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Volumn , Issue , 2005, Pages 203-210

Evolving a neural network location evaluator to play Ms. Pac-Man

Author keywords

[No Author keywords available]

Indexed keywords

FEATURE VECTORS; NETWORK LOCATION;

EID: 80053632021     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (93)

References (24)
  • 1
    • 0000031372 scopus 로고
    • Toward a theory of evolution strategies: The (mu, lambda)-theory
    • H.-G. Beyer. Toward a theory of evolution strategies: The (mu, lambda)-theory. Evolutionary Computation, 2(4):381- 407, 1994.
    • (1994) Evolutionary Computation , vol.2 , Issue.4 , pp. 381-407
    • Beyer, H.-G.1
  • 3
    • 0035415173 scopus 로고    scopus 로고
    • Evolving an expert checkers playing program without using human expertise
    • DOI 10.1109/4235.942536, PII S1089778X01068382
    • K. Chellapilla and D. Fogel. Evolving an expert checkers playing program without using human expertise. IEEE Transactions on Evolutionary Computation, 5:422 - 428, (2001). (Pubitemid 32949971)
    • (2001) IEEE Transactions on Evolutionary Computation , vol.5 , Issue.4 , pp. 422-428
    • Chellapilla, K.1    Fogel, D.B.2
  • 4
    • 2942625604 scopus 로고    scopus 로고
    • Coevolution of active vision and feature selection
    • DOI 10.1007/s00422-004-0467-5
    • D. Floreano, T. Kato, D. Marocco, and E. Sauser. Coevolution of active vision and feature selection. Biological Cybernetics, 90:218 - 228, 2004. (Pubitemid 40877330)
    • (2004) Biological Cybernetics , vol.90 , Issue.3 , pp. 218-228
    • Floreano, D.1    Kato, T.2    Marocco, D.3    Sauser, E.4
  • 7
    • 0035397648 scopus 로고    scopus 로고
    • Using a computer game to develop advanced Al
    • DOI 10.1109/2.933506
    • J. Laird. Using a computer game to develop advanced AI. Computer, 34:70 - 75, 2001. (Pubitemid 32658163)
    • (2001) Computer , vol.34 , Issue.7 , pp. 70-75
    • Laird, J.E.1
  • 8
    • 0001946219 scopus 로고
    • When will a genetic algorithm outperform hill climbing?
    • J. Cowan, G. Tesauro, and J. Alspector, editors, Morgan Kaufman, San Mateo, CA
    • M. Mitchell, J. Holland, and S. Forrest. When will a genetic algorithm outperform hill climbing? In J. Cowan, G. Tesauro, and J. Alspector, editors, Advances in Neural Information Processing Systems 6, pages 51 - 58. Morgan Kaufman, San Mateo, CA, 1994.
    • (1994) Advances in Neural Information Processing Systems , vol.6 , pp. 51-58
    • Mitchell, M.1    Holland, J.2    Forrest, S.3
  • 9
    • 0032156067 scopus 로고    scopus 로고
    • Co-Evolution in the successful learning of backgammon strategy
    • DOI 10.1023/A:1007417214905
    • J. B. Pollack and A. D. Blair. Co-evolution in the successful learning of backgammon strategy. Machine Learning, 32:225-240, 1998. (Pubitemid 40626406)
    • (1998) Machine Learning , vol.32 , Issue.3 , pp. 225-240
    • Pollack, J.B.1    Blair, A.D.2
  • 10
    • 80053633654 scopus 로고    scopus 로고
    • Co-evolution versus self-play temporal difference learning for acquiring position evaluation in small-board Go
    • page Submitted August
    • T. Runarsson and S. Lucas. Co-evolution versus self-play temporal difference learning for acquiring position evaluation in small-board Go. IEEE Transactions on Evolutionary Computation, page Submitted August 2004.
    • (2004) IEEE Transactions on Evolutionary Computation
    • Runarsson, T.1    Lucas, S.2
  • 12
    • 0029276036 scopus 로고
    • Temporal difference learning and td-gammon
    • G. Tesauro. Temporal difference learning and td-gammon. Communications of the ACM, 38(3):58-68, 1995.
    • (1995) Communications of the ACM , vol.38 , Issue.3 , pp. 58-68
    • Tesauro, G.1
  • 13
    • 0000031372 scopus 로고
    • Toward a theory of evolution strategies: The (mu, lambda)-theory
    • H.-G. Beyer. Toward a theory of evolution strategies: The (mu, lambda)-theory. Evolutionary Computation, 2(4):381- 407, 1994.
    • (1994) Evolutionary Computation , vol.2 , Issue.4 , pp. 381-407
    • Beyer, H.-G.1
  • 15
    • 0035415173 scopus 로고    scopus 로고
    • Evolving an expert checkers playing program without using human expertise
    • DOI 10.1109/4235.942536, PII S1089778X01068382
    • K. Chellapilla and D. Fogel. Evolving an expert checkers playing program without using human expertise. IEEE Transactions on Evolutionary Computation, 5:422 - 428, (2001). (Pubitemid 32949971)
    • (2001) IEEE Transactions on Evolutionary Computation , vol.5 , Issue.4 , pp. 422-428
    • Chellapilla, K.1    Fogel, D.B.2
  • 16
    • 2942625604 scopus 로고    scopus 로고
    • Coevolution of active vision and feature selection
    • DOI 10.1007/s00422-004-0467-5
    • D. Floreano, T. Kato, D. Marocco, and E. Sauser. Coevolution of active vision and feature selection. Biological Cybernetics, 90:218 - 228, 2004. (Pubitemid 40877330)
    • (2004) Biological Cybernetics , vol.90 , Issue.3 , pp. 218-228
    • Floreano, D.1    Kato, T.2    Marocco, D.3    Sauser, E.4
  • 19
    • 0035397648 scopus 로고    scopus 로고
    • Using a computer game to develop advanced Al
    • DOI 10.1109/2.933506
    • J. Laird. Using a computer game to develop advanced AI. Computer, 34:70 - 75, 2001. (Pubitemid 32658163)
    • (2001) Computer , vol.34 , Issue.7 , pp. 70-75
    • Laird, J.E.1
  • 20
    • 0001946219 scopus 로고
    • When will a genetic algorithm outperform hill climbing?
    • J. Cowan, G. Tesauro, and J. Alspector, editors, Morgan Kaufman, San Mateo, CA
    • M. Mitchell, J. Holland, and S. Forrest. When will a genetic algorithm outperform hill climbing? In J. Cowan, G. Tesauro, and J. Alspector, editors, Advances in Neural Information Processing Systems 6, pages 51 - 58. Morgan Kaufman, San Mateo, CA, 1994.
    • (1994) Advances in Neural Information Processing Systems , vol.6 , pp. 51-58
    • Mitchell, M.1    Holland, J.2    Forrest, S.3
  • 21
    • 0032156067 scopus 로고    scopus 로고
    • Co-Evolution in the successful learning of backgammon strategy
    • DOI 10.1023/A:1007417214905
    • J. B. Pollack and A. D. Blair. Co-evolution in the successful learning of backgammon strategy. Machine Learning, 32:225-240, 1998. (Pubitemid 40626406)
    • (1998) Machine Learning , vol.32 , Issue.3 , pp. 225-240
    • Pollack, J.B.1    Blair, A.D.2
  • 22
    • 80053633654 scopus 로고    scopus 로고
    • Co-evolution versus self-play temporal difference learning for acquiring position evaluation in small-board Go
    • page Submitted August
    • T. Runarsson and S. Lucas. Co-evolution versus self-play temporal difference learning for acquiring position evaluation in small-board Go. IEEE Transactions on Evolutionary Computation, page Submitted August 2004.
    • (2004) IEEE Transactions on Evolutionary Computation
    • Runarsson, T.1    Lucas, S.2
  • 24
    • 0029276036 scopus 로고
    • Temporal difference learning and td-gammon
    • G. Tesauro. Temporal difference learning and td-gammon. Communications of the ACM, 38(3):58-68, 1995.
    • (1995) Communications of the ACM , vol.38 , Issue.3 , pp. 58-68
    • Tesauro, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.