980 scopus 로고    scopus 로고
    • [accessed June 20, 2003]
    • DIS-Java-VRML Website. Available via 〈http://www.web3d.org/WorkingGroups/vrtp/dis-java-vrml/〉 [accessed June 20, 2003].
    • DIS-java-VRML Website
  • 5
    • 84862482458 scopus 로고    scopus 로고
    • Epic Game Developers [accessed June 20, 2003]
    • Epic Game Developers. Unreal Tournament Website. Available via 〈http://unreal.epicgames.com/〉 [accessed June 20, 2003].
    • Unreal Tournament Website
  • 6
    • 1642539825 scopus 로고    scopus 로고
    • GameBots Network API. Available via [accessed June 20, 2003]
    • GameBots Website. GameBots Network API. Available via 〈http://www.cs.cmu.edu/̃galk/GameBots/WEB/docapi.html〉 [accessed June 20, 2003].
    • GameBots Website
  • 10
    • 0000866558 scopus 로고
    • NPSNET: A Network Software Architecture for Large Scale Virtual Environments
    • Macedonia, M.R., Zyda, M.J., Pratt, D.R., Barham, P.T., and Zeswitz, S. 1994. NPSNET: A Network Software Architecture For Large Scale Virtual Environments. In Presence 3(4): 265-287.
    • (1994) Presence , vol.3 , Issue.4 , pp. 265-287
    • Macedonia, M.R.1    Zyda, M.J.2    Pratt, D.R.3    Barham, P.T.4    Zeswitz, S.5
  • 11
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    • [accessed June 20, 2003]
    • OneSAF Website. Available via 〈http://www.onesaf.org〉 [accessed June 20, 2003].
    • OneSAF Website
  • 12
    • 0242414139 scopus 로고    scopus 로고
    • [access June 20, 2003]
    • Rectenwald, M. 2002. RETSINA AFC Developers' Guide. Available via 〈http://www-2.cs.cmu.edu/̃softagents/afc/〉 [access June 20, 2003].
    • (2002) RETSINA AFC Developers' Guide
    • Rectenwald, M.1
  • 16
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    • [accessed June 20, 2003]
    • SoftAgents Website. Available via 〈http://www-2.cs.cmu.edu/̃softagents/〉 [accessed June 20, 2003].
    • SoftAgents Website
  • 18
    • 0032096675 scopus 로고    scopus 로고
    • Multi-Agent Systems
    • Sycara, K.P. 1998. Multi-Agent Systems. AI Magazine 10(2): 79-93.
    • (1998) AI Magazine , vol.10 , Issue.2 , pp. 79-93
    • Sycara, K.P.1
  • 19
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    • The RETSINA MAS Infrastructure
    • Robotics Institute, Carnegie Mellon University
    • Sycara, K.P., Paolucci, M., van Velsen, M., Giampapa, J. 2001. The RETSINA MAS Infrastructure. Technical Report CMU-RI-TR-01-05. Robotics Institute, Carnegie Mellon University.
    • (2001) Technical Report , vol.CMU-RI-TR-01-05
    • Sycara, K.P.1    Paolucci, M.2    Van Velsen, M.3    Giampapa, J.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.