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Volumn , Issue , 2008, Pages 83-90

From a single-to multi-server online game: A quake 3 case study using RTF

Author keywords

Distributed architecture; Massively multiplayer online games; Middleware; Network middleware; Online games; Performance; Quake 3 arena; Real time online interactive applications; Responsiveness; RTF; Scalability

Indexed keywords

DISTRIBUTED ARCHITECTURE; MASSIVELY MULTIPLAYER ONLINE GAMES; NETWORK MIDDLEWARE; ONLINE GAMES; PERFORMANCE; QUAKE 3 ARENA; REAL-TIME ONLINE INTERACTIVE APPLICATIONS; RESPONSIVENESS; RTF;

EID: 67649398982     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1501750.1501769     Document Type: Conference Paper
Times cited : (20)

References (13)
  • 1
    • 0346345596 scopus 로고    scopus 로고
    • Quake's game engine: The big picture
    • M. Abrash. Quake's game engine: The big picture. Dr. Dobb's Journal, 1997.
    • (1997) Dr. Dobb's Journal
    • Abrash, M.1
  • 2
    • 77954449451 scopus 로고    scopus 로고
    • The effects of loss and latency on user performance in Unreal Tournament
    • Portland, Oregon, USA, September
    • T. Beigbeder, R. Coughlan, C. Lusher, J. Plunkett, E. Agu, and M. Claypool. The effects of loss and latency on user performance in Unreal Tournament 2003. In NetGames 03, Portland, Oregon, USA, September 2004.
    • (2003) In NetGames' 03
    • Beigbeder, T.1    Coughlan, R.2    Lusher, C.3    Plunkett, J.4    Agu, E.5    Claypool, M.6
  • 7
    • 67649396198 scopus 로고    scopus 로고
    • Characterization of user behavior in a multi-player online game
    • New York, NY, USA
    • M. Kwok and G. Yeung. Characterization of user behavior in a multi-player online game. In ACE 05, pages 69-74, New York, NY, USA, 2005.
    • (2005) In ACE'05 , pp. 69-74
    • Kwok, M.1    Yeung, G.2
  • 8
    • 34548100499 scopus 로고    scopus 로고
    • Scalability for multiplayer online games via proxy-server replication: A case study of quake 2
    • Monterey, California, USA, Jun
    • J. Müller, S. Gorlatch, T. Schröter, and S. Fischer. Scalability for multiplayer online games via proxy-server replication: A case study of quake 2. In HPDC 2007, Monterey, California, USA, June 2007. ACM.
    • (2007) In HPDC 2007
    • Müller, J.1    Gorlatch, S.2    Schröter, T.3    Fischer, S.4
  • 10
    • 67649394849 scopus 로고    scopus 로고
    • Towards a high-level design approach for multi-server online games
    • Bologna, Italy, November
    • A. Ploss, F. Glinka, S. Gorlatch, and J. Müller-Iden. Towards a High-Level Design Approach for Multi-Server Online Games. In GAMEON'2007, pages 10-17, Bologna, Italy, November 2007.
    • (2007) In GAMEON'2007 , pp. 10-17
    • Ploss, A.1    Glinka, F.2    Gorlatch, S.3    Müller-Iden, J.4
  • 11
    • 84889912298 scopus 로고    scopus 로고
    • Quake 3 Arena www.idsoftware.com/games/quake.
    • Quake 3 Arena
  • 12
    • 67649391478 scopus 로고    scopus 로고
    • Quazal net-z www.quazal.com, 2006.
    • (2006) Quazal net-z


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.