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Volumn , Issue , 2007, Pages 14-20

When social networking meets online games: The activity system of grouping in World of Warcraft

Author keywords

Activity theory; Digital games; Digital gaming; FAQ; Genre theory; Grouping; MMOG; MMORPG; Paratext; Social interaction; Social networking; Technical writing; World of warcraft

Indexed keywords

DIGITAL GAMES; DIGITAL GAMING; GENRE THEORY; ONLINE GAMES; SOCIAL INTERACTIONS; SOCIAL NETWORKING;

EID: 42149114119     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1297144.1297148     Document Type: Conference Paper
Times cited : (23)

References (20)
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  • 2
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  • 4
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  • 10
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    • The Sopranos Meets Everquest: Social Networking in Massively Multiplayer Online Games
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  • 12
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    • Nardi, B. Interview with Zachry, M. Technical Communication Quarterly, 15 (4), 483-503.
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  • 15
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    • Genre Ecologies: An Open-System Approach to Understanding and Constructing Documentation
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  • 16
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    • From Tree House to Barracks: The Social Life of Guilds in World of Warcraft
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  • 18
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  • 19
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  • 20
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    • World of Warcraft Parties, (N.D.)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.