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Volumn 45, Issue 4, 2002, Pages 297-301
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Creating an interactive science murder mystery game: The optimal experience of flow
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Author keywords
Autotelism; Flow; Murder mystery game; Negentropy; Science writing; Teleonemy
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Indexed keywords
KNOWLEDGE REPRESENTATION;
MANAGEMENT;
MOTIVATION;
TEACHING;
AUTOTELISM;
BEHAVIORAL RESEARCH;
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EID: 0036904756
PISSN: 03611434
EISSN: None
Source Type: Journal
DOI: 10.1109/TPC.2002.805153 Document Type: Article |
Times cited : (5)
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References (11)
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