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Volumn , Issue , 2008, Pages 66-70

Games, robots, and robot games: Complementary contexts for introductory computing education

Author keywords

Game development; Robot; Undergraduate education

Indexed keywords

COMPUTING EDUCATION; GAME DEVELOPMENT; GAMES TO TEACH; INTRODUCTORY COMPUTING COURSE; INTRODUCTORY COURSE; UNDERGRADUATE EDUCATION;

EID: 53749087210     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1463673.1463687     Document Type: Conference Paper
Times cited : (21)

References (17)
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    • L. Argent, B. Depper, R. Fajardo, S. Ghertson, S. Leutenegger, L. M., and J. Rutenbeck. Building a game development program. IEEE Computer, 39(2):52-61, 2006.
  • 3
    • 33751565441 scopus 로고    scopus 로고
    • Robots make computer science personal
    • D. Blank. Robots make computer science personal. Commun. ACM, 49(12):25-27, 2006.
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    • Blank, D.1
  • 5
    • 20444433229 scopus 로고    scopus 로고
    • Game design & programming concentration within the computer science curriculum
    • March
    • R. Coleman, M. Krembs, A. Labouseur, and J. Weir. Game design & programming concentration within the computer science curriculum. In SIGCSE 2006 Proceedings, pages 545-550, March 2006.
    • (2006) SIGCSE 2006 Proceedings , pp. 545-550
    • Coleman, R.1    Krembs, M.2    Labouseur, A.3    Weir, J.4
  • 7
    • 34247175922 scopus 로고    scopus 로고
    • Play-centric games education
    • T. Fullerton. Play-centric games education. IEEE Computer, 39(2):36-42, 2006.
    • (2006) IEEE Computer , vol.39 , Issue.2 , pp. 36-42
    • Fullerton, T.1
  • 9
    • 34748886636 scopus 로고    scopus 로고
    • A games first approach to teaching introductory programming
    • March
    • S. Leutenegger and J. Edgington. A games first approach to teaching introductory programming. In SIGCSE 2007 Proceedings, pages 115-118, March 2007.
    • (2007) SIGCSE 2007 Proceedings , pp. 115-118
    • Leutenegger, S.1    Edgington, J.2
  • 10
    • 37849035009 scopus 로고    scopus 로고
    • Graphical game development in CS2: A flexible infrastructure for a semeseter long project
    • March
    • M. Lewis and B. Massingill. Graphical game development in CS2: A flexible infrastructure for a semeseter long project. In SIGCSE 2006 Proceedings, pages 505-509, March 2006.
    • (2006) SIGCSE 2006 Proceedings , pp. 505-509
    • Lewis, M.1    Massingill, B.2
  • 11
    • 34247122003 scopus 로고    scopus 로고
    • Game design education: Integrating computation and culture
    • J. Murray, I. Bogost, M. Mataes, and M. Nitsche. Game design education: Integrating computation and culture. IEEE Computer, 39(2):43-51, 2006.
    • (2006) IEEE Computer , vol.39 , Issue.2 , pp. 43-51
    • Murray, J.1    Bogost, I.2    Mataes, M.3    Nitsche, M.4
  • 13
    • 0010300929 scopus 로고    scopus 로고
    • Viewpoint: Why women avoid computer science
    • P. Palma. Viewpoint: Why women avoid computer science. Communications of the ACM, 44(6):27-30, 2001.
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    • Palma, P.1
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    • Do computer games have a role in the computing classroom?
    • H. Walker. Do computer games have a role in the computing classroom? ACM SIGCSE Bulletin, 35(4):18-20, 2003.
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    • Walker, H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.