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Volumn , Issue , 2009, Pages 191-192
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Optimization of platform game levels for player experience
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Author keywords
[No Author keywords available]
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Indexed keywords
ARTIFICIAL EVOLUTION;
LEVEL DESIGN;
PARAMETERIZED;
PLAYER EXPERIENCE;
PREFERENCE LEARNING;
SUPER MARIO BROS;
ARTIFICIAL INTELLIGENCE;
HUMAN COMPUTER INTERACTION;
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EID: 84883075205
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (15)
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References (9)
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