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Volumn 74, Issue , 2004, Pages 239-244
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Machine learning techniques for FPS in Q3
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Author keywords
AI Bot training; FPS; Genetic algorithm; Machine learning; Neural network; Quake 3
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Indexed keywords
BEHAVIORAL RESEARCH;
EARTHQUAKES;
FEEDFORWARD NEURAL NETWORKS;
GENETIC ALGORITHMS;
LEARNING ALGORITHMS;
LEARNING SYSTEMS;
MULTILAYER NEURAL NETWORKS;
NETWORK LAYERS;
NEURAL NETWORKS;
AI SYSTEMS;
ARTIFICIAL INTELLIGENCE SYSTEMS;
FEED FORWARD;
FIRST PERSON SHOOTER;
GAME ENGINE;
HUMAN PLAYERS;
MACHINE LEARNING TECHNIQUES;
QUAKE 3;
MACHINE LEARNING;
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EID: 71549167411
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1067343.1067374 Document Type: Conference Paper |
Times cited : (22)
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References (17)
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