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Volumn 5131 LNCS, Issue , 2008, Pages 50-59

Multi-player go

Author keywords

[No Author keywords available]

Indexed keywords

MONTE CARLO METHODS; TREES (MATHEMATICS);

EID: 55249108729     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-87608-3_5     Document Type: Conference Paper
Times cited : (11)

References (14)
  • 1
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    • Computer Go: An AI-Oriented Survey
    • Bouzy, B., Cazenave, T.: Computer Go: An AI-Oriented Survey. Artificial Intelligence 132(1), 39-103 (2001)
    • (2001) Artificial Intelligence , vol.132 , Issue.1 , pp. 39-103
    • Bouzy, B.1    Cazenave, T.2
  • 2
    • 55249092454 scopus 로고    scopus 로고
    • Brügmann, B.: Monte Carlo Go. Technical report, Physics Department, Syracuse University (1993)
    • Brügmann, B.: Monte Carlo Go. Technical report, Physics Department, Syracuse University (1993)
  • 3
    • 34250654155 scopus 로고    scopus 로고
    • Playing the right atari
    • Cazenave, T.: Playing the right atari. ICGA Journal 30(1), 35-42 (2007)
    • (2007) ICGA Journal , vol.30 , Issue.1 , pp. 35-42
    • Cazenave, T.1
  • 4
    • 55249112709 scopus 로고    scopus 로고
    • On the parallelization of UCT
    • Amsterdam. The Netherlands. June, 2007
    • Cazenave, T., Jouandeau, N.: On the parallelization of UCT. In: Computer Games Workshop 2007, Amsterdam. The Netherlands. June 2007. pp. 93-101 (2007)
    • (2007) Computer Games Workshop , pp. 93-101
    • Cazenave, T.1    Jouandeau, N.2
  • 5
    • 38049037928 scopus 로고    scopus 로고
    • Coulom, R.: Efficient selectivity and back-up operators in monte-carlo tree search. In: van den Herik, H.J., Ciancarini, P., Donkers, H.H.L.M(J.) (eds.) CG 2006. LNCS, 4630, pp. 72-83. Springer, Heidelberg (2007)
    • Coulom, R.: Efficient selectivity and back-up operators in monte-carlo tree search. In: van den Herik, H.J., Ciancarini, P., Donkers, H.H.L.M(J.) (eds.) CG 2006. LNCS, vol. 4630, pp. 72-83. Springer, Heidelberg (2007)
  • 6
    • 34547990649 scopus 로고    scopus 로고
    • Combining online and offline knowledge in UCT
    • Gelly, S., Silver. D.: Combining online and offline knowledge in UCT. In: ICML, pp. 273-280 (2007)
    • (2007) ICML , pp. 273-280
    • Gelly, S.1    Silver, D.2
  • 7
    • 34250659969 scopus 로고    scopus 로고
    • Modification of UCT with patterns in monte-carlo go
    • Technical Report 6062, INRIA
    • Gelly, S., Wang. Y., Munos, R., Teytaud, O.: Modification of UCT with patterns in monte-carlo go. Technical Report 6062, INRIA (2006)
    • (2006)
    • Gelly, S.1    Wang, Y.2    Munos, R.3    Teytaud, O.4
  • 8
    • 33750293964 scopus 로고    scopus 로고
    • Kocsis, L., Szepesvári, C.: Bandit based monte-carlo planning. In: Fürnkranz, J., Scheffer, T., Spiliopoulou, M. (eds.) ECML 2006. LNCS (LNAI), 4212, pp. 282-293. Springer, Heidelberg (2006)
    • Kocsis, L., Szepesvári, C.: Bandit based monte-carlo planning. In: Fürnkranz, J., Scheffer, T., Spiliopoulou, M. (eds.) ECML 2006. LNCS (LNAI), vol. 4212, pp. 282-293. Springer, Heidelberg (2006)
  • 9
    • 0026103389 scopus 로고
    • Multi-player alpha-beta pruning
    • Korf, R.E.: Multi-player alpha-beta pruning. Artif. Intell. 48(1), 99-111 (1991)
    • (1991) Artif. Intell , vol.48 , Issue.1 , pp. 99-111
    • Korf, R.E.1
  • 10
    • 33644808650 scopus 로고    scopus 로고
    • Stable winning coalitions
    • Loeb, D.E.: Stable winning coalitions. In: Games of No Chance, vol. 29, pp. 451-471 (1996)
    • (1996) Games of No Chance , vol.29 , pp. 451-471
    • Loeb, D.E.1
  • 13
    • 33745175474 scopus 로고    scopus 로고
    • Sturtevant. N.R.: Current challenges in multi-player game search. In: van den Herik, H.J., Björnsson, Y., Netanyahu, N.S. (eds.) CG 2004. LNCS, 3846, pp. 285-300. Springer, Heidelberg (2006)
    • Sturtevant. N.R.: Current challenges in multi-player game search. In: van den Herik, H.J., Björnsson, Y., Netanyahu, N.S. (eds.) CG 2004. LNCS, vol. 3846, pp. 285-300. Springer, Heidelberg (2006)
  • 14
    • 33745121225 scopus 로고    scopus 로고
    • On pruning techniques for multi-player games
    • Sturtevant, N.R., Korf, R.E.: On pruning techniques for multi-player games. In: AAAI/IAAI, pp. 201-207 (2000)
    • (2000) AAAI/IAAI , pp. 201-207
    • Sturtevant, N.R.1    Korf, R.E.2


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