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Volumn 42, Issue 12, 2008, Pages 1490-1494

An accelerating algorithm for 3D texture volume rendering with octree encoding

Author keywords

3D texture volume rendering; Empty space skipping; Octree; Post classification

Indexed keywords

ENCODING (SYMBOLS); TEXTURES; VOLUME RENDERING;

EID: 58149235626     PISSN: 0253987X     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (1)

References (11)
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    • A simple and flexible volume rendering framework for graphics-hardware-based raycasting
    • Los Alamitos, CA, USA: IEEE Computer Society
    • STEGMAIER S, STRENGERT M, KLEIN T, et al. A simple and flexible volume rendering framework for graphics-hardware-based raycasting [C] //Proceedings of the International Workshop on Volume Graphics 2005. Los Alamitos, CA, USA: IEEE Computer Society, 2005: 187-195.
    • (2005) Proceedings of the International Workshop on Volume Graphics 2005 , pp. 187-195
    • Stegmaier, S.1    Strengert, M.2    Klein, T.3
  • 4
    • 17944381227 scopus 로고    scopus 로고
    • A hardware accelerated anti-aliasing volume splatting algorithm
    • CHEN Wei. A hardware accelerated anti-aliasing volume splatting algorithm [J]. Journal of Computer Aided Design & Computer Graphics, 2005, 17 (4): 677-682.
    • (2005) Journal of Computer Aided Design & Computer Graphics , vol.17 , Issue.4 , pp. 677-682
    • Chen, W.1
  • 7
    • 34547627838 scopus 로고    scopus 로고
    • Research on large virtual octree model for true three dimensional geo-science modeling
    • LV Guanxian, PAN Mao, WU Huanping, et al. Research on large virtual octree model for true three dimensional geo-science modeling [J]. Acta Scientiarum Naturalium Universitatis Pekinensis, 2007, 43 (4): 496-501.
    • (2007) Acta Scientiarum Naturalium Universitatis Pekinensis , vol.43 , Issue.4 , pp. 496-501
    • Lv, G.1    Pan, M.2    Wu, H.3
  • 9
    • 0242676107 scopus 로고    scopus 로고
    • Empty space skipping and occlusion clipping for texture-based volume rendering
    • Los Alamitos, CA, USA: IEEE Computer Society
    • LI Wei, MUELLER K, KAUFMAN A. Empty space skipping and occlusion clipping for texture-based volume rendering [C] //Proceedings of the 14th IEEE Visualization 2003. Los Alamitos, CA, USA: IEEE Computer Society, 2003: 317-324.
    • (2003) Proceedings of the 14th IEEE Visualization 2003 , pp. 317-324
    • Li, W.1    Mueller, K.2    Kaufman, A.3
  • 10
    • 0034513793 scopus 로고    scopus 로고
    • Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization
    • New York, USA: ACM Press
    • REZKSALAMA C, ENGEL K, BAUER M, et al. Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization [C] //Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware. New York, USA: ACM Press, 2000: 109-118.
    • (2000) Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware , pp. 109-118
    • Rezksalama, C.1    Engel, K.2    Bauer, M.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.