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Volumn , Issue , 2003, Pages 669-675

Last-branch and speculative pruning algorithms for max

Author keywords

[No Author keywords available]

Indexed keywords

ALPHA-BETA; BRANCH AND BOUNDS; BRANCHING FACTORS; GAME TREES; MULTIPLAYER GAMES; PRUNING ALGORITHMS; PRUNING TECHNIQUES; TERMINAL VALUES;

EID: 33745136479     PISSN: 10450823     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (18)

References (9)
  • 1
    • 0036374294 scopus 로고    scopus 로고
    • GIB: Imperfect Information in a Computationally Challenging Game
    • 20011
    • [Ginsberg, 20011 GIB: Imperfect Information in a Computationally Challenging Game, Journal of Artificial Intelligence Research, 14,2001,303-358.
    • (2001) Journal of Artificial Intelligence Research , vol.14 , pp. 303-358
    • Ginsberg1
  • 2
    • 0016622115 scopus 로고
    • An Analysis of Alpha-Beta Pruning
    • 1975
    • [Knuth and Moore, 1975] An Analysis of Alpha-Beta Pruning, Artificial Intelligence, vol. 6 no. 4, 1975, 293-326.
    • (1975) Artificial Intelligence , vol.6 , Issue.4 , pp. 293-326
    • Knuth1    Moore2
  • 3
    • 0026103389 scopus 로고
    • Multiplayer Alpha-Beta Pruning
    • 1991
    • [Korf 1991] Multiplayer Alpha-Beta Pruning, Artificial Intelligence, vol. 48 no. 1, 1991,99-111.
    • (1991) Artificial Intelligence , vol.48 , Issue.1 , pp. 99-111
    • Korf1
  • 5
    • 0019054491 scopus 로고
    • Asymptotic properties of minimax trees and game-searching procedures
    • 1980
    • [Pearl, 1980] Asymptotic properties of minimax trees and game-searching procedures. Artificial Intelligence vol 14 no 2,1980,113-138.
    • (1980) Artificial Intelligence , vol.14 , Issue.2 , pp. 113-138
    • Pearl1
  • 6
    • 0004286550 scopus 로고
    • 1984 Addison-Wesley, Reading, MA
    • tPearl, 1984] Heuristics, Addison-Wesley, Reading, MA, 1984.
    • (1984) Heuristics
    • Pearl1
  • 8
    • 33745121225 scopus 로고    scopus 로고
    • On Pruning Techniques lor Multi-Player Games
    • [Sturtevant and Korf, 2000] On Pruning Techniques lor Multi-Player Games, Proceedings AAAI-00, Austin, TX, 201-207.
    • (2000) Proceedings AAAI-00, Austin, TX , pp. 201-207
    • Sturtevant1    Korf2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.