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Volumn , Issue , 2000, Pages 201-207

On Pruning Techniques for Multi-Player Games

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; HEURISTIC ALGORITHMS;

EID: 33745121225     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (67)

References (8)
  • 1
    • 84880657398 scopus 로고    scopus 로고
    • GIB: Steps Toward an Expert-Level Bridge-Playing Program
    • Ginsberg, M, GIB: Steps Toward an Expert-Level Bridge-Playing Program, Proceedings, IJCAI-99, 584-589.
    • Proceedings, IJCAI-99 , pp. 584-589
    • Ginsberg, M1
  • 3
    • 0030359051 scopus 로고    scopus 로고
    • Partition Search
    • Portland, OR
    • Ginsberg, M, Partition Search, Proceedings AAAI-96, Portland, OR, 228-33.
    • Proceedings AAAI-96 , pp. 228-233
    • Ginsberg, M1
  • 5
    • 0016622115 scopus 로고
    • An analysis of alpha-beta pruning
    • Knuth, D.E., and Moore, R.W., An analysis of alpha-beta pruning, Artificial Intelligence, vol. 6 no. 4, 1975, 293-326.
    • (1975) Artificial Intelligence , vol.6 , Issue.4 , pp. 293-326
    • Knuth, D.E.1    Moore, R.W.2
  • 6
    • 0026103389 scopus 로고
    • Multiplayer alpha-beta pruning
    • Korf, R.E. Multiplayer alpha-beta pruning. Artificial Intelligence, vol. 48 no. 1, 1991, 99-111.
    • (1991) Artificial Intelligence , vol.48 , Issue.1 , pp. 99-111
    • Korf, R.E.1
  • 7
    • 85168775630 scopus 로고    scopus 로고
    • An algorithmic solution of N-person games
    • Philadelphia, PA
    • Luckhardt, C.A., and Irani, K.B., An algorithmic solution of N-person games, Proceedings AAAI-86, Philadelphia, PA, 158-162.
    • Proceedings AAAI-86 , pp. 158-162
    • Luckhardt, C.A.1    Irani, K.B.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.