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Volumn , Issue , 2005, Pages 545-550

Game design & programming concentration within the computer science curriculum

Author keywords

Curricular initiative; Game programming

Indexed keywords

COMPUTER SOFTWARE; COMPUTER SYSTEMS PROGRAMMING; CURRICULA; PERSONAL DIGITAL ASSISTANTS; REAL TIME SYSTEMS; STUDENTS;

EID: 20444433229     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1047124.1047514     Document Type: Conference Paper
Times cited : (38)

References (9)
  • 3
    • 0030216090 scopus 로고    scopus 로고
    • Relationships between fun and the computer business
    • August
    • Bushnell, N. "Relationships between fun and the computer business," CACM, vol. 39, no. 8, p. 31-37 (August 1996)
    • (1996) CACM , vol.39 , Issue.8 , pp. 31-37
    • Bushnell, N.1
  • 5
    • 20444469252 scopus 로고    scopus 로고
    • International Game Developer's Association, v2.3, igda.org February
    • Education Committee, The Curriculum Framework, International Game Developer's Association, v2.3, igda.org (February 2003)
    • (2003) The Curriculum Framework
  • 7
    • 85088761308 scopus 로고    scopus 로고
    • Physically based computer animation
    • February
    • Various authors, "Physically Based Computer Animation," CACM, vol. 42, no.2 (February 2000)
    • (2000) CACM , vol.42 , Issue.2
  • 8
    • 0345806559 scopus 로고    scopus 로고
    • Game engines in scientific research
    • January
    • Various authors, "Game Engines in Scientific Research," CACM, vol. 45, no. 1, (January 2002)
    • (2002) CACM , vol.45 , Issue.1
  • 9
    • 85088762828 scopus 로고    scopus 로고
    • February
    • Various authors, ACM Queue (2004). vol. 1, no. 10, (February 2004)
    • (2004) ACM Queue (2004) , vol.1 , Issue.10


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.