메뉴 건너뛰기




Volumn , Issue , 2012, Pages 315-346

Using synthetic learning environments to train teams

Author keywords

[No Author keywords available]

Indexed keywords


EID: 70349460017     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4324/9780203809747     Document Type: Chapter
Times cited : (11)

References (77)
  • 1
    • 0022791256 scopus 로고
    • Maintenance training simulator fidelity and individual differences in transfer of training
    • Allen, J., Hays, R., & Buffardi, L. (1986). Maintenance training simulator fidelity and individual differences in transfer of training. Human Factors, 28 (5), 497-509.
    • (1986) Human Factors , vol.28 , Issue.5 , pp. 497-509
    • Allen, J.1    Hays, R.2    Buffardi, L.3
  • 2
  • 4
  • 5
    • 84920458978 scopus 로고    scopus 로고
    • The effect of cross-training and role assignment in cooperative learning groups on task performance, knowledge of accounting concepts, teamwork behavior, and acquisition of interpositional knowledge
    • Beck-Jones, J. (2004). The effect of cross-training and role assignment in cooperative learning groups on task performance, knowledge of accounting concepts, teamwork behavior, and acquisition of interpositional knowledge. Dissertation Abstracts International Section A: Humanities and Social Sciences, 64 (7-A), 2378.
    • (2004) Dissertation Abstracts International Section A: Humanities and Social Sciences , vol.64 , Issue.7 A , pp. 2378
    • Beck-Jones, J.1
  • 6
    • 0036050144 scopus 로고    scopus 로고
    • Adaptive guidance: Enhancing self-regulation, knowledge, and performance in technology-based training
    • Bell, B., & Kozlowski, S. (2002). Adaptive guidance: Enhancing self-regulation, knowledge, and performance in technology-based training. Personnel Psychology, 55 (2), 267-306.
    • (2002) Personnel Psychology , vol.55 , Issue.2 , pp. 267-306
    • Bell, B.1    Kozlowski, S.2
  • 7
    • 0013174643 scopus 로고    scopus 로고
    • Use of commercial, off-the-shelf simulations for team research
    • E. Salas (Ed.), Oxford, U.K.: Elsevier Science, JAI Press
    • Bowers, C., & Jentsch, F. (2001). Use of commercial, off-the-shelf simulations for team research. In E. Salas (Ed.), Advances in human performance and cognitive engineering research (pp. 293-317). Oxford, U.K.: Elsevier Science, JAI Press.
    • (2001) Advances in Human Performance and Cognitive Engineering Research , pp. 293-317
    • Bowers, C.1    Jentsch, F.2
  • 8
    • 0032425297 scopus 로고    scopus 로고
    • Analyzing communication sequences for team training needs assessment
    • Bowers, C., Jentsch, F., Salas, E., & Braun, C. (1998). Analyzing communication sequences for team training needs assessment. Human Factors, 40 (4), 672-679.
    • (1998) Human Factors , vol.40 , Issue.4 , pp. 672-679
    • Bowers, C.1    Jentsch, F.2    Salas, E.3    Braun, C.4
  • 10
    • 84920405555 scopus 로고    scopus 로고
    • Synthetic learning environments: On developing a science of simulation, games, and virtual worlds for training
    • (in press), S. Koslowski, & E. Salas (Eds.)
    • Cannon-Bowers, J. A., & Bowers, C. (in press). Synthetic learning environments: On developing a science of simulation, games, and virtual worlds for training. In S. Koslowski, & E. Salas (Eds.), Frontiers of industrialorganizational psychology.
    • Frontiers of Industrialorganizational Psychology
    • Cannon-Bowers, J.A.1    Bowers, C.2
  • 14
    • 0002912121 scopus 로고
    • Defining team competencies and establishing team training requirements
    • R. Guzzo & E. Salas (Eds.), San Francisco, CA: Jossey-Bass
    • Cannon-Bowers, J. A., Tannenbaum, S. I., Salas, E., & Volpe, C. E. (1995). Defining team competencies and establishing team training requirements. In R. Guzzo & E. Salas (Eds.), Team effectiveness and decision making in organizations (pp. 333-380). San Francisco, CA: Jossey-Bass.
    • (1995) Team Effectiveness and Decision Making in Organizations , pp. 333-380
    • Cannon-Bowers, J.A.1    Tannenbaum, S.I.2    Salas, E.3    Volpe, C.E.4
  • 15
    • 26444454933 scopus 로고    scopus 로고
    • A multilevel examination of the relationships among training outcomes, mediating regulatory processes, and adaptive performance
    • Chen, G., Thomas, B., & Wallace, J. (2005). A multilevel examination of the relationships among training outcomes, mediating regulatory processes, and adaptive performance. Journal of Applied Psychology, 90 (5), 827-841.
    • (2005) Journal of Applied Psychology , vol.90 , Issue.5 , pp. 827-841
    • Chen, G.1    Thomas, B.2    Wallace, J.3
  • 16
    • 33745218483 scopus 로고    scopus 로고
    • Three-dimensional virtual worlds and distance learning: Two case studies of active worlds as a medium for distance education
    • Dickey, M. (2005). Three-dimensional virtual worlds and distance learning: Two case studies of active worlds as a medium for distance education. British Journal of Educational Technology, 36 (3), 439-451.
    • (2005) British Journal of Educational Technology , vol.36 , Issue.3 , pp. 439-451
    • Dickey, M.1
  • 17
    • 0003129665 scopus 로고
    • Can you study real teams in contrived settings? The value of small group research to understanding teams
    • R. Swezey, & E. Salas (Eds.), Greenwich, CT: Ablex Publishing
    • Driskell, J., & Salas, E. (1992). Can you study real teams in contrived settings? The value of small group research to understanding teams. In R. Swezey, & E. Salas (Eds.), Teams: Their training and performance (pp. 101-124). Greenwich, CT: Ablex Publishing.
    • (1992) Teams: Their Training and Performance , pp. 101-124
    • Driskell, J.1    Salas, E.2
  • 18
    • 1142309599 scopus 로고    scopus 로고
    • Collective behavior and team performance
    • R. Litrell & E. Salas (Eds.), Thousand Oaks, CA: Sage Publications, Inc
    • Driskell, J., & Salas, E. (1997). Collective behavior and team performance. In R. Litrell & E. Salas (Eds.), Human resource development review: Research and implications (pp. 206-222). Thousand Oaks, CA: Sage Publications, Inc.
    • (1997) Human Resource Development Review: Research and Implications , pp. 206-222
    • Driskell, J.1    Salas, E.2
  • 19
    • 0002108857 scopus 로고    scopus 로고
    • Team performance measurement in distributed environments: The targets methodology
    • M. T. Brannick, E. Salas, & C. Prince (Eds.), Mahwah, NJ: Lawrence Erlbaum Associates
    • Dwyer, D., Fowlkes, J., Oser, R., & Salas, E. (1997). Team performance measurement in distributed environments: The TARGETs methodology. In M. T. Brannick, E. Salas, & C. Prince (Eds.), Team performance assessment and measurement: Theory, methods, and applications (pp. 137-153). Mahwah, NJ: Lawrence Erlbaum Associates.
    • (1997) Team Performance Assessment and Measurement: Theory, Methods, and Applications , pp. 137-153
    • Dwyer, D.1    Fowlkes, J.2    Oser, R.3    Salas, E.4
  • 21
    • 0002034871 scopus 로고
    • Improving the measurement of team performance: The targets methodology
    • Fowlkes, J. E., Lane, N. E., Salas, E., Franz, T., & Oser, R. (1994). Improving the measurement of team performance: The TARGETs methodology. Military Psychology, 6, 47-61.
    • (1994) Military Psychology , vol.6 , pp. 47-61
    • Fowlkes, J.E.1    Lane, N.E.2    Salas, E.3    Franz, T.4    Oser, R.5
  • 22
    • 67549103767 scopus 로고    scopus 로고
    • Games, motivation, and learning: A research and practice model
    • Garris, R., Ahlers, R., & Driskell, J. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33 (4), 441-467.
    • (2002) Simulation & Gaming , vol.33 , Issue.4 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.3
  • 24
    • 33644859569 scopus 로고    scopus 로고
    • Augmented, pulsating tactile feedback facilitates simulator training of clinical breast examinations
    • Gerling, G. J., & Thomas, G. V. (2005). Augmented, pulsating tactile feedback facilitates simulator training of clinical breast examinations. Human Factors, 47 (2), 670-681.
    • (2005) Human Factors , vol.47 , Issue.2 , pp. 670-681
    • Gerling, G.J.1    Thomas, G.V.2
  • 25
    • 0028501175 scopus 로고
    • Transfer of skill from a computer game trainer to flight
    • Gopher, D., Weil, M., & Bareket, T. (1994). Transfer of skill from a computer game trainer to flight. Human Factors, 36 (3), 387-405.
    • (1994) Human Factors , vol.36 , Issue.3 , pp. 387-405
    • Gopher, D.1    Weil, M.2    Bareket, T.3
  • 26
    • 0000024610 scopus 로고    scopus 로고
    • Competence in the workplace: How cognitive performance models and situated instruction can accelerate skill acquisition
    • R. Glaser (Ed.), Mahwah, NJ: Lawrence Erlbaum Associates
    • Gott, S. P., & Lesgold, A. M. (2000). Competence in the workplace: How cognitive performance models and situated instruction can accelerate skill acquisition. In R. Glaser (Ed.), Advances in instructional psychology: Educational design and cognitive science (Vol. 5, pp. 239-327). Mahwah, NJ: Lawrence Erlbaum Associates.
    • (2000) Advances in Instructional Psychology: Educational Design and Cognitive Science , vol.5 , pp. 239-327
    • Gott, S.P.1    Lesgold, A.M.2
  • 28
    • 38249043667 scopus 로고
    • Implicit theories and the evaluation of group process and performance
    • Guzzo, R. (1986). Implicit theories and the evaluation of group process and performance. Organizational Behavior and Human Decision Processes, 37 (2), 279-295.
    • (1986) Organizational Behavior and Human Decision Processes , vol.37 , Issue.2 , pp. 279-295
    • Guzzo, R.1
  • 29
    • 33645384451 scopus 로고    scopus 로고
    • Becoming team players: Team members’ mastery of teamwork knowledge as a predictor of team task proficiency and observed teamwork effectiveness
    • Hirschfeld, R., Jordan, M., Feild, H., Giles, W., & Armenakis, A. (2006). Becoming team players: Team members’ mastery of teamwork knowledge as a predictor of team task proficiency and observed teamwork effectiveness. Journal of Applied Psychology, 91 (2), 467-474.
    • (2006) Journal of Applied Psychology , vol.91 , Issue.2 , pp. 467-474
    • Hirschfeld, R.1    Jordan, M.2    Feild, H.3    Giles, W.4    Armenakis, A.5
  • 30
    • 0002349010 scopus 로고
    • Constructivism and the design of learning environments: Context and authentic activities for learning
    • T. M. Duffy, J. Lowyck, & D. H. Jonassen (Eds.), New York: Springer-Verlag
    • Honebein, P. C., Duffy, T. M., & Fishman, B. J. (1993). Constructivism and the design of learning environments: Context and authentic activities for learning. In T. M. Duffy, J. Lowyck, & D. H. Jonassen (Eds.), Designing environments for constructive learning (pp. 87-108). New York: Springer-Verlag.
    • (1993) Designing Environments for Constructive Learning , pp. 87-108
    • Honebein, P.C.1    Duffy, T.M.2    Fishman, B.J.3
  • 31
    • 0037293731 scopus 로고    scopus 로고
    • Modelling and designing a low-cost high-fidelity mobile crane simulator
    • Huang, J., & Gau, C. (2003). Modelling and designing a low-cost high-fidelity mobile crane simulator. International Journal of Human-Computer Studies, 58 (2), 151-176.
    • (2003) International Journal of Human-Computer Studies , vol.58 , Issue.2 , pp. 151-176
    • Huang, J.1    Gau, C.2
  • 32
    • 20444451357 scopus 로고    scopus 로고
    • Gaming at a lan event: The social context of playing video games
    • Jansz, J., & Martens, L. (2005). Gaming at a LAN event: The social context of playing video games. New Media & Society, 7 (3), 333-355.
    • (2005) New Media & Society , vol.7 , Issue.3 , pp. 333-355
    • Jansz, J.1    Martens, L.2
  • 33
    • 0012408314 scopus 로고    scopus 로고
    • Assertiveness and team performance: More than “just say no”
    • E. Salas, C. Bowers, & E. Edens (Eds.), Mahwah, NJ: Lawrence Erlbaum Associates
    • Jentsch, F., & Smith-Jentsch, K. (2001). Assertiveness and team performance: More than “just say no”. In E. Salas, C. Bowers, & E. Edens (Eds.), Improving teamwork in organizations: Applications of resource management training (pp. 73-94). Mahwah, NJ: Lawrence Erlbaum Associates.
    • (2001) Improving Teamwork in Organizations: Applications of Resource Management Training , pp. 73-94
    • Jentsch, F.1    Smith-Jentsch, K.2
  • 34
    • 0038157772 scopus 로고    scopus 로고
    • Revisiting activity theory as a framework for designing student-centered learning environments
    • D. H. Jonassen & S. Long (Eds.), Mahwah, NJ: Lawrence Erlbaum Associates
    • Jonassen, D. (2000). Revisiting activity theory as a framework for designing student-centered learning environments. In D. H. Jonassen & S. Long (Eds.), Theoretical foundations of learning environments (pp. 89-121). Mahwah, NJ: Lawrence Erlbaum Associates.
    • (2000) Theoretical Foundations of Learning Environments , pp. 89-121
    • Jonassen, D.1
  • 35
    • 33645672561 scopus 로고    scopus 로고
    • Haptic Augmentation of Science Instruction: Does Touch Matter?
    • Jones, M. G., Minogue, J., Tretter, T., Negshi, A., & Taylor, R. (2006). Haptic augmentation of science instruction: Does touch matter? Science Education, 90 (1), 111-123.
    • (2006) Science Education , vol.90 , Issue.1 , pp. 111-123
    • Jones, M.G.1    Minogue, J.2    Tretter, T.3    Negshi, A.4    Taylor, R.5
  • 36
    • 17644362765 scopus 로고    scopus 로고
    • Strategic management games: A review
    • Keys, J. (1997). Strategic management games: A review. Simulation & Gaming, 28 (4), 395-422.
    • (1997) Simulation & Gaming , vol.28 , Issue.4 , pp. 395-422
    • Keys, J.1
  • 37
    • 0141727146 scopus 로고    scopus 로고
    • Features of team coordination
    • M. McNeese, E. Salas, & M. Endsley (Eds.), Santa Monica, CA: Human Factors and Ergonomics Society
    • Klein, G. (2001). Features of team coordination. In M. McNeese, E. Salas, & M. Endsley (Eds.), New trends in cooperative activities: Understanding system dynamics in complex environments (pp. 68-95). Santa Monica, CA: Human Factors and Ergonomics Society.
    • (2001) New Trends in Cooperative Activities: Understanding System Dynamics in Complex Environments , pp. 68-95
    • Klein, G.1
  • 40
    • 0029551973 scopus 로고
    • Measuring knowledge organization as a method for assessing learning during training
    • Kraiger, K., Salas, E., & Cannon-Bowers, J. (1995). Measuring knowledge organization as a method for assessing learning during training. Human Factors, 37 (4), 804-816.
    • (1995) Human Factors , vol.37 , Issue.4 , pp. 804-816
    • Kraiger, K.1    Salas, E.2    Cannon-Bowers, J.3
  • 41
    • 0004652222 scopus 로고    scopus 로고
    • Conceptual development and empirical evaluation of measures of shared mental models as indicators of team effectiveness
    • M. T. Brannick, E. Salas, & C. Prince (Eds.), Mahwah, NJ: Lawrence Erlbaum Associates
    • Kraiger, L. F., & Wenzel, L. C. (1997). Conceptual development and empirical evaluation of measures of shared mental models as indicators of team effectiveness. In M. T. Brannick, E. Salas, & C. Prince (Eds.), Team performance assessment and measurement: Theory, methods, and applications (pp. 45-84). Mahwah, NJ: Lawrence Erlbaum Associates.
    • (1997) Team Performance Assessment and Measurement: Theory, Methods, and Applications , pp. 45-84
    • Kraiger, L.F.1    Wenzel, L.C.2
  • 42
    • 0001732979 scopus 로고
    • The relationship between certain group process variables and group problem-solving efficiency
    • Lanzetta, J., & Roby, T. (1960). The relationship between certain group process variables and group problem-solving efficiency. Journal of Social Psychology, 52, 135-148.
    • (1960) Journal of Social Psychology , vol.52 , pp. 135-148
    • Lanzetta, J.1    Roby, T.2
  • 44
    • 31344445852 scopus 로고    scopus 로고
    • Collective efficacy beliefs in student work teams: Relation to self-efficacy, cohesion, and performance
    • Lent, R., Schmidt, J., & Schmidt, L. (2006). Collective efficacy beliefs in student work teams: Relation to self-efficacy, cohesion, and performance. Journal of Vocational Behavior, 68 (1), 73-84.
    • (2006) Journal of Vocational Behavior , vol.68 , Issue.1 , pp. 73-84
    • Lent, R.1    Schmidt, J.2    Schmidt, L.3
  • 45
    • 0001305528 scopus 로고    scopus 로고
    • Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health
    • R. L. Street, Jr., W. R. Gold, & T. Manning (Eds.), Mahwah, NJ: Lawrence Erlbaum Associates
    • Lieberman, D. A. (1997). Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health. In R. L. Street, Jr., W. R. Gold, & T. Manning (Eds.), Health promotion and interactive technology: Theoretical applications and future directions. Mahwah, NJ: Lawrence Erlbaum Associates.
    • (1997) Health Promotion and Interactive Technology: Theoretical Applications and Future Directions
    • Lieberman, D.A.1
  • 46
    • 84906200010 scopus 로고    scopus 로고
    • What can we learn from playing interactive games?
    • Mahwah, NJ: Lawrence Erlbaum Associates
    • Lieberman, D. (2006). What can we learn from playing interactive games? Playing video games: Motives, responses, and consequences (pp. 379-397). Mahwah, NJ: Lawrence Erlbaum Associates.
    • (2006) Playing Video Games: Motives, Responses, and Consequences , pp. 379-397
    • Lieberman, D.1
  • 48
    • 1442335176 scopus 로고    scopus 로고
    • The influence of team monitoring on team processes and performance
    • Marks, M., & Panzer, F. (2004). The influence of team monitoring on team processes and performance. Human Performance, 17 (1), 25-41.
    • (2004) Human Performance , vol.17 , Issue.1 , pp. 25-41
    • Marks, M.1    Panzer, F.2
  • 51
    • 0035580309 scopus 로고    scopus 로고
    • Team mental models in a team knowledge framework: Expanding theory and measurement across disciplinary boundaries
    • Mohammed, S., & Dumville, B. (2001). Team mental models in a team knowledge framework: Expanding theory and measurement across disciplinary boundaries. Journal of Organizational Behavior, 22, 89-106.
    • (2001) Journal of Organizational Behavior , vol.22 , pp. 89-106
    • Mohammed, S.1    Dumville, B.2
  • 52
  • 53
    • 2442698815 scopus 로고    scopus 로고
    • Motivational effects of adding context relevant stress in pc-based game training
    • Morris, C., Hancock, P., & Shirkey, E. (2004). Motivational effects of adding context relevant stress in PC-based game training. Military Psychology, 16 (2), 135-147.
    • (2004) Military Psychology , vol.16 , Issue.2 , pp. 135-147
    • Morris, C.1    Hancock, P.2    Shirkey, E.3
  • 54
    • 56649122799 scopus 로고
    • The psychologist and games in the intensive foreign language game-based course
    • D. Crookall & K. Arai (Eds.), Thousand Oaks, CA:Sage Publications
    • Nemitcheva, N. (1995). The psychologist and games in the intensive foreign language game-based course. In D. Crookall & K. Arai (Eds.), Simulation and gaming across disciplines and cultures: ISAGA at a watershed (pp. 70-74). Thousand Oaks, CA:Sage Publications.
    • (1995) Simulation and Gaming across Disciplines and Cultures: ISAGA at a Watershed , pp. 70-74
    • Nemitcheva, N.1
  • 55
    • 84918877160 scopus 로고    scopus 로고
    • A technology to support leader development: Computer games
    • D. Day, S. Zaccaro, & S. Halpin (Eds.), Mahwah, NJ: Lawrence Erlbaum Associates
    • O’Neil, H., & Fisher, Y. (2004). A technology to support leader development: Computer games. In D. Day, S. Zaccaro, & S. Halpin (Eds.), Leader development for transforming organizations: Growing leaders for tomorrow (pp. 99-121). Mahwah, NJ: Lawrence Erlbaum Associates.
    • (2004) Leader Development for Transforming Organizations: Growing Leaders for Tomorrow , pp. 99-121
    • O’Neil, H.1    Fisher, Y.2
  • 56
    • 0015302024 scopus 로고
    • Success and residential affiliation as determinants of team cohesiveness
    • Peterson, J., & Martens, R. (1972). Success and residential affiliation as determinants of team cohesiveness. Research Quarterly, 43 (1), 62-76.
    • (1972) Research Quarterly , vol.43 , Issue.1 , pp. 62-76
    • Peterson, J.1    Martens, R.2
  • 58
    • 59849083676 scopus 로고    scopus 로고
    • Getting the story straight: The role of narrative in teaching and learning with interactive media
    • Mahwah, NJ: Lawrence Erlbaum Associates
    • Plowman, L. (2005). Getting the story straight: The role of narrative in teaching and learning with interactive media. Cognition, education, and communication technology (pp. 55-76). Mahwah, NJ: Lawrence Erlbaum Associates.
    • (2005) Cognition, Education, and Communication Technology , pp. 55-76
    • Plowman, L.1
  • 59
    • 84986146090 scopus 로고    scopus 로고
    • The motivation of gameplay or the real 21st century learning revolution
    • Prensky, M. (2002). The motivation of gameplay or the real 21st century learning revolution. On the Horizon, 10 (1).
    • (2002) On the Horizon , vol.10 , Issue.1
    • Prensky, M.1
  • 60
    • 0035582916 scopus 로고    scopus 로고
    • Why do ‘great minds’ think alike? Antecedents of team member schema agreement
    • Rentsch, J., & Klimoski, R. (2001). Why do ‘great minds’ think alike? Antecedents of team member schema agreement. Journal of Organizational Behavior, 22, 107-120.
    • (2001) Journal of Organizational Behavior , vol.22 , pp. 107-120
    • Rentsch, J.1    Klimoski, R.2
  • 61
    • 12844286993 scopus 로고    scopus 로고
    • Transfer of manual flying skills from pc-based simulation to actual flight-comparison of in-flight measured data and instructor ratings
    • Roessingh, J. (2005). Transfer of manual flying skills from PC-based simulation to actual flight-comparison of in-flight measured data and instructor ratings. International Journal of Aviation Psychology, 15 (1), 67-90.
    • (2005) International Journal of Aviation Psychology , vol.15 , Issue.1 , pp. 67-90
    • Roessingh, J.1
  • 62
    • 0001861195 scopus 로고    scopus 로고
    • Assessing social presence in asynchronous, text-based computer conferencing
    • Rourke, L., Anderson, T., Garrison, D. R., & Archer, W. (1999). Assessing social presence in asynchronous, text-based computer conferencing. Journal of Distance Education, 14 (3), 51-70.
    • (1999) Journal of Distance Education , vol.14 , Issue.3 , pp. 51-70
    • Rourke, L.1    Erson, T.2    Garrison, D.R.3    Archer, W.4
  • 64
    • 0035220375 scopus 로고    scopus 로고
    • The science of training: A decade of progress
    • Salas, E., & Cannon-Bowers, J. (2001). The science of training: A decade of progress. Annual Review of Psychology, 52, 471-499.
    • (2001) Annual Review of Psychology , vol.52 , pp. 471-499
    • Salas, E.1    Cannon-Bowers, J.2
  • 65
    • 0000098774 scopus 로고    scopus 로고
    • How can you turn a team of experts into an expert team?: Emerging training strategies
    • G. Klein (Ed.)
    • Salas, E., Cannon-Bowers, J., & Johnston, J. (1997). How can you turn a team of experts into an expert team?: Emerging training strategies. In G. Klein (Ed.), Naturalistic decision making (pp. 359-370).
    • (1997) Naturalistic Decision Making , pp. 359-370
    • Salas, E.1    Cannon-Bowers, J.2    Johnston, J.3
  • 66
    • 33646377399 scopus 로고    scopus 로고
    • The efficacy of a medical virtual reality simulator for training phlebotomy
    • Scerbo, M., Bliss, J., Schmidt, E., & Thompson, S. (2006). The efficacy of a medical virtual reality simulator for training phlebotomy. Human Factors, 48 (1), 72-84.
    • (2006) Human Factors , vol.48 , Issue.1 , pp. 72-84
    • Scerbo, M.1    Bliss, J.2    Schmidt, E.3    Thompson, S.4
  • 67
    • 4043174880 scopus 로고    scopus 로고
    • Death with a story: How story impacts emotional, motivational, and physiological responses to first-person shooter video games
    • Schneider, E., Lang, A., Shin, M., & Bradley, S. (2004). Death with a story: How story impacts emotional, motivational, and physiological responses to first-person shooter video games. Human Communication Research, 30 (3), 361-375.
    • (2004) Human Communication Research , vol.30 , Issue.3 , pp. 361-375
    • Schneider, E.1    Lang, A.2    Shin, M.3    Bradley, S.4
  • 68
    • 20744441195 scopus 로고    scopus 로고
    • Mobile learning with a mobile game: Design and motivational effects
    • Schwabe, G., & Göth, C. (2005). Mobile learning with a mobile game: Design and motivational effects. Journal of Computer Assisted Learning, 21 (3), 204-216.
    • (2005) Journal of Computer Assisted Learning , vol.21 , Issue.3 , pp. 204-216
    • Schwabe, G.1    Göth, C.2
  • 69
    • 84911031737 scopus 로고    scopus 로고
    • Being there in the vle: A pan-pedagogical model for enhanced learning through perceptual states of ‘presence’
    • Selverian, M. (2005). Being there in the VLE: A pan-pedagogical model for enhanced learning through perceptual states of ‘presence’. Dissertation Abstracts International Section A: Humanities and Social Sciences, 66 (5-A). 1617.
    • (2005) Dissertation Abstracts International Section A: Humanities and Social Sciences , vol.66 , Issue.5 A , pp. 1617
    • Selverian, M.1
  • 70
    • 0346091942 scopus 로고    scopus 로고
    • “Thick” authenticity: New media and authentic learning
    • Shaffer, D. W., & Resnick, M. (1999). “Thick” authenticity: New media and authentic learning. Journal of Interactive Learning Research, 10 (2), 195-215.
    • (1999) Journal of Interactive Learning Research , vol.10 , Issue.2 , pp. 195-215
    • Shaffer, D.W.1    Resnick, M.2
  • 71
    • 84920419168 scopus 로고    scopus 로고
    • The effects of an educational computer game on motivation to learn basic musical skills: A qualitative study
    • Simms, B. (1998). The effects of an educational computer game on motivation to learn basic musical skills: A qualitative study. Dissertation Abstracts International Section A: Humanities and Social Sciences, 59 (3-A), 0766.
    • (1998) Dissertation Abstracts International Section A: Humanities and Social Sciences , vol.59 , Issue.3 A , pp. 0766
    • Simms, B.1
  • 72
    • 0035586766 scopus 로고    scopus 로고
    • Measuring teamwork mental models to support training needs assessment, development, and evaluation: Two empirical studies
    • Smith-Jentsch, K., Campbell, G., Milanovich, D., & Reynolds, A. (2001). Measuring teamwork mental models to support training needs assessment, development, and evaluation: Two empirical studies. Journal of Organizational Behavior, 22, 179-194.
    • (2001) Journal of Organizational Behavior , vol.22 , pp. 179-194
    • Smith-Jentsch, K.1    Campbell, G.2    Milanovich, D.3    Reynolds, A.4
  • 73
    • 20444469755 scopus 로고    scopus 로고
    • Investigating linear and interactive effects of shared mental models on safety and efficiency in a field setting
    • Smith-Jentsch, K., Mathieu, J., & Kraiger, K. (2005). Investigating linear and interactive effects of shared mental models on safety and efficiency in a field setting. Journal of Applied Psychology, 90 (3), 523-535.
    • (2005) Journal of Applied Psychology , vol.90 , Issue.3 , pp. 523-535
    • Smith-Jentsch, K.1    Mathieu, J.2    Kraiger, K.3
  • 74
  • 75
    • 0030111207 scopus 로고    scopus 로고
    • The impact of cross-training on team functioning: An empirical investigation
    • Volpe, C., Cannon-Bowers, J., Salas, E., & Spector, P. (1996). The impact of cross-training on team functioning: An empirical investigation. Human Factors, 38 (1), 87-100.
    • (1996) Human Factors , vol.38 , Issue.1 , pp. 87-100
    • Volpe, C.1    Cannon-Bowers, J.2    Salas, E.3    Spector, P.4
  • 76
    • 1142307537 scopus 로고    scopus 로고
    • The effectiveness of business games in strategic management course work
    • Wolfe, J. (1997). The effectiveness of business games in strategic management course work. Simulation & Gaming, 28 (4), 360-376.
    • (1997) Simulation & Gaming , vol.28 , Issue.4 , pp. 360-376
    • Wolfe, J.1
  • 77
    • 84917118294 scopus 로고    scopus 로고
    • Learning and teaching on the world wide web
    • Wolfe, C. (2002). Learning and teaching on the World Wide Web. Applied Cognitive Psychology, 16 (7), 863-864.
    • (2002) Applied Cognitive Psychology , vol.16 , Issue.7 , pp. 863-864
    • Wolfe, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.