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Volumn , Issue , 2007, Pages 219-220
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Scaling multiplayer online games using proxy-server replication: A case study of Quake 2
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Author keywords
Computer games; Proxy server; Replication; Scalability
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Indexed keywords
INTERACTIVE COMPUTER SYSTEMS;
PARALLEL PROCESSING SYSTEMS;
SCALABILITY;
SERVERS;
COMPUTER GAMES;
PROXY-SERVER;
SINGLE-SERVER VERSION;
GAME THEORY;
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EID: 34548100499
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1272366.1272399 Document Type: Conference Paper |
Times cited : (5)
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References (8)
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