메뉴 건너뛰기




Volumn , Issue , 2008, Pages 350-359

Picture this! Film assembly using toy gestures

Author keywords

Children; Gesture object interfaces; Play; Storytelling; Video

Indexed keywords

CHILDREN; GESTURE OBJECT INTERFACES; PLAY; STORYTELLING; VIDEO;

EID: 59249093243     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1409635.1409683     Document Type: Conference Paper
Times cited : (39)

References (43)
  • 2
    • 0009123449 scopus 로고    scopus 로고
    • Perspective-Taking and object Construction
    • Kafai, Y, and Resnick, M, Eds, Mahwah, New Jersey: Lawrence Erlbaum Associates. Pp
    • Ackermann, E. (1996). Perspective-Taking and object Construction. In Constructionism in Practice (Kafai, Y., and Resnick, M., Eds.). Mahwah, New Jersey: Lawrence Erlbaum Associates. Pp. 25-37.
    • (1996) Constructionism in Practice , pp. 25-37
    • Ackermann, E.1
  • 3
    • 59249096688 scopus 로고    scopus 로고
    • Constructing knowledge and transforming the world
    • Tokoro, M. & Steels, L. Eds, Amsterdam: IOS Press
    • Ackermann, E. (2004). Constructing knowledge and transforming the world. In Tokoro, M. & Steels, L. Eds. The Future of Learning. Amsterdam: IOS Press, 15-35.
    • (2004) The Future of Learning , pp. 15-35
    • Ackermann, E.1
  • 4
    • 0038756748 scopus 로고    scopus 로고
    • Supporting children's collaborative authoring: Practicing written literacy while composing oral texts
    • Ananny, M. (2002). Supporting children's collaborative authoring: practicing written literacy while composing oral texts. Proc. CSCL 2002.
    • (2002) Proc. CSCL 2002
    • Ananny, M.1
  • 6
    • 0012531255 scopus 로고    scopus 로고
    • Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling
    • Cassell, J. and Ryokai, K. (2001). Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling, Personal Technologies, 5 (3): pp. 203-224.
    • (2001) Personal Technologies , vol.5 , Issue.3 , pp. 203-224
    • Cassell, J.1    Ryokai, K.2
  • 7
    • 0000421527 scopus 로고
    • Social Cognition, Prosocial Behavior, and Emotion in Preschoolers: Contextual Validation
    • Denham, S. A. (1986). Social Cognition, Prosocial Behavior, and Emotion in Preschoolers: Contextual Validation. Child Development, Vol. 57, No. 1.
    • (1986) Child Development , vol.57 , Issue.1
    • Denham, S.A.1
  • 8
    • 0009187264 scopus 로고
    • Play and the acquisition of symbols
    • L. Katz Ed, Norwood, N.J, Ablex
    • Fein, G.G. (1979). Play and the acquisition of symbols. In L. Katz (Ed.), Current topics in early childhood education (Vol. 2) pp. 211-212. Norwood, N.J.: Ablex.
    • (1979) Current topics in early childhood education , vol.2 , pp. 211-212
    • Fein, G.G.1
  • 9
    • 0005846858 scopus 로고    scopus 로고
    • Curlybot: Designing a new class of computational toys
    • Frei, P., Su, V., Mikhak, B., and Ishii, H. (2000). Curlybot: designing a new class of computational toys. Proc. CHI '00.
    • (2000) Proc. CHI '00
    • Frei, P.1    Su, V.2    Mikhak, B.3    Ishii, H.4
  • 10
    • 84868887343 scopus 로고
    • Sémiotique - Dictionnaire raisonné de la théorie du langage I
    • Paris: Hachette
    • Greimas, A. J. and Courtès, L. (1979). Sémiotique - Dictionnaire raisonné de la théorie du langage I. Carré sémiotique. Paris: Hachette.
    • (1979) Carré sémiotique
    • Greimas, A.J.1    Courtès, L.2
  • 13
    • 0002539291 scopus 로고    scopus 로고
    • Tangible bits: Towards seamless interfaces between people, bits and atoms
    • Ishii, H. and Ullmer, B. (1997). Tangible bits: towards seamless interfaces between people, bits and atoms. Proc. CHI'97.
    • (1997) Proc. CHI'97
    • Ishii, H.1    Ullmer, B.2
  • 14
    • 3042612004 scopus 로고    scopus 로고
    • A tangible interface for organizing information using a grid
    • Jacob, R. J., Ishii, H., Pangaro, G., and Patten, J. (2002). A tangible interface for organizing information using a grid. Proc. CHI'02.
    • (2002) Proc. CHI'02
    • Jacob, R.J.1    Ishii, H.2    Pangaro, G.3    Patten, J.4
  • 16
    • 0004227314 scopus 로고
    • Cambridge, MA: Harvard University Press
    • Kegan, R. (1982). The Evolving Self. Cambridge, MA: Harvard University Press.
    • (1982) The Evolving Self
    • Kegan, R.1
  • 17
    • 34247476149 scopus 로고    scopus 로고
    • Labrune, J. and Mackay, W. (2005). Tangicam: exploring observation tools for children. In IDC '05.
    • Labrune, J. and Mackay, W. (2005). Tangicam: exploring observation tools for children. In IDC '05.
  • 18
    • 20344373685 scopus 로고    scopus 로고
    • Visual Tracking of Bare Fingers for Interactive Surfaces
    • Letessier, J. Bérard, F. (2004). Visual Tracking of Bare Fingers for Interactive Surfaces. Proc. UIST 2004.
    • (2004) Proc. UIST 2004
    • Letessier, J.1    Bérard, F.2
  • 19
    • 80054931780 scopus 로고    scopus 로고
    • Office Voodoo: A real-time editing engine for an algorithmic sitcom
    • Lew, M. (2003). Office Voodoo: a real-time editing engine for an algorithmic sitcom. SIGGRAPH 2003.
    • (2003) SIGGRAPH 2003
    • Lew, M.1
  • 20
    • 77953225809 scopus 로고    scopus 로고
    • A tangible platform for documenting experiences and sharing multimedia stories
    • Mazalek, A. and Davenport, G. (2003). A tangible platform for documenting experiences and sharing multimedia stories. Proc. ETP '03.
    • (2003) Proc. ETP '03
    • Mazalek, A.1    Davenport, G.2
  • 21
    • 34748911707 scopus 로고    scopus 로고
    • Merrill, D., Kalanithi, J., and Maes, P. (2007). Siftables: towards sensor network user interfaces. In TEI '07.
    • Merrill, D., Kalanithi, J., and Maes, P. (2007). Siftables: towards sensor network user interfaces. In TEI '07.
  • 22
    • 33745770479 scopus 로고    scopus 로고
    • Two kinds of visual perspective taking
    • Michelon, P. and Zacks, J. (2006). Two kinds of visual perspective taking. Perception and Psychophysics, 68(2), 327-337.
    • (2006) Perception and Psychophysics , vol.68 , Issue.2 , pp. 327-337
    • Michelon, P.1    Zacks, J.2
  • 25
    • 34547334925 scopus 로고    scopus 로고
    • The next UI breakthrough, part 2: Physicality
    • Jul
    • Norman, D. A. (2007). The next UI breakthrough, part 2: physicality. Interactions 14, 4 (Jul. 2007), 46-47.
    • (2007) Interactions , vol.14 , Issue.4 , pp. 46-47
    • Norman, D.A.1
  • 26
    • 59249087500 scopus 로고    scopus 로고
    • Piaget, J. & Inhelder, B. (1967) In The child's conception of space. The coordination of perspectives. pp. 209-246. New York: Norton&Co.
    • Piaget, J. & Inhelder, B. (1967) In The child's conception of space. The coordination of perspectives. pp. 209-246. New York: Norton&Co.
  • 27
    • 34547621609 scopus 로고    scopus 로고
    • Consumer electronics control system based on hand gesture moment invariants
    • Premaratne, P. and Nguyen, Q. (2007). Consumer electronics control system based on hand gesture moment invariants, IET Computer Vision. Vol. 1: 35-41.
    • (2007) IET Computer Vision , vol.1 , pp. 35-41
    • Premaratne, P.1    Nguyen, Q.2
  • 28
    • 29144508743 scopus 로고    scopus 로고
    • Topobo: A Constructive Assembly System with Kinetic Memory
    • Raffle, H., Parkes, A., Ishii, H. (2004). Topobo: A Constructive Assembly System with Kinetic Memory. Proc. CHI 2004.
    • (2004) Proc. CHI 2004
    • Raffle, H.1    Parkes, A.2    Ishii, H.3
  • 29
    • 41149157071 scopus 로고    scopus 로고
    • Jabberstamp: Embedding sound and voice in traditional drawings
    • Raffle, H., Vaucelle, C., Wang, R. and Ishii, H. (2007). Jabberstamp: Embedding sound and voice in traditional drawings. Proc. IDC'07.
    • (2007) Proc. IDC'07
    • Raffle, H.1    Vaucelle, C.2    Wang, R.3    Ishii, H.4
  • 30
    • 84920490740 scopus 로고    scopus 로고
    • Computer as Paintbrush: Technology, Play, and the Creative Society
    • Singer, D, Golikoff, R, and Hirsh-Pasek, K, eds, Oxford University Press
    • Resnick, M. (2006) Computer as Paintbrush: Technology, Play, and the Creative Society, in Singer, D., Golikoff, R., and Hirsh-Pasek, K. (eds.), Play = Learning. Oxford University Press. 2006.
    • (2006) Play = Learning
    • Resnick, M.1
  • 31
    • 68349147097 scopus 로고    scopus 로고
    • Building narratives experiences for children through real time media manipulation: POGO world
    • Amsterdam: Kluwer Academic Publisher
    • Rizzo, A., Marti, P., Decortis, F., Rutgers, J., and Thursfield, P. (2003). Building narratives experiences for children through real time media manipulation: POGO world. In Funology. Amsterdam: Kluwer Academic Publisher.
    • (2003) Funology
    • Rizzo, A.1    Marti, P.2    Decortis, F.3    Rutgers, J.4    Thursfield, P.5
  • 32
    • 20444446052 scopus 로고    scopus 로고
    • I/O brush: Drawing with everyday objects as ink
    • Ryokai, K., Marti, S., and Ishii, H. (2004). I/O brush: drawing with everyday objects as ink. Proc. CHI'04.
    • (2004) Proc. CHI'04
    • Ryokai, K.1    Marti, S.2    Ishii, H.3
  • 33
    • 0000054003 scopus 로고
    • The development of social cognition
    • E. M. Heterington Ed, University of Chicago Press
    • Shantz, C. (1975) The development of social cognition. In E. M. Heterington (Ed.), Review of child development research (Vol. 5). University of Chicago Press.
    • (1975) Review of child development research , vol.5
    • Shantz, C.1
  • 37
    • 38049150193 scopus 로고    scopus 로고
    • Interfacing Video Capture, Editing and Publication in a Tangible Environment
    • Vaucelle, C. and Ishii, H. (2007). Interfacing Video Capture, Editing and Publication in a Tangible Environment. Proc. Interact 2007, pp. 1-14.
    • (2007) Proc. Interact 2007 , pp. 1-14
    • Vaucelle, C.1    Ishii, H.2
  • 38
    • 47749149835 scopus 로고    scopus 로고
    • Dolltalk: A computational toy to enhance children's creativity
    • Vaucelle, C. and Jehan, T. (2002). Dolltalk: a computational toy to enhance children's creativity. Proc. CHI 2002.
    • (2002) Proc. CHI 2002
    • Vaucelle, C.1    Jehan, T.2
  • 42
    • 12444308245 scopus 로고    scopus 로고
    • How Does Narrative Cue Children's Perspective Taking?
    • Ziegler, F. Mitchell, P. and Currie, G. 2005. How Does Narrative Cue Children's Perspective Taking? Developmental Psychology. Vol. 41(1): 115-123.
    • (2005) Developmental Psychology , vol.41 , Issue.1 , pp. 115-123
    • Ziegler, F.1    Mitchell, P.2    Currie, G.3
  • 43
    • 34748892949 scopus 로고    scopus 로고
    • The tangible video editor: Collaborative video editing with active tokens
    • Zigelbaum, J., Horn, M. S., Shaer, O., and Jacob, R. J. (2007). The tangible video editor: collaborative video editing with active tokens. Proc. TEI'07.
    • (2007) Proc. TEI'07
    • Zigelbaum, J.1    Horn, M.S.2    Shaer, O.3    Jacob, R.J.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.