-
3
-
-
33745285344
-
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
-
Los Alamitos, CA, USA: IEEE Computer Society
-
STEGMAIER S, STRENGERT M, KLEIN T, et al. A simple and flexible volume rendering framework for graphics-hardware-based raycasting [C] //Proceedings of the International Workshop on Volume Graphics 2005. Los Alamitos, CA, USA: IEEE Computer Society, 2005: 187-195.
-
(2005)
Proceedings of the International Workshop on Volume Graphics 2005
, pp. 187-195
-
-
Stegmaier, S.1
Strengert, M.2
Klein, T.3
-
4
-
-
17944381227
-
A hardware accelerated anti-aliasing volume splatting algorithm
-
CHEN Wei. A hardware accelerated anti-aliasing volume splatting algorithm [J]. Journal of Computer Aided Design & Computer Graphics, 2005, 17 (4): 677-682.
-
(2005)
Journal of Computer Aided Design & Computer Graphics
, vol.17
, Issue.4
, pp. 677-682
-
-
Chen, W.1
-
5
-
-
29144490150
-
GPU-based frequency domain volume rendering
-
New York, USA: ACM Press
-
JANSEN T, RYMON B V, HANSSEN N, et al. GPU-based frequency domain volume rendering [C] //Proceedings of the 20th Spring Conference on Computer Graphics. New York, USA: ACM Press, 2004: 55-64.
-
(2004)
Proceedings of the 20th Spring Conference on Computer Graphics
, pp. 55-64
-
-
Jansen, T.1
Rymon, B.V.2
Hanssen, N.3
-
6
-
-
25144446732
-
Fast volume rendering algorithm of octree encoded volume
-
SONG Tao, OU Zongying, WANG Yu, et al. Fast volume rendering algorithm of octree encoded volume [J]. Journal of Computer-Aided Design & Computer Graphics, 2005, 17 (9): 1990-1996.
-
(2005)
Journal of Computer-Aided Design & Computer Graphics
, vol.17
, Issue.9
, pp. 1990-1996
-
-
Song, T.1
Ou, Z.2
Wang, Y.3
-
7
-
-
34547627838
-
Research on large virtual octree model for true three dimensional geo-science modeling
-
LV Guanxian, PAN Mao, WU Huanping, et al. Research on large virtual octree model for true three dimensional geo-science modeling [J]. Acta Scientiarum Naturalium Universitatis Pekinensis, 2007, 43 (4): 496-501.
-
(2007)
Acta Scientiarum Naturalium Universitatis Pekinensis
, vol.43
, Issue.4
, pp. 496-501
-
-
Lv, G.1
Pan, M.2
Wu, H.3
-
8
-
-
84954167363
-
Level-of-detail volume rendering via 3D textures
-
New York, USA: ACM Press
-
WEILER M, WESTERMANN R, HANSEN C, et al. Level-of-detail volume rendering via 3D textures [C] //Proceedings of the 2000 IEEE Symposium on Volume Visualization. New York, USA: ACM Press, 2000: 7-13.
-
(2000)
Proceedings of the 2000 IEEE Symposium on Volume Visualization
, pp. 7-13
-
-
Weiler, M.1
Westermann, R.2
Hansen, C.3
-
9
-
-
0242676107
-
Empty space skipping and occlusion clipping for texture-based volume rendering
-
Los Alamitos, CA, USA: IEEE Computer Society
-
LI Wei, MUELLER K, KAUFMAN A. Empty space skipping and occlusion clipping for texture-based volume rendering [C] //Proceedings of the 14th IEEE Visualization 2003. Los Alamitos, CA, USA: IEEE Computer Society, 2003: 317-324.
-
(2003)
Proceedings of the 14th IEEE Visualization 2003
, pp. 317-324
-
-
Li, W.1
Mueller, K.2
Kaufman, A.3
-
10
-
-
0034513793
-
Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization
-
New York, USA: ACM Press
-
REZKSALAMA C, ENGEL K, BAUER M, et al. Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization [C] //Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware. New York, USA: ACM Press, 2000: 109-118.
-
(2000)
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware
, pp. 109-118
-
-
Rezksalama, C.1
Engel, K.2
Bauer, M.3
|