메뉴 건너뛰기




Volumn 38, Issue 3, 2008, Pages 855-874

Discovery of high-level behavior from observation of human performance in a strategic game

Author keywords

Context Based Reasoning (CxBR); Fuzzy ARTMAP (FAM); Learning from observation; Neural network; Poker; Template based interpretation (TBI)

Indexed keywords

CYBERNETICS; GAME THEORY;

EID: 44849115010     PISSN: 10834419     EISSN: None     Source Type: Journal    
DOI: 10.1109/TSMCB.2008.922062     Document Type: Article
Times cited : (11)

References (70)
  • 2
    • 0032324714 scopus 로고    scopus 로고
    • Context-bassed representation of intelligent behavior in training simulations
    • Mar
    • A. J. Gonzalez and R. Ahlers, "Context-bassed representation of intelligent behavior in training simulations," Trans. Soc. Comput. Simul. Int., vol. 15, no. 4, pp. 151-166, Mar. 1998.
    • (1998) Trans. Soc. Comput. Simul. Int , vol.15 , Issue.4 , pp. 151-166
    • Gonzalez, A.J.1    Ahlers, R.2
  • 3
    • 84993734747 scopus 로고    scopus 로고
    • Automating the acquisition of tactical knowledge for military missions
    • Spring
    • A. J. Gonzalez, J. Castro, and W. J. Gerber, "Automating the acquisition of tactical knowledge for military missions," J. Defense Model. Simul., vol. 3, no. 1, pp. 145-160, Spring 2006.
    • (2006) J. Defense Model. Simul , vol.3 , Issue.1 , pp. 145-160
    • Gonzalez, A.J.1    Castro, J.2    Gerber, W.J.3
  • 4
    • 31744446638 scopus 로고    scopus 로고
    • A framework for learning implicit expert knowledge through observation
    • T. A. Sidani and A. J. Gonzalez, "A framework for learning implicit expert knowledge through observation," Trans. Soc. Comput. Simul. Int., vol. 17, pp. 54-72, 2000.
    • (2000) Trans. Soc. Comput. Simul. Int , vol.17 , pp. 54-72
    • Sidani, T.A.1    Gonzalez, A.J.2
  • 6
    • 0032670904 scopus 로고    scopus 로고
    • Automated intelligent pilots for combat flight simulation
    • R. M. Jones, J. E. Laird, P. E. Nielsen, K. J. Coulter, P. G. Kenny, and F. Koss, "Automated intelligent pilots for combat flight simulation," AI Mag., vol. 20, no. 1, pp. 27-41, 1999.
    • (1999) AI Mag , vol.20 , Issue.1 , pp. 27-41
    • Jones, R.M.1    Laird, J.E.2    Nielsen, P.E.3    Coulter, K.J.4    Kenny, P.G.5    Koss, F.6
  • 9
    • 44849118408 scopus 로고    scopus 로고
    • Dept. Comput. Sci, Univ. Edinburgh, Edinburgh, U.K, Jun. 12, Tech. Rep
    • R. Khardon, "Learning to take actions," Dept. Comput. Sci., Univ. Edinburgh, Edinburgh, U.K., Jun. 12, 1998. Tech. Rep.
    • (1998) Learning to take actions
    • Khardon, R.1
  • 10
    • 0002817126 scopus 로고    scopus 로고
    • Learning hierarchical performance knowledge by observation
    • M. van Lent and J. E. Laird, "Learning hierarchical performance knowledge by observation,", in Proc. Int. Conf. Mach. Learn., 1999, pp. 229-238.
    • (1999) Proc. Int. Conf. Mach. Learn , pp. 229-238
    • van Lent, M.1    Laird, J.E.2
  • 11
    • 0000218399 scopus 로고
    • Programming a computer for playing chess
    • C. E. Shannon, "Programming a computer for playing chess," Philos. Mag., vol. 41, no. 314, pp. 256-275, 1950.
    • (1950) Philos. Mag , vol.41 , Issue.314 , pp. 256-275
    • Shannon, C.E.1
  • 12
    • 0002062044 scopus 로고
    • Digital computers applied to games
    • B. V. Bowden, Ed. London, U.K, Pitman, ch. 25, pp
    • A. M. Turing, "Digital computers applied to games," in Faster Than Thought: A Symposium on Digital Computing Machines, B. V. Bowden, Ed. London, U.K.: Pitman, 1953, ch. 25, pp. 286-310.
    • (1953) Faster Than Thought: A Symposium on Digital Computing Machines , pp. 286-310
    • Turing, A.M.1
  • 13
    • 0001275820 scopus 로고
    • Chess-playing programs and the problem of complexity
    • A. Newell, J. C. Shaw, and H. A. Simon, "Chess-playing programs and the problem of complexity," IBM J. Res. Develop., vol. 2, no. 4, pp. 320-335, 1958.
    • (1958) IBM J. Res. Develop , vol.2 , Issue.4 , pp. 320-335
    • Newell, A.1    Shaw, J.C.2    Simon, H.A.3
  • 14
    • 0003348364 scopus 로고
    • Components of skill in bridge
    • Mar
    • N. Charness, "Components of skill in bridge," Can. J. Psychol., vol. 33, no. 1, pp. 1-16, Mar. 1979.
    • (1979) Can. J. Psychol , vol.33 , Issue.1 , pp. 1-16
    • Charness, N.1
  • 15
    • 0023357474 scopus 로고
    • Component processes in bridge bidding and novel problem-solving tasks
    • Jun
    • N. Charness, "Component processes in bridge bidding and novel problem-solving tasks," Can. J. Psychol., vol. 41, no. 2, pp. 223-243, Jun. 1987.
    • (1987) Can. J. Psychol , vol.41 , Issue.2 , pp. 223-243
    • Charness, N.1
  • 16
    • 0001778486 scopus 로고
    • The impact of chess research on cognitive science
    • Mar
    • N. Charness, "The impact of chess research on cognitive science," Psychol. Res., vol. 54, no. 1, pp. 4-9, Mar. 1992.
    • (1992) Psychol. Res , vol.54 , Issue.1 , pp. 4-9
    • Charness, N.1
  • 17
    • 33747036096 scopus 로고    scopus 로고
    • Expertise and age effects oil knowledge activation in chess
    • Jun
    • T. Jastrzembski, N. Charness, and C. Vasyukova, "Expertise and age effects oil knowledge activation in chess," Psychol. Aging, vol. 21, no. 2, pp. 401-405, Jun. 2006.
    • (2006) Psychol. Aging , vol.21 , Issue.2 , pp. 401-405
    • Jastrzembski, T.1    Charness, N.2    Vasyukova, C.3
  • 19
    • 84976695585 scopus 로고
    • The twentieth annual ACM North America computer chess championship
    • Jul
    • M. Newborn and D. Kopec, "The twentieth annual ACM North America computer chess championship," Commun. ACM, vol. 33, no. 7, pp. 92-105, Jul. 1990.
    • (1990) Commun. ACM , vol.33 , Issue.7 , pp. 92-105
    • Newborn, M.1    Kopec, D.2
  • 20
    • 44849129464 scopus 로고
    • Deep Thought is a chess-playing computer
    • Apr. 2
    • D. Coursey, "Deep Thought is a chess-playing computer," MIS Week vol. 11, no. 14, p. 33, Apr. 2, 1990.
    • (1990) MIS Week , vol.11 , Issue.14 , pp. 33
    • Coursey, D.1
  • 21
    • 0003445905 scopus 로고
    • Feature extraction and representation for pattern recognition and the game of GO,
    • Ph.D. dissertation, Univ. Wisconsin, Madison, WI
    • A. L. Zobrist, "Feature extraction and representation for pattern recognition and the game of GO," Ph.D. dissertation, Univ. Wisconsin, Madison, WI, 1970.
    • (1970)
    • Zobrist, A.L.1
  • 22
    • 0003549253 scopus 로고
    • Heuristic analysis of large trees as generated in the game of Go,
    • Ph.D. dissertation, Stanford Univ, Stanford, CA
    • J. L. Ryder, "Heuristic analysis of large trees as generated in the game of Go," Ph.D. dissertation, Stanford Univ., Stanford, CA, 1971.
    • (1971)
    • Ryder, J.L.1
  • 23
    • 44849102941 scopus 로고
    • Computer GO: A smart board and its applications
    • Tokyo, Japan: Ishi Press, Winter
    • A. Kierulf and J. Nievergelt, "Computer GO: A smart board and its applications," in Go Worlds, vol. 42. Tokyo, Japan: Ishi Press, Winter 1986.
    • (1986) Go Worlds , vol.42
    • Kierulf, A.1    Nievergelt, J.2
  • 24
    • 0025388128 scopus 로고
    • Smart game board and go explorer
    • Feb
    • A. Kierulf, K. Chen, and J. Nievergelt, "Smart game board and go explorer," Commun. ACM, vol. 33, no. 2, pp. 152-167, Feb. 1990.
    • (1990) Commun. ACM , vol.33 , Issue.2 , pp. 152-167
    • Kierulf, A.1    Chen, K.2    Nievergelt, J.3
  • 25
    • 0007953499 scopus 로고
    • Reflections on building two GO programs
    • Oct
    • B. Wilcox, "Reflections on building two GO programs," SIGART Newsl. vol. 94, pp. 29-43, Oct. 1985.
    • (1985) SIGART Newsl , vol.94 , pp. 29-43
    • Wilcox, B.1
  • 26
    • 0003297918 scopus 로고    scopus 로고
    • Some studies in machine learning using the game of checkers
    • E. A. Feigenbaum and J. Feldman, Eds. New York: McGraw-Hill, pp
    • A. L. Samuel, "Some studies in machine learning using the game of checkers," in Computers and Thought, E. A. Feigenbaum and J. Feldman, Eds. New York: McGraw-Hill, pp. 71-105.
    • Computers and Thought , pp. 71-105
    • Samuel, A.L.1
  • 27
    • 0007894926 scopus 로고
    • Generalization learning techniques for automating the learning of heuristics
    • D. A. Waterman, "Generalization learning techniques for automating the learning of heuristics," Artif. Intell., vol. 1, no. 1/2, pp. 121-170, 1970.
    • (1970) Artif. Intell , vol.1 , Issue.1-2 , pp. 121-170
    • Waterman, D.A.1
  • 29
    • 44849129994 scopus 로고    scopus 로고
    • M. X. Zhou and S. Ma, Toward applying machine learning to design rule acquisition for automated graphics generation, IBM T. J. Watson Res. Center, Hawthorne, NY, 2000. Res. Rep.
    • M. X. Zhou and S. Ma, "Toward applying machine learning to design rule acquisition for automated graphics generation," IBM T. J. Watson Res. Center, Hawthorne, NY, 2000. Res. Rep.
  • 31
    • 33746055887 scopus 로고    scopus 로고
    • Inducing models of human control skills
    • Chemnitz, Germany
    • R. Camacho, "Inducing models of human control skills," in Proc. 10th ECML, Chemnitz, Germany, 1998, pp. 107-118.
    • (1998) Proc. 10th ECML , pp. 107-118
    • Camacho, R.1
  • 32
  • 33
    • 10044251894 scopus 로고    scopus 로고
    • Neural network based movement models to improve the predictive utility of entity state synchronization methods for distributed simulations,
    • Ph.D. dissertation, School Electr. Eng. Comput. Sci, Univ. Central Florida, Orlando, FL
    • A. E. Henninger, "Neural network based movement models to improve the predictive utility of entity state synchronization methods for distributed simulations," Ph.D. dissertation, School Electr. Eng. Comput. Sci., Univ. Central Florida, Orlando, FL, 2001.
    • (2001)
    • Henninger, A.E.1
  • 34
    • 44849096070 scopus 로고    scopus 로고
    • Real-time synchronization of behavioral models with human performance in a simulation,
    • Ph.D. dissertation, School Electr. Eng. Comput. Sci, Univ. Central Florida, Orlando, FL
    • W. J. Gerber, "Real-time synchronization of behavioral models with human performance in a simulation,", Ph.D. dissertation, School Electr. Eng. Comput. Sci., Univ. Central Florida, Orlando, FL, 2001.
    • (2001)
    • Gerber, W.J.1
  • 36
    • 0026923589 scopus 로고
    • Fuzzy ARTMAP: A neural network architecture for incremental supervised learning of analog multidimensional maps
    • Sep
    • G. A. Carpenter, S. Grossberg, N. Markuzon, J. H. Reynolds, and D. B. Rosen, "Fuzzy ARTMAP: A neural network architecture for incremental supervised learning of analog multidimensional maps," IEEE Trans. Neural Netw., vol. 3, no. 5, pp. 698-713, Sep. 1992.
    • (1992) IEEE Trans. Neural Netw , vol.3 , Issue.5 , pp. 698-713
    • Carpenter, G.A.1    Grossberg, S.2    Markuzon, N.3    Reynolds, J.H.4    Rosen, D.B.5
  • 37
    • 0035789221 scopus 로고    scopus 로고
    • Learning procedural knowledge through observation
    • Victoria, BC, Canada
    • M. van Lent and J. E. Laird, "Learning procedural knowledge through observation," in Proc. 1st Int. Conf. K-CAP, Victoria, BC, Canada, 2001, pp. 179-186.
    • (2001) Proc. 1st Int. Conf. K-CAP , pp. 179-186
    • van Lent, M.1    Laird, J.E.2
  • 38
    • 22944478343 scopus 로고    scopus 로고
    • Learning goal hierarchies from structured observations and expert annotations
    • T. Konik and J. E. Laird, "Learning goal hierarchies from structured observations and expert annotations," in Proc. 14th Int. Conf. Inductive Logic Program., 2004, pp. 198-215.
    • (2004) Proc. 14th Int. Conf. Inductive Logic Program , pp. 198-215
    • Konik, T.1    Laird, J.E.2
  • 39
    • 0033151712 scopus 로고    scopus 로고
    • Is imitation learning the route to humanoid robots?
    • Jun
    • S. Schaal, "Is imitation learning the route to humanoid robots?," Trends Cogn. Sci., vol. 3, no. 6, pp. 233-242, Jun. 1999.
    • (1999) Trends Cogn. Sci , vol.3 , Issue.6 , pp. 233-242
    • Schaal, S.1
  • 40
    • 0031540301 scopus 로고    scopus 로고
    • A quantitative analysis of pattern production and its relationship to expert performance
    • Jan
    • S. Walczak and P. Fishwick, "A quantitative analysis of pattern production and its relationship to expert performance," J. Exp. Theor. Artif. Intell., vol. 9, no. 1, pp. 883-101, Jan. 1997.
    • (1997) J. Exp. Theor. Artif. Intell , vol.9 , Issue.1 , pp. 883-101
    • Walczak, S.1    Fishwick, P.2
  • 43
    • 0034861043 scopus 로고    scopus 로고
    • Learning from observation using primitives
    • Seoul, Korea, May 21-26
    • D. Bentivegna and C. Atkeson, "Learning from observation using primitives," in Proc. IEEE Int. Conf. Robot. Autom., Seoul, Korea, May 21-26, 2001, pp. 1988-1993.
    • (2001) Proc. IEEE Int. Conf. Robot. Autom , pp. 1988-1993
    • Bentivegna, D.1    Atkeson, C.2
  • 45
    • 0026977030 scopus 로고
    • Hybrid linguistic/numeric control of deburring robots based on human skills
    • B. Yang and H. Asada, "Hybrid linguistic/numeric control of deburring robots based on human skills," in Proc. IEEE Int. Conf. Robot. Autom., 1992, vol. 2, pp. 1467-1474.
    • (1992) Proc. IEEE Int. Conf. Robot. Autom , vol.2 , pp. 1467-1474
    • Yang, B.1    Asada, H.2
  • 46
    • 0002914255 scopus 로고
    • Automatic creation of an autonomous agent: Genetic evolution of a neural-network driver robot
    • D. Floreano and F. Mondada, "Automatic creation of an autonomous agent: Genetic evolution of a neural-network driver robot," in Proc. Conf. Simul. Adapt. Behav., 1994, pp. 421-430.
    • (1994) Proc. Conf. Simul. Adapt. Behav , pp. 421-430
    • Floreano, D.1    Mondada, F.2
  • 47
    • 0029488801 scopus 로고
    • Toward augmented control systems
    • A. Pentland and A. Liu, "Toward augmented control systems," in Proc. Intell. Vehicles, 1995, vol. 1, pp. 350-355.
    • (1995) Proc. Intell. Vehicles , vol.1 , pp. 350-355
    • Pentland, A.1    Liu, A.2
  • 49
    • 44849119728 scopus 로고    scopus 로고
    • Real time learning of doctrine and tactics using neural networks and combat simulations
    • J. D. Morrison, "Real time learning of doctrine and tactics using neural networks and combat simulations," Mil. Oper. Res., vol. 2, no. 3, pp. 45-60, 1996.
    • (1996) Mil. Oper. Res , vol.2 , Issue.3 , pp. 45-60
    • Morrison, J.D.1
  • 50
    • 44849135745 scopus 로고
    • The application of artificial neural systems to the training of air combat decision-making skills
    • Orlando, FL
    • M. Crowe, "The application of artificial neural systems to the training of air combat decision-making skills," in Proc. 12th Inter-Service/Industry Training Syst. Conf., Orlando, FL, 1990, pp. 302-312.
    • (1990) Proc. 12th Inter-Service/Industry Training Syst. Conf , pp. 302-312
    • Crowe, M.1
  • 52
    • 0029697750 scopus 로고    scopus 로고
    • Building element tary robot skills from human demonstration
    • Minneapolis, MN
    • M. Kaiser and R. Dillman, "Building element tary robot skills from human demonstration," in Proc. IEEE Int. Conf. Robot. Autom., Minneapolis, MN, 1996, pp. 2700-2705.
    • (1996) Proc. IEEE Int. Conf. Robot. Autom , pp. 2700-2705
    • Kaiser, M.1    Dillman, R.2
  • 55
    • 0027008067 scopus 로고
    • Modeling human operators using neural networks
    • C. G. Gingrich, D. R. Kuespert, and T. J. McAvoy, "Modeling human operators using neural networks," ISA Trans., vol 31, no. 3, pp. 81-90, 1992.
    • (1992) ISA Trans , vol.31 , Issue.3 , pp. 81-90
    • Gingrich, C.G.1    Kuespert, D.R.2    McAvoy, T.J.3
  • 58
    • 0027963793 scopus 로고
    • Skill learning from observations
    • S. Lee and J. Chen, "Skill learning from observations," in Proc. IEEE Conf. Robot. Autom., 1994, vol. 4, pp. 3245-3250.
    • (1994) Proc. IEEE Conf. Robot. Autom , vol.4 , pp. 3245-3250
    • Lee, S.1    Chen, J.2
  • 59
    • 0029717479 scopus 로고    scopus 로고
    • Robot skill discovery based on observed data
    • Minneapolis, MN
    • S. Lee and H. Chen, "Robot skill discovery based on observed data," in Proc. IEEE Int. Conf. Robot. Autom., Minneapolis, MN, 1996, pp. 2694-2699.
    • (1996) Proc. IEEE Int. Conf. Robot. Autom , pp. 2694-2699
    • Lee, S.1    Chen, H.2
  • 60
    • 0027659114 scopus 로고
    • A model of driver steering control behavior for use in assessing vehicle handling qualities
    • A. Modjitahedzadeh and R. A. Hess, "A model of driver steering control behavior for use in assessing vehicle handling qualities," Trans. ASME, J. Dyn. Syst. Meas. Control, vol. 115, no. 3, pp. 456-464, 1993.
    • (1993) Trans. ASME, J. Dyn. Syst. Meas. Control , vol.115 , Issue.3 , pp. 456-464
    • Modjitahedzadeh, A.1    Hess, R.A.2
  • 61
  • 62
    • 0001121294 scopus 로고    scopus 로고
    • Learning and transfer of human real-time control strategies
    • M. C. Nechyba and Y. Xu, "Learning and transfer of human real-time control strategies," J. Adv. Comput. Intell., vol. 1, no. 2, pp. 137-154, 1997.
    • (1997) J. Adv. Comput. Intell , vol.1 , Issue.2 , pp. 137-154
    • Nechyba, M.C.1    Xu, Y.2
  • 63
    • 0030721401 scopus 로고    scopus 로고
    • Cascade neural networks with node-decoupled extended Kalman filtering
    • M. C. Nechyba and Y. Xu, "Cascade neural networks with node-decoupled extended Kalman filtering," in Proc. IEEE Int. Symp. Comput. Intell. Robot. Autom., 1997, vol. 1, pp. 214-219.
    • (1997) Proc. IEEE Int. Symp. Comput. Intell. Robot. Autom , vol.1 , pp. 214-219
    • Nechyba, M.C.1    Xu, Y.2
  • 64
    • 44849130612 scopus 로고    scopus 로고
    • Automated student performance monitoring in training simulation,
    • Ph.D, dissertation. Dept. Electr. Comput. Eng, Univ. Central Florida, Orlando, FL
    • P. Drewes, "Automated student performance monitoring in training simulation," Ph.D., dissertation. Dept. Electr. Comput. Eng., Univ. Central Florida, Orlando, FL, 1997.
    • (1997)
    • Drewes, P.1
  • 66
    • 32844472883 scopus 로고    scopus 로고
    • FAMTILE: An algorithm for learning high-level, tactical behavior from observation,
    • Ph.D. dissertation, School Electr. Eng. Comput. Sci, Univ. Central Florida, Orlando, FL
    • B. S. Stensrud, "FAMTILE: An algorithm for learning high-level, tactical behavior from observation," Ph.D. dissertation, School Electr. Eng. Comput. Sci., Univ. Central Florida, Orlando, FL, 2005.
    • (2005)
    • Stensrud, B.S.1
  • 67
    • 44849097037 scopus 로고
    • Doyle Brunson's Super System
    • 3rd ed
    • D. Brunson, Doyle Brunson's Super System, 3rd ed. New York: Cardoza, 1979.
    • (1979) New York: Cardoza
    • Brunson, D.1
  • 68
    • 0007899044 scopus 로고
    • 3rd ed. Henderson, NV: Two Plus Two Publications
    • D. Sklansky, The Theory of Poker, 3rd ed. Henderson, NV: Two Plus Two Publications, 1989.
    • (1989) The Theory of Poker
    • Sklansky, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.