|
Volumn , Issue , 2008, Pages 83-90
|
From a single-to multi-server online game: A quake 3 case study using RTF
|
Author keywords
Distributed architecture; Massively multiplayer online games; Middleware; Network middleware; Online games; Performance; Quake 3 arena; Real time online interactive applications; Responsiveness; RTF; Scalability
|
Indexed keywords
DISTRIBUTED ARCHITECTURE;
MASSIVELY MULTIPLAYER ONLINE GAMES;
NETWORK MIDDLEWARE;
ONLINE GAMES;
PERFORMANCE;
QUAKE 3 ARENA;
REAL-TIME ONLINE INTERACTIVE APPLICATIONS;
RESPONSIVENESS;
RTF;
ARCHITECTURAL DESIGN;
CELLULAR RADIO SYSTEMS;
EARTHQUAKES;
EXPERIMENTS;
INTERACTIVE COMPUTER GRAPHICS;
MIDDLEWARE;
SCALABILITY;
GAME THEORY;
|
EID: 67649398982
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1501750.1501769 Document Type: Conference Paper |
Times cited : (20)
|
References (13)
|