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Volumn , Issue , 2009, Pages 302-309

Evolutionary neural networks for non-player characters in Quake III

Author keywords

[No Author keywords available]

Indexed keywords

EVOLUTIONARY NEURAL NETWORK; FIRST PERSON SHOOTER GAMES; NON-PLAYER CHARACTER; ROBUST BEHAVIOR;

EID: 71549172801     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CIG.2009.5286460     Document Type: Conference Paper
Times cited : (7)

References (10)
  • 2
    • 71549167411 scopus 로고    scopus 로고
    • Machine learning techniques for FPS in Q3
    • Online, Available
    • S. Zanetti and A. E. Rhalibi, "Machine learning techniques for FPS in Q3," in Advances in Computer Entertainment Technology. ACM, 2004, pp. 239-244. [Online]. Available: http://doi.acm.org/10.1145/1067343.1067374
    • (2004) Advances in Computer Entertainment Technology , pp. 239-244
    • Zanetti, S.1    Rhalibi, A.E.2
  • 3
    • 35248875329 scopus 로고    scopus 로고
    • Learning human-like opponent behavior for interactive computer games
    • C. Bauckhage, C. Thurau, and G. Sagerer, "Learning human-like opponent behavior for interactive computer games," Lecture notes in computer science, pp. 148-155, 2003.
    • (2003) Lecture notes in computer science , pp. 148-155
    • Bauckhage, C.1    Thurau, C.2    Sagerer, G.3
  • 8
    • 33751472702 scopus 로고    scopus 로고
    • The Quake III Arena bot,
    • Master's thesis, University of Technology Delft
    • J. M. P. van Waveren, "The Quake III Arena bot," Master's thesis, University of Technology Delft, 2001.
    • (2001)
    • van Waveren, J.M.P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.