메뉴 건너뛰기




Volumn , Issue , 2007, Pages 42-47

Temporal difference control within a dynamic environment

Author keywords

Digital games; Pac man; Reinforcement learning; Sarsa

Indexed keywords

DIGITAL GAMES; DYNAMIC ENVIRONMENTS; PAC-MAN; PAC-MAN GAMES; PARAMETER VALUES; SARSA; TEMPORAL DIFFERENCE LEARNING; TEMPORAL DIFFERENCES;

EID: 68949112289     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (4)

References (16)
  • 2
    • 68949143305 scopus 로고    scopus 로고
    • Enhancing Gameplay: Challenges for Artificial Intelligence in Digital Games
    • University of Utrecht, Netherlands
    • Charles, D. 2003. "Enhancing Gameplay: Challenges for Artificial Intelligence in Digital Games." In Proceedings of Digital Games Research Conference (University of Utrecht, Netherlands).
    • (2003) In Proceedings of Digital Games Research Conference
    • Charles, D.1
  • 5
  • 6
    • 84877941214 scopus 로고    scopus 로고
    • A Set of Guidelines for the Evaluation of Real-Time Machine Learning Techniques for use in Digital Games
    • Animation, Mobile, Educational & Serious Games (Dublin, Ireland)
    • Galway, L., Charles, D. and Black, M. 2006. "A Set of Guidelines for the Evaluation of Real-Time Machine Learning Techniques for use in Digital Games." In Proceedings of 9th Annual Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games (Dublin, Ireland). 52-56.
    • (2006) In Proceedings of 9th Annual Conference on Computer Games: AI , pp. 52-56
    • Galway, L.1    Charles, D.2    Black, M.3
  • 11
    • 84976659185 scopus 로고
    • Artificial Life Meets Entertainment: Lifelike Autonomous Agents
    • Maes, P. 1995. "Artificial Life Meets Entertainment: Lifelike Autonomous Agents." Communications of the ACM 38, No. 11, 108-114.
    • (1995) Communications of the ACM 38 , Issue.11 , pp. 108-114
    • Maes, P.1
  • 13
    • 84887011169 scopus 로고    scopus 로고
    • A Model for Reliable Adaptive Game intelligence
    • Representation, and Learning in Computer Games (Washington, VA)
    • Spronck, P. 2005. "A Model for Reliable Adaptive Game intelligence." In Proceedings of 2005 Workshop on Reasoning, Representation, and Learning in Computer Games (Washington, VA).
    • (2005) In Proceedings of 2005 Workshop on Reasoning
    • Spronck, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.