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Volumn 3, Issue , 2008, Pages 1454-1457

Expectation-based versus potential-aware automated abstraction in imperfect information games: An experimental comparison using poker

Author keywords

[No Author keywords available]

Indexed keywords

ABSTRACTING; AGENTS; ARTIFICIAL INTELLIGENCE; AUTOMATION; BIONICS; PROBABILITY; PROBABILITY DISTRIBUTIONS; REAL TIME SYSTEMS;

EID: 57749102551     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (9)

References (13)
  • 1
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    • Billings, D.; Davidson, A.; Schaeffer, J.; and Szafron, D. 2002. The challenge of poker. Artificial Intelligence 134(1-2):201-240. Gilpin, A., and Sandholm, T. 2007a. Better automated abstraction techniques for imperfect information games, with application to Texas Hold'em poker. In AAMAS'08.
    • Billings, D.; Davidson, A.; Schaeffer, J.; and Szafron, D. 2002. The challenge of poker. Artificial Intelligence 134(1-2):201-240. Gilpin, A., and Sandholm, T. 2007a. Better automated abstraction techniques for imperfect information games, with application to Texas Hold'em poker. In AAMAS'08.
  • 2
    • 35348940239 scopus 로고    scopus 로고
    • Lossless abstraction of imperfect information games
    • Gilpin, A., and Sandholm, T. 2007b. Lossless abstraction of imperfect information games. Journal of the ACM 54(5).
    • (2007) Journal of the ACM , vol.54 , Issue.5
    • Gilpin, A.1    Sandholm, T.2
  • 3
    • 57749202232 scopus 로고    scopus 로고
    • Gradient-based algorithms for finding Nash equilibria in extensive form games
    • Gilpin, A.; Hoda, S.; Peña, J.; and Sandholm, T. 2007. Gradient-based algorithms for finding Nash equilibria in extensive form games. In WINE'07.
    • (2007) WINE , vol.7
    • Gilpin, A.1    Hoda, S.2    Peña, J.3    Sandholm, T.4
  • 4
    • 57749089182 scopus 로고    scopus 로고
    • First-order algorithm with O(log(1/e)) convergence for e-equilibrium in games
    • Gilpin, A.; Peña, J.; and Sandholm, T. 2008. First-order algorithm with O(log(1/e)) convergence for e-equilibrium in games. In AAAI'08.
    • (2008) AAAI , vol.8
    • Gilpin, A.1    Peña, J.2    Sandholm, T.3
  • 5
    • 84860643163 scopus 로고    scopus 로고
    • Potential-aware automated abstraction of sequential games, and holistic equilibrium analysis of Texas Hold'em poker
    • Gilpin, A.; Sandholm, T.; and Sørensen, T. B. 2007. Potential-aware automated abstraction of sequential games, and holistic equilibrium analysis of Texas Hold'em poker. In AAAl'07.
    • (2007) AAAl'07
    • Gilpin, A.1    Sandholm, T.2    Sørensen, T.B.3
  • 6
    • 84899954510 scopus 로고    scopus 로고
    • A heads-up no-limit Texas Hold'em poker player: Discretized betting models and automatically generated equilibrium-finding programs
    • Gilpin, A.; Sandholm, T; and SØrensen, T. B. 2008. A heads-up no-limit Texas Hold'em poker player: Discretized betting models and automatically generated equilibrium-finding programs. In AAMAS'08.
    • (2008) AAMAS , vol.8
    • Gilpin, A.1    Sandholm, T.2    SØrensen, T.B.3
  • 7
    • 57749092403 scopus 로고    scopus 로고
    • Hoda, S.; Gilpin, A.; and PenØa, J. 2007. A gradient-based approach for computing Nash equilibria of large sequential games. Available at http://www.optimization-online.org/.
    • Hoda, S.; Gilpin, A.; and PenØa, J. 2007. A gradient-based approach for computing Nash equilibria of large sequential games. Available at http://www.optimization-online.org/.
  • 8
    • 0000979731 scopus 로고
    • The complexity of two-person zero-sum games in extensive form
    • Koller, D., and Megiddo, N. 1992. The complexity of two-person zero-sum games in extensive form. Games and Economic Behavior 4(4):528-552.
    • (1992) Games and Economic Behavior , vol.4 , Issue.4 , pp. 528-552
    • Koller, D.1    Megiddo, N.2
  • 9
    • 57749111227 scopus 로고    scopus 로고
    • McMahan, H. B., and Gordon, G. J. 2007. A fast bundle-based anytime algorithm for poker and other convex games. In 11th Int. Conf. on Artificial Intelligence and Statistics (AISTATS). Romanovskii, I. 1962. Reduction of a game with complete memory to a matrix game. Soviet Mathematics 3:678-681.
    • McMahan, H. B., and Gordon, G. J. 2007. A fast bundle-based anytime algorithm for poker and other convex games. In 11th Int. Conf. on Artificial Intelligence and Statistics (AISTATS). Romanovskii, I. 1962. Reduction of a game with complete memory to a matrix game. Soviet Mathematics 3:678-681.
  • 11
    • 0030167455 scopus 로고    scopus 로고
    • Efficient computation of behavior strategies
    • von Stengel, B. 1996. Efficient computation of behavior strategies. Games and Economic Behavior 14(2):220-246.
    • (1996) Games and Economic Behavior , vol.14 , Issue.2 , pp. 220-246
    • von Stengel, B.1
  • 13
    • 57749114119 scopus 로고    scopus 로고
    • A new algorithm for generating equilibria in massive zero-sum games
    • Zinkevich, M.; Bowling, M.; and Burch, N. 2007. A new algorithm for generating equilibria in massive zero-sum games. In AAAI'07.
    • (2007) AAAI , vol.7
    • Zinkevich, M.1    Bowling, M.2    Burch, N.3


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