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Volumn , Issue , 2007, Pages 219-220

Scaling multiplayer online games using proxy-server replication: A case study of Quake 2

Author keywords

Computer games; Proxy server; Replication; Scalability

Indexed keywords

INTERACTIVE COMPUTER SYSTEMS; PARALLEL PROCESSING SYSTEMS; SCALABILITY; SERVERS;

EID: 34548100499     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1272366.1272399     Document Type: Conference Paper
Times cited : (5)

References (8)
  • 2
    • 8344250950 scopus 로고    scopus 로고
    • Peer-to-peer support for massively multiplayer games
    • Hong Kong, China, March
    • B. Knutsson, H. Lu, W. Xu, and B. Hopkins. Peer-to-peer support for massively multiplayer games. In IEEE Infocom 2004, Hong Kong, China, March 2004.
    • (2004) IEEE Infocom 2004
    • Knutsson, B.1    Lu, H.2    Xu, W.3    Hopkins, B.4
  • 3
    • 34547493302 scopus 로고    scopus 로고
    • A proxy server-network for real-time computer games
    • Euro-Par 2004 Parallel Processing, Pisa, Italy, Aug, Springer-Verlag
    • J. Müller, S. Fischer, S. Gorlatch, and M. Mauve. A proxy server-network for real-time computer games. In Euro-Par 2004 Parallel Processing, LNCS 3149, Pisa, Italy, Aug. 2004. Springer-Verlag.
    • (2004) LNCS , vol.3149
    • Müller, J.1    Fischer, S.2    Gorlatch, S.3    Mauve, M.4
  • 4
    • 33746816588 scopus 로고    scopus 로고
    • Rokkatan: Scaling an RTS game design to the massively multiplayer realm
    • J. Müller and S. Gorlatch. Rokkatan: scaling an RTS game design to the massively multiplayer realm. ACM Computers in Entertainment, 4(3):11, 2006.
    • (2006) ACM Computers in Entertainment , vol.4 , Issue.3 , pp. 11
    • Müller, J.1    Gorlatch, S.2
  • 5
    • 34548081067 scopus 로고    scopus 로고
    • Entity density scalability of multiplayer online games via replication-based parallelisation: A case study of Quake 2
    • Technical report, Westfälische Wilhelms-Universität Münster
    • J. Müller, S. Gorlatch, T. Schröter, and S. Fischer. Entity density scalability of multiplayer online games via replication-based parallelisation: A case study of Quake 2. Technical report, Westfälische Wilhelms-Universität Münster, 2007.
    • (2007)
    • Müller, J.1    Gorlatch, S.2    Schröter, T.3    Fischer, S.4
  • 6
    • 34548098815 scopus 로고    scopus 로고
    • QFusion engine 〈http://sourceforge.net/projects/133t/〉.
    • QFusion engine


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.