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Volumn 39, Issue 6, 2006, Pages 43-51

Game design education: Integrating computation and culture

Author keywords

[No Author keywords available]

Indexed keywords


EID: 34247122003     PISSN: 00189162     EISSN: None     Source Type: Trade Journal    
DOI: 10.1109/MC.2006.195     Document Type: Article
Times cited : (18)

References (17)
  • 1
    • 34247164946 scopus 로고    scopus 로고
    • I. Bogost, Licensed Aesthetics: Implications of FPS Game Engining, Doom: The First-Person Reader, M. Bittanti and S. Morris, eds., Costa & Nolan, 2005.
    • I. Bogost, "Licensed Aesthetics: Implications of FPS Game Engining," Doom: The First-Person Reader, M. Bittanti and S. Morris, eds., Costa & Nolan, 2005.
  • 2
    • 34247170262 scopus 로고    scopus 로고
    • Humanistic Approaches for Digital-Media Studies,
    • 24 June
    • J. Murray, "Humanistic Approaches for Digital-Media Studies," Chronicle of Higher Education, 24 June 2005; http://chronicle.com/temp/ reprint.php?id=vakqaf53cpmq7l5eyitrmxitv06pl5k.
    • (2005) Chronicle of Higher Education
    • Murray, J.1
  • 3
    • 0004040282 scopus 로고
    • translated by A. Smock, Univ. of Nebraska Press
    • M. Blanchot, "The Space of Literature," translated by A. Smock, Univ. of Nebraska Press, 1989.
    • (1989) The Space of Literature
    • Blanchot, M.1
  • 5
    • 34247171986 scopus 로고    scopus 로고
    • Comparative Videogame Studies
    • I. Bogost, "Comparative Videogame Studies," Games and Culture, vol. 1, no. 1, 2006, pp. 41-46.
    • (2006) Games and Culture , vol.1 , Issue.1 , pp. 41-46
    • Bogost, I.1
  • 6
    • 34547688503 scopus 로고    scopus 로고
    • Asking What Is Possible: The Georgia Tech Approach to Games Research and Education
    • I. Bogost et al., "Asking What Is Possible: The Georgia Tech Approach to Games Research and Education," Int'l Digital Media and Arts Association J., vol. 2, no. 1, pp. 59-68.
    • Int'l Digital Media and Arts Association J , vol.2 , Issue.1 , pp. 59-68
    • Bogost, I.1
  • 7
    • 33744974107 scopus 로고    scopus 로고
    • Declarative Optimization-Based Drama Management in the Interactive Fiction Anchorhead
    • M. Nelson et al., "Declarative Optimization-Based Drama Management in the Interactive Fiction Anchorhead," IEEE Computer Graphics and Applications, vol. 26, no. 3, 2006; www.lcc.gatech.edu/~mateas/ publications/CGA06.pdf.
    • (2006) IEEE Computer Graphics and Applications , vol.26 , Issue.3
    • Nelson, M.1
  • 11
    • 34247136181 scopus 로고    scopus 로고
    • Towards an Ontological Language for Game Analysis
    • Digital Interactive Games Research Assoc
    • J. Zagal et al., "Towards an Ontological Language for Game Analysis," Changing Views: Worlds in Play, Digital Interactive Games Research Assoc.; www.lcc.gatech.edu/~mateas/publications/OntologyDIGRA2005.pdf.
    • Changing Views: Worlds in Play
    • Zagal, J.1
  • 16
    • 85041196099 scopus 로고    scopus 로고
    • Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture
    • J. Murray, "Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture," Popular Comm., 2006.
    • (2006) Popular Comm
    • Murray, J.1
  • 17
    • 34247097320 scopus 로고    scopus 로고
    • The More We Talk the Smarter We Get: Conversation between Game Designers and Researchers
    • J.H. Murray, "The More We Talk the Smarter We Get: Conversation between Game Designers and Researchers," IGDA J., 2003; www.igda.org/columns/ivorytower/ivory_june03.php.
    • (2003) IGDA J
    • Murray, J.H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.