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Volumn , Issue , 2009, Pages 225-232

Level of realism for serious games

Author keywords

[No Author keywords available]

Indexed keywords

COMPLEX PROBLEMS; COMPLEX SCENES; COMPUTATION COSTS; CROSS-MODAL; HIGH FIDELITY; HIGH QUALITY; HUMAN PERCEPTION; INTERACTIVE RATES; ON CURRENTS; PERCEPTUAL QUALITY; PHYSICALLY BASED RENDERING; REACTION STRATEGIES; REAL WORLD SITUATIONS; SENSORY INPUT; SENSORY STIMULUS; SERIOUS GAMES; STANDARD DESKTOP; TRAINING PEOPLE; VIRTUAL ENVIRONMENTS; VIRTUAL WORLDS;

EID: 70350145686     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VS-GAMES.2009.43     Document Type: Conference Paper
Times cited : (38)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.