-
2
-
-
5144221383
-
New technologies, audience measurement, and the tactics of television consumption
-
In J. T. Caldwell (Ed.), New York: Routledge
-
Ang, I. (2000). New technologies, audience measurement, and the tactics of television consumption. In J. T. Caldwell (Ed.), Electronic media and technoculture (pp. 183-196). New York: Routledge.
-
(2000)
Electronic Media and Technoculture
, pp. 183-196
-
-
Ang, I.1
-
4
-
-
84936526636
-
-
(C. Emerson & M. Holquist, Eds.; V. W. McGee, Trans.), Austin: University of Texas Press
-
Bakhtin, M.M. (1986). Speech genres and other late essays. (C. Emerson & M. Holquist, Eds.; V. W. McGee, Trans.). Austin: University of Texas Press.
-
(1986)
Speech Genres and Other Late Essays
-
-
Bakhtin, M.M.1
-
5
-
-
41249092635
-
Ogre to slay? Outsource it to Chinese
-
(December 9). Retrieved April 25, 2008, from
-
Barboza, D. (2005, December 9). Ogre to slay? Outsource it to Chinese. The New York Times. Retrieved April 25, 2008, from http://www.nytimes.com/2005/12/09/technology/09gaming.html
-
(2005)
The New York Times
-
-
Barboza, D.1
-
6
-
-
3042647893
-
Introduction
-
In C. Bazerman & D. R. Russell (Eds.), Retrieved April 25, 2008, from, Fort Collins, CO: WAC Clearinghouse and Mind, Culture, and Activity
-
Bazerman, C., & Russell, D.R. (2003). Introduction. In C. Bazerman & D. R. Russell (Eds.), Writing selves/writing societies: Research from an activity perspective (pp. 1-6). Fort Collins, CO: WAC Clearinghouse and Mind, Culture, and Activity. Retrieved April 25, 2008, from http://wac.colostate.edu/books/selves_societies/
-
(2003)
Writing Selves/writing Societies: Research from an Activity Perspective
, pp. 1-6
-
-
Bazerman, C.1
Russell, D.R.2
-
7
-
-
70349347591
-
-
(January 22). Retrieved April 25, 2008, from
-
Blizzard Entertainment-Press release. (2008, January 22). Retrieved April 25, 2008, from http://www.blizzard.com/us/press/080122.html
-
(2008)
Blizzard Entertainment-Press Release
-
-
-
9
-
-
70349370737
-
You play World of Warcraft? You're hired! Wired
-
(April). April 25, 2008, from
-
Brown, J.S., & Thomas, D. (2006, April). You play World of Warcraft? You're hired! Wired. Retrieved April 25, 2008, from http://www.wired.com/wired/archive/14.04/learn.html
-
(2006)
Retrieved
-
-
Brown, J.S.1
Thomas, D.2
-
10
-
-
70349350939
-
-
(August 25).Gamasutra. Retrieved April 25, 2008, from
-
Carless, S. (2006, August 25). IGE: Inside the MMO trading machine. Gamasutra. Retrieved April 25, 2008, from http://www.gamasutra.com/features/20060825/carless_01.shtml
-
(2006)
IGE: Inside the MMO Trading Machine
-
-
Carless, S.1
-
11
-
-
42149193216
-
Playing in genre fields: A play theory perspective on genre
-
In SIGDOC'07: Proceedings of the 25th ACM International Conference on Design of Communication (pp. 1-8). New York: Association for Computing Machinery
-
Christensen, D.M., Cootey, J.L., & Moeller, R.M. (2007). Playing in genre fields: A play theory perspective on genre. In SIGDOC'07: Proceedings of the 25th ACM International Conference on Design of Communication (pp. 1-8). New York: Association for Computing Machinery.
-
(2007)
-
-
Christensen, D.M.1
Cootey, J.L.2
Moeller, R.M.3
-
12
-
-
0242424340
-
Developing a virtual simulation game for eLearning
-
Proceedings of 2003 International Professional Communication Conference. Retrieved April 25, 2008, from IEEE Electronic Library Online
-
Coppola, N.W. (2003). Developing a virtual simulation game for eLearning. Proceedings of 2003 International Professional Communication Conference. Retrieved April 25, 2008, from IEEE Electronic Library Online: http://ieeexplore.ieee.org
-
(2003)
-
-
Coppola, N.W.1
-
13
-
-
70349352307
-
-
Available from Texas Digital Library, Retrieved August 19, 2008, from
-
Craft, J.T. (2004). Fiction networks: The emergence of proprietary, persistent, large-scale popular fictions (Doctoral dissertation, University of Texas at Austin, 2004). Available from Texas Digital Library, Retrieved August 19, 2008, from http://labs.tdl.org/tdl/handle/2152/1366
-
(2004)
Fiction Networks: The Emergence of Proprietary, Persistent, Large-Scale Popular Fictions (Doctoral Dissertation, University of Texas at Austin, 2004)
-
-
Craft, J.T.1
-
14
-
-
0004106080
-
-
(S. Rendall, Trans.). Berkeley: University of California Press
-
De Certeau, M. (1984). The practice of everyday life (S. Rendall, Trans.). Berkeley: University of California Press.
-
(1984)
The Practice of Everyday Life
-
-
de Certeau, M.1
-
15
-
-
0010360752
-
Intertextuality in tax accounting: Generic, referential, and functional
-
In C. Bazerman & J. Paradis (Ed.), Madison: University of Wisconsin Press
-
Devitt, A.J. (1991). Intertextuality in tax accounting: Generic, referential, and functional. In C. Bazerman & J. Paradis (Ed.), Textual dynamics of the professions (pp. 336-357). Madison: University of Wisconsin Press.
-
(1991)
Textual Dynamics of the Professions
, pp. 336-357
-
-
Devitt, A.J.1
-
16
-
-
24944520604
-
-
Carbondale: Southern Illinois University Press
-
Devitt, A.J. (2004). Writing genres. Carbondale: Southern Illinois University Press.
-
(2004)
Writing Genres
-
-
Devitt, A.J.1
-
17
-
-
0003570805
-
-
Mahwah, NJ: Erlbaum
-
Dias, P., Freedman, A., Medway, P., & Paré, A. (1999). Worlds apart: Acting and writing in academic and workplace contexts. Mahwah, NJ: Erlbaum.
-
(1999)
Worlds Apart: Acting and Writing in Academic and Workplace Contexts
-
-
Dias, P.1
Freedman, A.2
Medway, P.3
Paré, A.4
-
20
-
-
70349355545
-
-
(n.d.). Retrieved April 25, 2008, from, Forum Community
-
Forum Community. (n.d.). Retrieved April 25, 2008, from http://forums.worldofwarcraft.com/index.html?sid=1
-
Forum Community
-
-
-
21
-
-
70349341254
-
ReACTivating genre: ReGENERating discourse theory, research and pedagogy
-
Keynote address presented at the European Writing Conferences, Barcelona, Spain
-
Freedman, A. (1996). ReACTivating genre: ReGENERating discourse theory, research and pedagogy. Keynote address presented at the European Writing Conferences, Barcelona, Spain.
-
(1996)
-
-
Freedman, A.1
-
24
-
-
37249054000
-
When management becomes personal: An activity-theoretic analysis of Palm technologies
-
In C. Bazerman & D. R. Russell (Eds.),. Retrieved April 25, 2008, from, Fort Collins, CO: WAC Clearinghouse and Mind, Culture, and Activity
-
Geisler, C. (2003). When management becomes personal: An activity-theoretic analysis of Palm technologies. In C. Bazerman & D. R. Russell (Eds.), Writing selves/writing societies: Research from an activity perspective (pp. 125-158). Fort Collins, CO: WAC Clearinghouse and Mind, Culture, and Activity. Retrieved April 25, 2008, from http://wac.colostate.edu/books/selves_societies/
-
(2003)
Writing Selves/Writing Societies: Research from an Activity Perspective
, pp. 125-158
-
-
Geisler, C.1
-
25
-
-
1542675417
-
IText: Further directions for research on the relationship between information technology and writing
-
Geisler, C., Bazerman, C., Doheny-Farina, S., Gurak, L., Haas, C., & Johnson-Eilola, J., et al. (2001). IText: Further directions for research on the relationship between information technology and writing. Journal of Business and Technical Communication, 15, 269-308.
-
(2001)
Journal of Business and Technical Communication
, vol.15
, pp. 269-308
-
-
Geisler, C.1
Bazerman, C.2
Doheny-Farina, S.3
Gurak, L.4
Haas, C.5
Johnson-Eilola, J.6
-
26
-
-
70349367850
-
-
(June 23), Retrieved April 25, 2008, from
-
Hecht, E. (2007, June 23). Wowhead sold for $1M? Update: Confirmed. Retrieved April 25, 2008, from http://www.wowinsider.com/2007/06/23/wowhead-sold-for-1m/
-
(2007)
Wowhead sold for $1M? Update: Confirmed
-
-
Hecht, E.1
-
27
-
-
22044433148
-
Learning from games: Seven principles of effective design
-
Houser, R., & DeLoach, S. (1998). Learning from games: Seven principles of effective design. Technical Communication, 45, 319-329.
-
(1998)
Technical Communication
, vol.45
, pp. 319-329
-
-
Houser, R.1
DeLoach, S.2
-
28
-
-
70349344584
-
-
(n.d.). Retrieved April 25, 2008, from WoWWiki
-
Instance. (n.d.). Retrieved April 25, 2008, from WoWWiki: http://www.wowwiki.com/Instance
-
Instance
-
-
-
29
-
-
70349375409
-
-
(n.d.). Retrieved April 25, 2008, from WoWWiki
-
Instance grouping guide. (n.d.). Retrieved April 25, 2008, from WoWWiki: http://www.wowwiki.com/Instance_grouping_guide
-
Instance Grouping Guide
-
-
-
30
-
-
21644474854
-
The Sopranos meets Everquest: Social networking in massively multiplayer online games
-
Proceedings of Digital Arts and Culture (DAC) 2003 Conference. Retrieved April 25, 2008, from RMIT University Web site
-
Jakobsson, M., & Taylor, T.L. (2003). The Sopranos meets Everquest: Social networking in massively multiplayer online games. Proceedings of Digital Arts and Culture (DAC) 2003 Conference. Retrieved April 25, 2008, from RMIT University Web site: http://hypertext.r-mit.edu.au/dac/papers/Jakobsson.pdf
-
(2003)
-
-
Jakobsson, M.1
Taylor, T.L.2
-
31
-
-
84889600988
-
Games that do not exist: Communication design beyond the current limits
-
In SIGDOC'06: Proceedings of the 24th ACM International Conference on Design of Communication (pp. 35-42). New York: Association for Computing Machinery
-
Jantke, K.P. (2006). Games that do not exist: Communication design beyond the current limits. In SIGDOC'06: Proceedings of the 24th ACM International Conference on Design of Communication (pp. 35-42). New York: Association for Computing Machinery.
-
(2006)
-
-
Jantke, K.P.1
-
32
-
-
0036904756
-
Creating an interactive science murder mystery game: The optimal experience of flow
-
(December)
-
Jennings, A.S. (2002, December). Creating an interactive science murder mystery game: The optimal experience of flow. IEEE Transactions on Professional Communication, 45, 297-301.
-
(2002)
IEEE Transactions on Professional Communication
, vol.45
, pp. 297-301
-
-
Jennings, A.S.1
-
33
-
-
56549104063
-
Creating a writer's identity on the boundaries of two communities of practice
-
In C. Bazerman & D. R. Russell (Eds.),. Retrieved April 25, 2008, from, Fort Collins, CO: WAC Clearinghouse and Mind, Culture, and Activity
-
Ketter, J., & Hunter, J. (2003). Creating a writer's identity on the boundaries of two communities of practice. In C. Bazerman & D. R. Russell (Eds.), Writing selves/writing societies: Research from an activity perspective (pp. 307-329). Fort Collins, CO: WAC Clearinghouse and Mind, Culture, and Activity. Retrieved April 25, 2008, from http://wac.colostate.edu/books/selves_societies/
-
(2003)
Writing Selves/writing Societies: Research from an Activity Perspective
, pp. 307-329
-
-
Ketter, J.1
Hunter, J.2
-
34
-
-
70349373487
-
Q&A: Affinity's Maffei talks IGE sale, MMO media future
-
(June 7). Retrieved April 25, 2008, from
-
Maffei, J. (2007, June 7). Q&A: Affinity's Maffei talks IGE sale, MMO media future. Gamasutra. Retrieved April 25, 2008, from http://www.gamasutra.com/php-bin/news_index.php?story=14235
-
(2007)
Gamasutra
-
-
Maffei, J.1
-
36
-
-
70349355544
-
Don't hate the player, hate the game: The racialization of labor in World of Warcraft
-
(July 11), Paper presented at the Games+Learning+Society 4.0 Conference, Madison, WI. Retrieved August 19, 2008, from
-
Nakamura, L. (2008, July 11). Don't hate the player, hate the game: The racialization of labor in World of Warcraft. Paper presented at the Games+Learning+Society 4.0 Conference, Madison, WI. Retrieved August 19, 2008, from http://www.glsconference.org/2008/index.html
-
(2008)
-
-
Nakamura, L.1
-
38
-
-
70349363568
-
-
(n.d.). Retrieved April 25, 2008, from WoWWiki
-
Pickup group. (n.d.). Retrieved April 25, 2008, from WoWWiki: http://www.wowwiki.com/Pickup_group
-
Pickup Group
-
-
-
40
-
-
70349357080
-
-
(March 6). Retrieved August 18, 2008, from
-
Recommended Grouping AddOns. (2008, March 6). Retrieved August 18, 2008, from http://wow.curse.com/c/recommended-grouping/
-
(2008)
Recommended Grouping AddOns
-
-
-
41
-
-
0442323570
-
The lab vs. the clinic: Sites of competing genres
-
In A. Freedman, & P. Medway (Eds.), London: Taylor & Francis
-
Schryer, C.F. (1994). The lab vs. the clinic: Sites of competing genres. In A. Freedman, & P. Medway (Eds.), Genre and the new rhetoric (pp. 105-124). London: Taylor & Francis.
-
(1994)
Genre and the New Rhetoric
, pp. 105-124
-
-
Schryer, C.F.1
-
42
-
-
42149114119
-
When social networking meets online games: The activity system of grouping in World of Warcraft
-
SIGDOC'07: Proceedings of the 25th ACM International Conference on Design of Communication (pp. 14-20). New York: Association for Computing Machinery
-
Sherlock, L. (2007). When social networking meets online games: The activity system of grouping in World of Warcraft. In SIGDOC'07: Proceedings of the 25th ACM International Conference on Design of Communication (pp. 14-20). New York: Association for Computing Machinery.
-
(2007)
-
-
Sherlock, L.1
-
44
-
-
0000993364
-
Genre ecologies: An open-system approach to understanding and constructing documentation
-
Spinuzzi, C., & Zachry, M. (2000). Genre ecologies: An open-system approach to understanding and constructing documentation. Journal of Computer Documentation, 24, 169-181.
-
(2000)
Journal of Computer Documentation
, vol.24
, pp. 169-181
-
-
Spinuzzi, C.1
Zachry, M.2
-
45
-
-
41849118547
-
Massively multiplayer online gaming as a constellation of literacy practices
-
Steinkuehler, C. (2007). Massively multiplayer online gaming as a constellation of literacy practices. eLearning, 4, 297-318.
-
(2007)
ELearning
, vol.4
, pp. 297-318
-
-
Steinkuehler, C.1
-
46
-
-
70349375410
-
-
(n.d.). Retrieved April 25, 2008, from WoWWiki
-
UI FAQ/AddOns. (n.d.). Retrieved April 25, 2008, from WoWWiki: http://www.wowwiki.com/UI_FAQ/AddOns
-
UI FAQ/AddOns
-
-
-
47
-
-
70349358436
-
-
University of Helsinki, Finland, Center for Activity Theory and Developmental Work Research. (n.d.), Retrieved April 25, 2008, from
-
University of Helsinki, Finland, Center for Activity Theory and Developmental Work Research. (n.d.). Cultural-historical activity theory. Retrieved April 25, 2008, from http://www.edu.helsinki.fi/activity/pages/chatanddwr/chat/
-
(2008)
Cultural-Historical Activity Theory
-
-
-
49
-
-
70349370736
-
-
(November 19). Retrieved April 25, 2008, from
-
Wow Forums-2.4 Changes-Concise List. (2007, November 19). Retrieved April 25, 2008, from http://forums.worldofwarcraft.com/thread.html?topicId=2968233433&sid=1
-
(2007)
Wow Forums-2.4 Changes-Concise List
-
-
-
50
-
-
70349372447
-
-
Retrieved April 25, 2008, from WoWWiki
-
WoWWiki:About. (n.d.). Retrieved April 25, 2008, from WoWWiki: http://www.wowwiki.com/WoWWiki:About
-
(2008)
WoWWiki:About
-
-
-
51
-
-
70349372446
-
-
(n.d.). Retrieved April 25, 2008, from WoWWiki
-
WoWWiki:Policies. (n.d.). Retrieved April 25, 2008, from WoWWiki: http://www.wowwiki.com/WoWWiki:Policies
-
WoWWiki:Policies
-
-
-
52
-
-
70349367851
-
-
(n.d.). Retrieved April 25, 2008, from
-
WoWWiki:Policy/Writing. (n.d.). Retrieved April 25, 2008, from WoWWiki: http://www.wowwiki.com/WoWWiki:Policy/Writing
-
WoWWiki:Policy/Writing
-
-
-
53
-
-
70349341252
-
-
(January 2). Retrieved August 18, 2008, from The Daedalus Project Web site
-
Yee, N. (2006, January 2). Yi-Shan-Guan: The reality of gold farming. Retrieved August 18, 2008, from The Daedalus Project Web site: http://www.nickyee.com/daedalus/archives/001493.php?page=11
-
(2006)
Yi-Shan-Guan: The Reality of Gold Farming
-
-
Yee, N.1
|