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DOI 10.1109/4235.942536, PII S1089778X01068382
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K. Chellapilla and D. Fogel. Evolving an expert checkers playing program without using human expertise. IEEE Transactions on Evolutionary Computation, 5:422 - 428, (2001). (Pubitemid 32949971)
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IEEE Transactions on Evolutionary Computation
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Coevolution of active vision and feature selection
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DOI 10.1007/s00422-004-0467-5
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D. Floreano, T. Kato, D. Marocco, and E. Sauser. Coevolution of active vision and feature selection. Biological Cybernetics, 90:218 - 228, 2004. (Pubitemid 40877330)
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Biological Cybernetics
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Using a computer game to develop advanced Al
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When will a genetic algorithm outperform hill climbing?
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J. Cowan, G. Tesauro, and J. Alspector, editors, Morgan Kaufman, San Mateo, CA
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M. Mitchell, J. Holland, and S. Forrest. When will a genetic algorithm outperform hill climbing? In J. Cowan, G. Tesauro, and J. Alspector, editors, Advances in Neural Information Processing Systems 6, pages 51 - 58. Morgan Kaufman, San Mateo, CA, 1994.
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Co-Evolution in the successful learning of backgammon strategy
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Machine Learning
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Pollack, J.B.1
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Co-evolution versus self-play temporal difference learning for acquiring position evaluation in small-board Go
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page Submitted August
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T. Runarsson and S. Lucas. Co-evolution versus self-play temporal difference learning for acquiring position evaluation in small-board Go. IEEE Transactions on Evolutionary Computation, page Submitted August 2004.
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IEEE Transactions on Evolutionary Computation
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Runarsson, T.1
Lucas, S.2
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11
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85033056841
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Combinations of genetic algorithms and neural networks: A survey of the state of the art
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IEEE, Baltimore
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J. Schaffer, D. Whitley, and L. Eshelman. Combinations of genetic algorithms and neural networks: a survey of the state of the art. In Proceedings of COGANN-92 - IEEE International Workshop on Combinations of Genetic Algorithms and Neural Networks, pages 1 - 37. IEEE, Baltimore, (1992).
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Proceedings of COGANN-92 - IEEE International Workshop on Combinations of Genetic Algorithms and Neural Networks
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Schaffer, J.1
Whitley, D.2
Eshelman, L.3
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12
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0029276036
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Temporal difference learning and td-gammon
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G. Tesauro. Temporal difference learning and td-gammon. Communications of the ACM, 38(3):58-68, 1995.
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(1995)
Communications of the ACM
, vol.38
, Issue.3
, pp. 58-68
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-
Tesauro, G.1
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13
-
-
0000031372
-
Toward a theory of evolution strategies: The (mu, lambda)-theory
-
H.-G. Beyer. Toward a theory of evolution strategies: The (mu, lambda)-theory. Evolutionary Computation, 2(4):381- 407, 1994.
-
(1994)
Evolutionary Computation
, vol.2
, Issue.4
, pp. 381-407
-
-
Beyer, H.-G.1
-
15
-
-
0035415173
-
Evolving an expert checkers playing program without using human expertise
-
DOI 10.1109/4235.942536, PII S1089778X01068382
-
K. Chellapilla and D. Fogel. Evolving an expert checkers playing program without using human expertise. IEEE Transactions on Evolutionary Computation, 5:422 - 428, (2001). (Pubitemid 32949971)
-
(2001)
IEEE Transactions on Evolutionary Computation
, vol.5
, Issue.4
, pp. 422-428
-
-
Chellapilla, K.1
Fogel, D.B.2
-
16
-
-
2942625604
-
Coevolution of active vision and feature selection
-
DOI 10.1007/s00422-004-0467-5
-
D. Floreano, T. Kato, D. Marocco, and E. Sauser. Coevolution of active vision and feature selection. Biological Cybernetics, 90:218 - 228, 2004. (Pubitemid 40877330)
-
(2004)
Biological Cybernetics
, vol.90
, Issue.3
, pp. 218-228
-
-
Floreano, D.1
Kato, T.2
Marocco, D.3
Sauser, E.4
-
19
-
-
0035397648
-
Using a computer game to develop advanced Al
-
DOI 10.1109/2.933506
-
J. Laird. Using a computer game to develop advanced AI. Computer, 34:70 - 75, 2001. (Pubitemid 32658163)
-
(2001)
Computer
, vol.34
, Issue.7
, pp. 70-75
-
-
Laird, J.E.1
-
20
-
-
0001946219
-
When will a genetic algorithm outperform hill climbing?
-
J. Cowan, G. Tesauro, and J. Alspector, editors, Morgan Kaufman, San Mateo, CA
-
M. Mitchell, J. Holland, and S. Forrest. When will a genetic algorithm outperform hill climbing? In J. Cowan, G. Tesauro, and J. Alspector, editors, Advances in Neural Information Processing Systems 6, pages 51 - 58. Morgan Kaufman, San Mateo, CA, 1994.
-
(1994)
Advances in Neural Information Processing Systems
, vol.6
, pp. 51-58
-
-
Mitchell, M.1
Holland, J.2
Forrest, S.3
-
21
-
-
0032156067
-
Co-Evolution in the successful learning of backgammon strategy
-
DOI 10.1023/A:1007417214905
-
J. B. Pollack and A. D. Blair. Co-evolution in the successful learning of backgammon strategy. Machine Learning, 32:225-240, 1998. (Pubitemid 40626406)
-
(1998)
Machine Learning
, vol.32
, Issue.3
, pp. 225-240
-
-
Pollack, J.B.1
Blair, A.D.2
-
22
-
-
80053633654
-
Co-evolution versus self-play temporal difference learning for acquiring position evaluation in small-board Go
-
page Submitted August
-
T. Runarsson and S. Lucas. Co-evolution versus self-play temporal difference learning for acquiring position evaluation in small-board Go. IEEE Transactions on Evolutionary Computation, page Submitted August 2004.
-
(2004)
IEEE Transactions on Evolutionary Computation
-
-
Runarsson, T.1
Lucas, S.2
-
23
-
-
85033056841
-
Combinations of genetic algorithms and neural networks: A survey of the state of the art
-
IEEE, Baltimore
-
J. Schaffer, D. Whitley, and L. Eshelman. Combinations of genetic algorithms and neural networks: a survey of the state of the art. In Proceedings of COGANN-92 - IEEE International Workshop on Combinations of Genetic Algorithms and Neural Networks, pages 1 - 37. IEEE, Baltimore, (1992).
-
(1992)
Proceedings of COGANN-92 - IEEE International Workshop on Combinations of Genetic Algorithms and Neural Networks
, pp. 1-37
-
-
Schaffer, J.1
Whitley, D.2
Eshelman, L.3
-
24
-
-
0029276036
-
Temporal difference learning and td-gammon
-
G. Tesauro. Temporal difference learning and td-gammon. Communications of the ACM, 38(3):58-68, 1995.
-
(1995)
Communications of the ACM
, vol.38
, Issue.3
, pp. 58-68
-
-
Tesauro, G.1
|