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Volumn 1, Issue , 2004, Pages 634-638

Evolution of emergent behaviors for shooting game characters in robocode

Author keywords

[No Author keywords available]

Indexed keywords

GENETIC PROGRAMMING; PATTERN DESIGN; ROBOCODE; VIDEO GAMES;

EID: 4344616247     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (19)

References (7)
  • 1
    • 0035363385 scopus 로고    scopus 로고
    • Human-level AI's killer application: Interactive computer games
    • J. Laird and M. Lent, "Human-level AI's killer application: Interactive computer games," AI Magazine, vol. 22, no. 2, pp. 15-26, 2001.
    • (2001) AI Magazine , vol.22 , Issue.2 , pp. 15-26
    • Laird, J.1    Lent, M.2
  • 2
    • 33745288991 scopus 로고    scopus 로고
    • Game AI: The state of the industry
    • August
    • S. woodcock, "Game AI: the state of the industry," Game Developer Magazine, pp. 28-35, August 1999.
    • (1999) Game Developer Magazine , pp. 28-35
    • Woodcock, S.1
  • 4
    • 0000778956 scopus 로고
    • Genetic algorithms and artificial life
    • M. Mitchell and S. Forrest, "Genetic algorithms and artificial life," Artificial Life, vol. 1, no. 3, pp. 267-289, 1994.
    • (1994) Artificial Life , vol.1 , Issue.3 , pp. 267-289
    • Mitchell, M.1    Forrest, S.2
  • 6
    • 0033359368 scopus 로고    scopus 로고
    • Evolution, neural networks, games, and intelligence
    • K. Chellapilla and D. Fogel, "Evolution, neural networks, games, and intelligence," Proc. of the IEEE, vol. 87, no. 9, pp. 1471-1496, 1999.
    • (1999) Proc. of the IEEE , vol.87 , Issue.9 , pp. 1471-1496
    • Chellapilla, K.1    Fogel, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.