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Volumn , Issue , 2007, Pages 10-17

Towards a high-level design approach for multi-server online games

Author keywords

Game development methodology; Game middleware; Online games; Real time framework

Indexed keywords

DEVELOPMENT APPROACH; DEVELOPMENT METHODOLOGY; FLEXIBLE DESIGNS; GAME DEVELOPMENT; HIGH-LEVEL DESIGN; MIDDLEWARE SYSTEM; ON-LINE GAMES; REAL-TIME FRAMEWORK;

EID: 67649394849     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (7)

References (15)
  • 1
    • 37249054840 scopus 로고    scopus 로고
    • A Distributed Architecture for Multiplayer Games
    • San Jose, USA.
    • Bharambe A.; Pang J.; and Seshan S., 2006. A Distributed Architecture for Multiplayer Games. In PACM/ USENIX NSDI. San Jose, USA.
    • (2006) In PACM/ USENIX NSDI
    • Bharambe, A.1    Pang, J.2    Seshan, S.3
  • 2
    • 84877993329 scopus 로고    scopus 로고
    • BIG, BigWorld Technology
    • BIG, 2006. BigWorld Technology www.bigworldtech.com.
    • (2006)
  • 8
    • 33746816588 scopus 로고    scopus 로고
    • Rokkatan: scaling an RTS game design tothe massively multiplayer realm
    • 11. ISSN 15443574. doii
    • Müller J. and Gorlatch S., 2006a. Rokkatan: scaling an RTS game design tothe massively multiplayer realm. ACM Computers in Entertainment, 4, no. 3, 11. ISSN 15443574. doiihttp://doi.acm.org/10.1145/1146816.1146833.
    • (2006) ACM Computers in Entertainment , vol.4 , Issue.3
    • Müller, J.1    Gorlatch, S.2
  • 11
    • 84877961812 scopus 로고    scopus 로고
    • Quazal, 2006. Net-Z www.quazal.com.
    • (2006) Net-Z
    • Quazal1
  • 12
    • 84877946319 scopus 로고    scopus 로고
    • Rakkarsoft
    • Rakkarsoft, 2003. RakNet www.rakkarsoft.com.
    • (2003) RakNet
  • 14
    • 84877999211 scopus 로고    scopus 로고
    • Hawk Soft
    • Hawk Soft., 2006. HawkNL www.hawksoft.com/hawknl.
    • (2006) HawkNL


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.