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Volumn , Issue , 2007, Pages 282-287

Evolving pac-man players: Can we learn from raw input?

Author keywords

Evolutionary algorithm; Multi layer perceptron; Neuroevolution; Pac man; Real time computer games

Indexed keywords

EVOLUTIONARY ALGORITHMS; GAME THEORY; INTELLIGENT AGENTS; LEARNING ALGORITHMS; MULTILAYER NEURAL NETWORKS; REAL TIME SYSTEMS;

EID: 34548779606     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CIG.2007.368110     Document Type: Conference Paper
Times cited : (36)

References (16)
  • 3
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    • J. P. Rosea, Generality versus size in genetic programming, in Genetic Programming (GP96) Conference, J. K. et. al., Ed. MIT Press, 1996, pp. 381-387.
    • J. P. Rosea, "Generality versus size in genetic programming," in Genetic Programming (GP96) Conference, J. K. et. al., Ed. MIT Press, 1996, pp. 381-387.
  • 4
    • 34548735872 scopus 로고    scopus 로고
    • Pacman using genetic algorithms and neural networks
    • Retrieved from, 19/06/03
    • A. Kalyanpur and M. Simon, "Pacman using genetic algorithms and neural networks," Retrieved from http://www.ece.umd.edu/~adityak/Pacman.pdf (19/06/03), 2001.
    • (2001)
    • Kalyanpur, A.1    Simon, M.2
  • 5
    • 79959264859 scopus 로고    scopus 로고
    • Learning to play pacman using incremental reinforcement learning
    • Retrieved from, 20/10/06
    • J. S. De Bonet and C. P. Stauffer, "Learning to play pacman using incremental reinforcement learning," Retrieved from http://www.debonet.com/ Research/Leaming/PacMan/ (20/10/06).
    • De Bonet, J.S.1    Stauffer, C.P.2
  • 6
    • 84901386407 scopus 로고    scopus 로고
    • M. Gallagher and A. Ryan, Learning to play Pac-Man: An evolutionary, rule-based approach, in Congress on Evolutionary Computation (CEC), R. S. et. al., Ed., 2003, pp. 2462-2469.
    • M. Gallagher and A. Ryan, "Learning to play Pac-Man: An evolutionary, rule-based approach," in Congress on Evolutionary Computation (CEC), R. S. et. al., Ed., 2003, pp. 2462-2469.
  • 7
    • 34548757802 scopus 로고    scopus 로고
    • S. Baluja, Population-Based Incremental Learning: A method for integrating genetic search based function optimization and competitive learning, School of Computer Science, Carnegie Mellon University, Tech. Rep. CMU-CS-94-163, 1994.
    • S. Baluja, "Population-Based Incremental Learning: A method for integrating genetic search based function optimization and competitive learning," School of Computer Science, Carnegie Mellon University, Tech. Rep. CMU-CS-94-163, 1994.
  • 10
    • 0035415173 scopus 로고    scopus 로고
    • Evolving an expert checkers playing program without using human experience
    • K. Chellipilla and D. Fogel, "Evolving an expert checkers playing program without using human experience," IEEE Transactions on Evolutionary Computation, vol. 5, pp. 422-428, 2001.
    • (2001) IEEE Transactions on Evolutionary Computation , vol.5 , pp. 422-428
    • Chellipilla, K.1    Fogel, D.2
  • 15
    • 34548707516 scopus 로고    scopus 로고
    • Pac-man (java implementation)
    • Retrieved from, 26/10/06
    • B. Chow, "Pac-man (java implementation)," Retrieved from http://www.bennychow.com (26/10/06), 2000.
    • (2000)
    • Chow, B.1
  • 16
    • 34548793374 scopus 로고    scopus 로고
    • Pac-man (wikipedia article)
    • Retrieved from, 26/10/06
    • Various, "Pac-man (wikipedia article)," Retrieved from http://en.wikipedia.org/wiki/Pac-man (26/10/06).
    • Various1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.