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Volumn , Issue , 2000, Pages 201-207
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On Pruning Techniques for Multi-Player Games
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Author keywords
[No Author keywords available]
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Indexed keywords
ARTIFICIAL INTELLIGENCE;
HEURISTIC ALGORITHMS;
% REDUCTIONS;
ALPHA-BETA;
ALPHA-BETA PRUNING;
BRANCH AND BOUNDS;
MINIMAX;
MONOTONICS;
MULTIPLAYER GAMES;
N-PLAYER GAMES;
PRUNING TECHNIQUES;
SEARCH TREES;
EXPANSION;
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EID: 33745121225
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (67)
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References (8)
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