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Volumn 31, Issue 4, 2008, Pages 195-208

An analysis of UCT in multi-player games

Author keywords

[No Author keywords available]

Indexed keywords

GAME THEORY;

EID: 68049133318     PISSN: 13896911     EISSN: None     Source Type: Journal    
DOI: 10.3233/icg-2008-31402     Document Type: Article
Times cited : (54)

References (16)
  • 1
    • 33947153060 scopus 로고    scopus 로고
    • On the Importance of Embracing Risk in Tournaments
    • Billings, D. (2006). On the Importance of Embracing Risk in Tournaments. ICGA Journal, Vol. 29, No. 4, pp. 199-202.
    • (2006) ICGA Journal , vol.29 , Issue.4 , pp. 199-202
    • Billings, D.1
  • 2
    • 55249108729 scopus 로고    scopus 로고
    • Cazenave, T. (2008). Multi-player Go. Proceedings of the 6th International Conference on Computers and Games (eds. H. J. van den Herik, X. Xu, Z. Ma, and M. H. M. Winands), 5131 of Lecture Nbfes in Computer Science (LNCS), pp. 50-59, Springer-Verlag, Heidelberg, Germany.
    • Cazenave, T. (2008). Multi-player Go. Proceedings of the 6th International Conference on Computers and Games (eds. H. J. van den Herik, X. Xu, Z. Ma, and M. H. M. Winands), Vol. 5131 of Lecture Nbfes in Computer Science (LNCS), pp. 50-59, Springer-Verlag, Heidelberg, Germany.
  • 3
    • 57749181518 scopus 로고    scopus 로고
    • Simulation-Based Approach to General Game Playing
    • Finnsson, H. and Björnsson, Y. (2008). Simulation-Based Approach to General Game Playing. AAAI, pp. 259-264.
    • (2008) AAAI , pp. 259-264
    • Finnsson, H.1    Björnsson, Y.2
  • 5
    • 21344445698 scopus 로고    scopus 로고
    • General Game Playing: Overview of the AAAI Competition
    • Genesereth, M. R., Love, N., and Pell, B. (2005). General Game Playing: Overview of the AAAI Competition. AI Magazine, Vol. 26, No. 2, pp. 62-72. http://games.stanford.edu/competition/misc/aaai.pdf.
    • (2005) AI Magazine , vol.26 , Issue.2 , pp. 62-72
    • Genesereth, M.R.1    Love, N.2    Pell, B.3
  • 7
    • 85168775630 scopus 로고
    • An Algorithmic Solution of N-Person Games
    • Luckhardt, C. and Irani, K. (1986). An Algorithmic Solution of N-Person Games. AAAI-86, Vol. 1, pp. 158-162.
    • (1986) AAAI-86 , vol.1 , pp. 158-162
    • Luckhardt, C.1    Irani, K.2
  • 8
    • 0024767179 scopus 로고
    • The history heuristic and alpha-beta search enhancements in practice
    • Schaeffer, J. (1989). The history heuristic and alpha-beta search enhancements in practice. IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 11, No. 11, pp. 1203-1212.
    • (1989) IEEE Transactions on Pattern Analysis and Machine Intelligence , vol.11 , Issue.11 , pp. 1203-1212
    • Schaeffer, J.1
  • 9
    • 33750727003 scopus 로고    scopus 로고
    • ProbMaxn: Opponent modeling in n-player games
    • Sturtevant, N., Zinkevich, M., and Bowling, M. (2006). ProbMaxn: Opponent modeling in n-player games. AAAI-2006, pp. 1057-1063.
    • (2006) AAAI , pp. 1057-1063
    • Sturtevant, N.1    Zinkevich, M.2    Bowling, M.3
  • 12
    • 84876636562 scopus 로고    scopus 로고
    • Sturtevant, N. R. (2004). Current Challenges in Multi-player Game Search. Proceedings of the 4th International Conference on Computers and Games (eds. H. J. van den Herik, Y. Björnsson, and N. S. Netanyahu), 3846 of Lecture Notes in Computer Science (LNCS), pp. 285-300, Springer-Verlag, Heidelberg, Germany.
    • Sturtevant, N. R. (2004). Current Challenges in Multi-player Game Search. Proceedings of the 4th International Conference on Computers and Games (eds. H. J. van den Herik, Y. Björnsson, and N. S. Netanyahu), Vol. 3846 of Lecture Notes in Computer Science (LNCS), pp. 285-300, Springer-Verlag, Heidelberg, Germany.
  • 13
    • 55249123400 scopus 로고    scopus 로고
    • An Analysis of UCT in Multi-player Games
    • Proceedings of the 6th International Conference on Computers and Games eds. H. J. van den Herik, X. Xu, Z. Ma, and M. H. M. Winands, of, Springer-Verlag, Heidelberg, Germany
    • Sturtevant, N. R. (2008). An Analysis of UCT in Multi-player Games. Proceedings of the 6th International Conference on Computers and Games (eds. H. J. van den Herik, X. Xu, Z. Ma, and M. H. M. Winands), Vol. 5131 of Lecture Notes in Computer Science (LNCS), pp. 37-49, Springer-Verlag, Heidelberg, Germany.
    • (2008) Lecture Notes in Computer Science , vol.5131 , pp. 37-49
    • Sturtevant, N.R.1
  • 14
    • 55249092061 scopus 로고    scopus 로고
    • Robust Game Play Against Unknown Opponents
    • Sturtevant, N. R. and Bowling, M. H. (2006). Robust Game Play Against Unknown Opponents. AAMAS-2006.
    • (2006) AAMAS-2006
    • Sturtevant, N.R.1    Bowling, M.H.2
  • 15
    • 33745121225 scopus 로고    scopus 로고
    • On Pruning Techniques for Multi-Player Games
    • Sturtevant, N. R. and Korf, R. E. (2000). On Pruning Techniques for Multi-Player Games. AAAI-2000.
    • (2000) AAAI-2000
    • Sturtevant, N.R.1    Korf, R.E.2
  • 16
    • 38049011913 scopus 로고    scopus 로고
    • Feature Construction for Reinforcement Learning in Hearts
    • Proceedings of the 5th International Conference on Computers and Games eds. H. J. van den Herik, P. Ciancarini, and M. H. M. Winands, of, Springer-Verlag, Heidelberg, Germany
    • Sturtevant, N. R. and White, A. M. (2007). Feature Construction for Reinforcement Learning in Hearts. Proceedings of the 5th International Conference on Computers and Games (eds. H. J. van den Herik, P. Ciancarini, and M. H. M. Winands), Vol. 4630 of Lecture Notes in Computer Science (LNCS), pp. 122-134, Springer-Verlag, Heidelberg, Germany.
    • (2007) Lecture Notes in Computer Science , vol.4630 , pp. 122-134
    • Sturtevant, N.R.1    White, A.M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.