-
3
-
-
34548705273
-
-
J. P. Rosea, Generality versus size in genetic programming, in Genetic Programming (GP96) Conference, J. K. et. al., Ed. MIT Press, 1996, pp. 381-387.
-
J. P. Rosea, "Generality versus size in genetic programming," in Genetic Programming (GP96) Conference, J. K. et. al., Ed. MIT Press, 1996, pp. 381-387.
-
-
-
-
4
-
-
34548735872
-
Pacman using genetic algorithms and neural networks
-
Retrieved from, 19/06/03
-
A. Kalyanpur and M. Simon, "Pacman using genetic algorithms and neural networks," Retrieved from http://www.ece.umd.edu/~adityak/Pacman.pdf (19/06/03), 2001.
-
(2001)
-
-
Kalyanpur, A.1
Simon, M.2
-
5
-
-
79959264859
-
Learning to play pacman using incremental reinforcement learning
-
Retrieved from, 20/10/06
-
J. S. De Bonet and C. P. Stauffer, "Learning to play pacman using incremental reinforcement learning," Retrieved from http://www.debonet.com/ Research/Leaming/PacMan/ (20/10/06).
-
-
-
De Bonet, J.S.1
Stauffer, C.P.2
-
6
-
-
84901386407
-
-
M. Gallagher and A. Ryan, Learning to play Pac-Man: An evolutionary, rule-based approach, in Congress on Evolutionary Computation (CEC), R. S. et. al., Ed., 2003, pp. 2462-2469.
-
M. Gallagher and A. Ryan, "Learning to play Pac-Man: An evolutionary, rule-based approach," in Congress on Evolutionary Computation (CEC), R. S. et. al., Ed., 2003, pp. 2462-2469.
-
-
-
-
7
-
-
34548757802
-
-
S. Baluja, Population-Based Incremental Learning: A method for integrating genetic search based function optimization and competitive learning, School of Computer Science, Carnegie Mellon University, Tech. Rep. CMU-CS-94-163, 1994.
-
S. Baluja, "Population-Based Incremental Learning: A method for integrating genetic search based function optimization and competitive learning," School of Computer Science, Carnegie Mellon University, Tech. Rep. CMU-CS-94-163, 1994.
-
-
-
-
9
-
-
33644970285
-
Evolutionary computation and games
-
S. M. Lucas and G. Kendall, "Evolutionary computation and games," IEEE Computational Intelligence Magazine, vol. 1, no. 1, pp. 10-18, 2006.
-
(2006)
IEEE Computational Intelligence Magazine
, vol.1
, Issue.1
, pp. 10-18
-
-
Lucas, S.M.1
Kendall, G.2
-
10
-
-
0035415173
-
Evolving an expert checkers playing program without using human experience
-
K. Chellipilla and D. Fogel, "Evolving an expert checkers playing program without using human experience," IEEE Transactions on Evolutionary Computation, vol. 5, pp. 422-428, 2001.
-
(2001)
IEEE Transactions on Evolutionary Computation
, vol.5
, pp. 422-428
-
-
Chellipilla, K.1
Fogel, D.2
-
12
-
-
0036594106
-
Evolving neural networks through augmenting topologies
-
K. O. Stanley and R. Miikkulainen, "Evolving neural networks through augmenting topologies," IEEE Transactions on Evolutionary Computation, vol. 10, no. 2, pp. 99-127, 2002.
-
(2002)
IEEE Transactions on Evolutionary Computation
, vol.10
, Issue.2
, pp. 99-127
-
-
Stanley, K.O.1
Miikkulainen, R.2
-
14
-
-
29244482280
-
Real-time neuroevolution in the NERO video game
-
_, "Real-time neuroevolution in the NERO video game," IEEE Transactions on Evolutionary Computation, vol. 9, no. 6, pp. 653-668, 2005.
-
(2005)
IEEE Transactions on Evolutionary Computation
, vol.9
, Issue.6
, pp. 653-668
-
-
Stanley, K.O.1
Bryant, B.D.2
Miikkulainen, R.3
-
15
-
-
34548707516
-
Pac-man (java implementation)
-
Retrieved from, 26/10/06
-
B. Chow, "Pac-man (java implementation)," Retrieved from http://www.bennychow.com (26/10/06), 2000.
-
(2000)
-
-
Chow, B.1
-
16
-
-
34548793374
-
Pac-man (wikipedia article)
-
Retrieved from, 26/10/06
-
Various, "Pac-man (wikipedia article)," Retrieved from http://en.wikipedia.org/wiki/Pac-man (26/10/06).
-
-
-
Various1
|