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Volumn 8, Issue 3, 2005, Pages 183-198

Content creation challenges and flow experience in educational games: The IT-Emperor case

Author keywords

Educational games; Flow experience; Higher education; Learning; Web based education

Indexed keywords

INFORMATION TECHNOLOGY; LEARNING SYSTEMS; STUDENTS; WORLD WIDE WEB;

EID: 24344472182     PISSN: 10967516     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.iheduc.2005.06.001     Document Type: Article
Times cited : (157)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.