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Volumn , Issue , 2007, Pages 105-112

Faster ray packets-triangle intersection through vertex culling

Author keywords

Computational complexity; Ray tracing; Ray triangle intersection

Indexed keywords

ELEMENTARY PARTICLE SOURCES; INTERSECTIONS; TESTING; TRIANGULATION;

EID: 47249126233     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/RT.2007.4342597     Document Type: Conference Paper
Times cited : (24)

References (23)
  • 1
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    • (1990) Graphics gems , pp. 390-393
    • Badouel, D.1
  • 4
    • 34547988688 scopus 로고    scopus 로고
    • Geometric and Arithmetic Culling Methods for Entire Ray Packets,
    • Technical Report UUCS-06-10, SCI Institute, University of Utah
    • Boulos S., Wald I., and Shirley P. Geometric and Arithmetic Culling Methods for Entire Ray Packets, Technical Report UUCS-06-10, SCI Institute, University of Utah, 2006.
    • (2006)
    • Boulos, S.1    Wald, I.2    Shirley, P.3
  • 5
    • 34548076657 scopus 로고    scopus 로고
    • Faster Ray Tracing with SDMD Shaft Culling
    • MPI-I-2004-4-006, Max-Planck Institut für Informatik
    • Dmitriev K., Havran V., and Seidel H.-P. Faster Ray Tracing with SDMD Shaft Culling. Research report MPI-I-2004-4-006, Max-Planck Institut für Informatik, 2004.
    • (2004) Research report
    • Dmitriev, K.1    Havran, V.2    Seidel, H.-P.3
  • 6
    • 0023345059 scopus 로고
    • Automatic creation of object hierarchies for ray tracing
    • Goldsmith J. and Salmon J. Automatic creation of object hierarchies for ray tracing. In IEEE Comput. Graph. Appl., 7(5), 14-20, 1987.
    • (1987) IEEE Comput. Graph. Appl , vol.7 , Issue.5 , pp. 14-20
    • Goldsmith, J.1    Salmon, J.2
  • 12
    • 42549099344 scopus 로고    scopus 로고
    • Lauterbach C., Yoon S.-E., Manocha D., and Tuft D. RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs. In Proceedings of the IEEE Symposium on Interactive Ray Tracing, 39-46, 2006.
    • Lauterbach C., Yoon S.-E., Manocha D., and Tuft D. RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs. In Proceedings of the IEEE Symposium on Interactive Ray Tracing, 39-46, 2006.
  • 13
    • 0001773799 scopus 로고    scopus 로고
    • Fast, minimum storage ray triangle intersection
    • Möller T. and Trumbore B. Fast, minimum storage ray triangle intersection. In Journal of Graphics Tools, 2(1), 21-28, 1997.
    • (1997) Journal of Graphics Tools , vol.2 , Issue.1 , pp. 21-28
    • Möller, T.1    Trumbore, B.2
  • 18
    • 0023380250 scopus 로고
    • Ray tracing complex models containing surface tessellations
    • Snyder J. and Barr A. Ray tracing complex models containing surface tessellations. In Computer Graphics (Proceeding of SIGGRAPH 1987), 21(4), 119-128.
    • (1987) Computer Graphics (Proceeding of SIGGRAPH , vol.21 , Issue.4 , pp. 119-128
    • Snyder, J.1    Barr, A.2
  • 22
    • 84880807043 scopus 로고    scopus 로고
    • Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies
    • Wald I., Boulos S., and Shirley P. Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies. In ACM Transactions on Graphics, 26(1), 1-18, 2007.
    • (2007) ACM Transactions on Graphics , vol.26 , Issue.1 , pp. 1-18
    • Wald, I.1    Boulos, S.2    Shirley, P.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.